qiuka

Russia
On FACEIT since 2024 210 matches tracked 69 matches in 30 days
ELO ▼ 96
2,305
30-day peak: 2,401
Rank EU
#98,472
Russia #27,627 in Russia
Last updated:

How does qiuka play?

Rating 0.83 K/R 0.61 ADR 67.2 from 210 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 1%
0.83
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 35%
Rating distribution from 210 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 7% good 1.10 to 1.29 8% normal 0.90 to 1.09 19% weak 0.75 to 0.89 22% very weak below 0.75 43%
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (189 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

43% of opening duels won and so well below the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 43%−8 pp · Ø 51% better than 3%

Clutch

Weakness
Last one alive

1.0 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 30%−9 pp · Ø 39% better than 12%
Clutch 1v2 won 16%−6 pp · Ø 22% better than 17%
Clutch kills per match 1.0−0.7 · Ø 1.7 better than 3%

Weapons and aim

Average
Where do the kills come from?

0.79 K/D and so well below the average (1.03).

Headshot rate 51%+1 pp · Ø 50% better than 56%
AWP share of kills 8%−3 pp · Ø 11% better than 43%
K/D 0.79−0.24 · Ø 1.03 better than 1%
Pistol kills per match 2.6
Knife kills 2 in 210 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 10.1% of rounds and so well below the average (13.4%).

2K rounds 10.1%−3.3 pp · Ø 13.4% better than 1%
3K rounds 2.5%−1.6 pp · Ø 4.1% better than 2%
MVPs per match 1.7−0.6 · Ø 2.3 better than 2%
4Ks and aces 15x 4K, 2 aces in 189 matches

Utility and deaths

Weakness
Nades, flashes and deaths

0.9 utility damage per round and so well below the average (4.2).

Utility hit rate 28%−7 pp · Ø 35% better than 9%
Utility damage per round 0.9−3.3 · Ø 4.2 better than 1%
Enemies flashed per round 0.24−0.05 · Ø 0.29 better than 36%
Deaths per round 77%+5 pp · Ø 72% better than 3%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Headshots +5 pp
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.33, Rating −0.53, ADR −27.8, Win rate −16 pp, ELO −173

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.59
MayJunJulAugSepOct

Best month: July 2026 with 0.91. Last 3 months: 0.58 (at the start 0.91). Well below the average (0.74).

Patterns

From the last 210 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −110 ELO
32 matches · 28% win rate
On Mirage −109 ELO
75 matches · 52% win rate
In match 2 of the day −50 ELO
25 matches · 40% win rate

qiuka loses the most ELO on Dust 2: −110 ELO, 28% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Inferno
  2. Most kills in a match: 35 · Mirage
  3. Highest rating in a match: 2.71 · Ancient

Maps in detail

from the last 210 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage75
52% right on the average
0.59 better than 2%
66.2 better than 2%
0.82 better than 2%
44% of 392 duels better than 13%
32% of 38 situations better than 32%
Ancient45
42% better than 19%
0.63 better than 5%
68.5 better than 3%
0.85 better than 3%
45% of 220 duels better than 16%
32% of 19 situations better than 34%
Dust 232
28% better than 1%
0.65 better than 10%
69.5 better than 5%
0.85 better than 3%
41% of 153 duels better than 7%
31% of 13 situations better than 32%
Anubis31
58% better than 67%
0.64 better than 8%
70.5 better than 4%
0.90 better than 11%
46% of 150 duels better than 22%
39% of 18 situations better than 52%
Inferno10
60% -
0.55 -
61.3 -
0.74-
40% of 53 duels -
0% of 2 situations -
Nuke10
70% -
0.61 -
65.1 -
0.85-
55% of 42 duels -
14% of 7 situations -
Cache6
0% -
0.43 -
53.2 -
0.58-
44% of 25 duels -
60% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How qiuka plays

Across 210 matches qiuka averages K/R 0.61, ADR 67.2 and a rating of 0.83. Most room to improve: Rating at 0.83, better than only 1% of level 10 · 2,250-2,499 ELO players. Averages 13.3 kills per match with 51% headshots. The strongest map is Nuke with a 70% win rate in 10 matches. In 33 of 210 matches the rating was 1.10 or higher (16%), in 137 it was below 0.90. In 189 matches with detailed stats: 15 4Ks and 2 aces. Best month by rating: July 2026 at 1.31. qiuka loses the most ELO on Dust 2 (−110 ELO, win rate 28%). Things go best in match 1 of the day (+26 ELO, win rate 59%). Match no. 1 of the day goes best: 59% win rate, +26 ELO. Improved over the last three months: Headshots +5 pp. Got weaker: K/R −0.33, Rating −0.53, ADR −27.8, Win rate −16 pp, ELO −173. Last 30 days: 69 matches, win rate 38%, net ELO −49.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.