qef_

Poland
93 matches tracked 23 matches in 30 days
Last updated:

How does qef_ play?

Rating 1.09 (from 92 matches) K/R 0.77 ADR 81.1 from 93 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 81%
1.09
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 92 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 17% good 1.10 to 1.29 27% normal 0.90 to 1.09 18% weak 0.75 to 0.89 11% very weak below 0.75 22%
Player type
Clicks heads
Higher headshot rate than the level 8 average.
Headshots
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (77 matches).

Level 8

Compared with 1,213 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

54% of opening duels won and so clearly above the average (50%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 54%+4 pp · Ø 50% better than 80%

Clutch

Average
Last one alive

28% of 1v1s won and so well below the average (38%).

Clutch 1v1 won 28%−10 pp · Ø 38% better than 7%
Clutch 1v2 won 31%+10 pp · Ø 21% better than 93%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Strength
Where do the kills come from?

53% headshots and so well above the average (47%).

Headshot rate 53%+6 pp · Ø 47% better than 80%
AWP share of kills 10%−1 pp · Ø 11% better than 56%
K/D 1.09+0.10 · Ø 0.99 better than 80%
Pistol kills per match 3.2

Impact

Strength
Damage and big rounds

Exactly 3 kills in 4.6% of rounds and so clearly above the average (3.9%).

2K rounds 14.2%+1.1 pp · Ø 13.1% better than 76%
3K rounds 4.6%+0.7 pp · Ø 3.9% better than 79%
MVPs per match 2.4+0.2 · Ø 2.2 better than 70%
4Ks and aces 14x 4K, 2 aces in 77 matches

Utility and deaths

Average
Nades, flashes and deaths

24% of nades dealing damage or blinding and so well below the average (36%).

Utility hit rate 24%−12 pp · Ø 36% better than 2%
Utility damage per round 2.8−1.4 · Ø 4.2 better than 17%
Enemies flashed per round 0.30+0.03 · Ø 0.27 better than 61%
Deaths per round 71%−2 pp · Ø 73% better than 68%

Progress

One value per month, dashed line is the level 8 average
Whether qef_ is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 77 matches from the last 3 months and 16 before.

Kills per round (K/R)

0.77
JanFebMarAprMayJunJulAugSepOct

Best month: January 2026 with 0.81.

Patterns

From the last 93 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −13 ELO
32 matches · 63% win rate
In match 2 of the day +11 ELO
22 matches · 45% win rate

qef_ loses the most ELO on Mirage: −13 ELO, 63% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.35 · Dust 2
  2. Longest win streak: 8 wins in a row · Mirage
  3. Most kills in a match: 41 · Anubis

Maps in detail

from the last 93 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage32
63% better than 88%
0.73 better than 53%
76.9 better than 35%
1.04 better than 62%
47% of 137 duels better than 31%
20% of 15 situations better than 9%
Dust 224
46% better than 32%
0.71 better than 43%
78.4 better than 43%
0.99 better than 43%
53% of 116 duels better than 65%
18% of 11 situations better than 8%
Ancient11
73% -
0.85 -
83.6 -
1.19-
48% of 42 duels -
25% of 4 situations -
Nuke11
55% -
0.94 -
93.9 -
1.33-
67% of 33 duels -
33% of 12 situations -
Anubis6
33% -
0.88 -
92.7 -
1.29-
68% of 28 duels -
33% of 6 situations -
Inferno5
60% -
0.82 -
83.7 -
1.13-
73% of 11 duels -
0% of 2 situations -
Cache4
25% -
0.62 -
70.8 -
0.85-
60% of 15 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How qef_ plays

Across 93 matches qef_ averages K/R 0.77 and ADR 81.1; the rating across the 92 rated matches is 1.09. Biggest strength: Rating at 1.09, better than 81% of level 8 players. Most room to improve: Utility hit rate at 24%, better than only 2% of level 8 players. Averages 16.5 kills per match with 53% headshots. The strongest map is Ancient with a 73% win rate in 11 matches. In 45 of 92 matches the rating was 1.10 or higher (49%), in 30 it was below 0.90. In 77 matches with detailed stats: 14 4Ks and 2 aces. Best month by rating: January 2026 at 1.12. qef_ loses the most ELO on Mirage (−13 ELO, win rate 63%). Last 30 days: 23 matches, win rate 52%, net ELO +2.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.