qera

Kosovo
On FACEIT since 2021 234 matches tracked 53 matches in 30 days
Last updated:

How does qera play?

Rating 1.13 (from 184 matches) K/R 0.81 ADR 86.2 from 234 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 79%
1.13
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 76%
Rating distribution from 184 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 24% good 1.10 to 1.29 23% normal 0.90 to 1.09 24% weak 0.75 to 0.89 13% very weak below 0.75 12%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,500-2,749 ELO average. More first kills per match than the level 10 · 2,500-2,749 ELO average.
Multi-killsEntry
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (154 matches).

2,500-2,749 ELO

Compared with 2,449 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (11%).

Rounds with first kill 13%+2 pp · Ø 11% better than 83%
Opening duels won 53%+1 pp · Ø 52% better than 59%

Clutch

Average
Last one alive

28% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 40%+1 pp · Ø 39% better than 57%
Clutch 1v2 won 28%+7 pp · Ø 21% better than 86%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

54% headshots and so clearly above the average (51%).

Headshot rate 54%+3 pp · Ø 51% better than 70%
AWP share of kills 9%−3 pp · Ø 12% better than 50%
K/D 1.11+0.07 · Ø 1.04 better than 69%
Pistol kills per match 3.6
Knife kills 5 in 234 matches

Impact

Strength
Damage and big rounds

2.9 MVPs per match and so well above the average (2.4).

2K rounds 14.9%+1.3 pp · Ø 13.6% better than 78%
3K rounds 4.8%+0.6 pp · Ø 4.2% better than 73%
MVPs per match 2.9+0.5 · Ø 2.4 better than 91%
4Ks and aces 39x 4K, 4 aces in 154 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 73% of rounds and so clearly above the average (71%). Lower is better.

Utility hit rate 34%−1 pp · Ø 35% better than 45%
Utility damage per round 4.6+0.5 · Ø 4.1 better than 67%
Enemies flashed per round 0.29−0.01 · Ø 0.30 better than 50%
Deaths per round 73%+2 pp · Ø 71% better than 26%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Win rate +7 pp, ELO +597
= Stayed the same
Headshots at 54%
▼ Got worse
K/R −0.04, Rating −0.16, ADR −5.4

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.77
MayJunJulAugSepOct

Best month: July 2026 with 0.89. Last 3 months: 0.80 (at the start 0.84). Clearly above the average (0.75).

Patterns

From the last 234 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −24 ELO
34 matches · 29% win rate
On Inferno −23 ELO
24 matches · 46% win rate
Between 0:00 and 6:00 −69 ELO, win rate 41%
On Thursdays −33 ELO, win rate 48%

qera loses the most ELO on Dust 2: −24 ELO, 29% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 40 · Dust 2
  2. Highest rating in a match: 2.04 · Anubis
  3. Longest win streak: 6 wins in a row · Ancient

Maps in detail

from the last 234 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage73
62% better than 84%
0.82 better than 79%
86.7 better than 74%
1.12 better than 73%
56% of 320 duels better than 74%
41% of 29 situations better than 59%
Ancient46
63% better than 82%
0.84 better than 87%
88.6 better than 81%
1.18 better than 87%
52% of 166 duels right on the average
28% of 25 situations better than 26%
Anubis36
56% better than 60%
0.82 better than 80%
86.8 better than 75%
1.12 better than 71%
55% of 166 duels better than 66%
41% of 27 situations better than 56%
Dust 234
29% better than 1%
0.78 better than 66%
83.3 better than 60%
1.13 better than 75%
52% of 153 duels right on the average
59% of 17 situations better than 93%
Inferno24
46% better than 16%
0.81 better than 64%
85.7 better than 52%
1.11 better than 54%
51% of 108 duels better than 32%
44% of 9 situations better than 66%
Nuke10
30% -
0.69 -
76.9 -
0.94-
49% of 43 duels -
33% of 6 situations -
Cache6
67% -
0.81 -
86.1 -
1.12-
39% of 33 duels -
40% of 5 situations -
Vertigo3
100% -
0.85 -
83.9 -
1.22-
65% of 17 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How qera plays

Across 234 matches qera averages K/R 0.81 and ADR 86.2; the rating across the 184 rated matches is 1.13. Biggest strength: Rounds with first kill at 13%, better than 83% of level 10 · 2,500-2,749 ELO players. Averages 18.5 kills per match with 54% headshots. The strongest map is Ancient with a 63% win rate in 46 matches. In 95 of 184 matches the rating was 1.10 or higher (52%), in 45 it was below 0.90. In 154 matches with detailed stats: 39 4Ks and 4 aces. Best month by rating: June 2026 at 1.42. qera loses the most ELO on Dust 2 (−24 ELO, win rate 29%). Things go best on Anubis (+101 ELO, win rate 56%). Match no. 4 of the day goes best: 60% win rate, +38 ELO. Improved over the last three months: Win rate +7 pp, ELO +597. Got weaker: K/R −0.04, Rating −0.16, ADR −5.4. Unchanged in recent months: Headshots at 54%. Last 30 days: 53 matches, win rate 60%, net ELO +153.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.