qdoro

Russia
On FACEIT since 2018 300 matches tracked 120 matches in 30 days
ELO ▲ 184
3,033
30-day peak: 3,373
Rank EU ▼ 4,965 places
#7,185
Russia #2,060 in Russia
30 days · prev. #2,220 · best #2,147
Last updated:

How does qdoro play?

Rating 0.96 K/R 0.69 ADR 78.0 from 300 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 11%
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 56%
Rating distribution from 300 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 12% good 1.10 to 1.29 17% normal 0.90 to 1.09 25% weak 0.75 to 0.89 16% very weak below 0.75 28%
better than most on level 10 · 3,000-3,499 ELO about average weaker than most
3,000-3,499 ELO

Compared with 7,105 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

49% of opening duels won and so clearly below the average (52%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 49%−3 pp · Ø 52% better than 21%

Clutch

Average
Last one alive

49% of 1v1s won and so clearly above the average (42%).

Clutch 1v1 won 49%+7 pp · Ø 42% better than 91%
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 40%

Weapons and aim

Average
Where do the kills come from?

0.96 K/D and so slightly below the average (1.05).

Headshot rate 47%−6 pp · Ø 53% better than 19%
AWP share of kills 9%−3 pp · Ø 12% better than 51%
K/D 0.96−0.09 · Ø 1.05 better than 12%
Pistol kills per match 2.8
Knife kills 6 in 300 matches

Impact

Weakness
Damage and big rounds

1.9 MVPs per match and so well below the average (2.4).

2K rounds 12.1%−1.4 pp · Ø 13.5% better than 12%
3K rounds 3.5%−0.7 pp · Ø 4.2% better than 17%
MVPs per match 1.9−0.5 · Ø 2.4 better than 4%
4Ks and aces 29x 4K, 6 aces in 300 matches

Utility and deaths

Average
Nades, flashes and deaths

0.24 enemies flashed per round and so well below the average (0.32).

Utility hit rate 33%−1 pp · Ø 34% better than 45%
Utility damage per round 3.7−0.2 · Ø 3.9 better than 46%
Enemies flashed per round 0.24−0.08 · Ø 0.32 better than 25%
Deaths per round 72%+1 pp · Ø 71% better than 27%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
Whether qdoro is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 300 matches, all from the last 3 months.

Kills per round (K/R)

0.65
AugSepOct

Best month: September 2026 with 0.71.

Patterns

From the last 300 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Nuke −180 ELO
41 matches · 51% win rate
On Dust 2 −30 ELO
33 matches · 30% win rate
On Fridays −179 ELO, win rate 39%

qdoro loses the most ELO on Nuke: −180 ELO, 51% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 38 · Ancient
  2. Longest win streak: 7 wins in a row · Ancient
  3. Highest rating in a match: 2.40 · Nuke

Maps in detail

from the last 300 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage107
40% better than 5%
0.66 better than 10%
76.9 better than 23%
0.91 better than 7%
48% of 477 duels better than 23%
50% of 46 situations better than 82%
Ancient67
67% better than 85%
0.72 better than 30%
81.6 better than 46%
1.03 better than 39%
51% of 307 duels better than 40%
46% of 41 situations better than 71%
Anubis45
60% better than 67%
0.72 better than 33%
79.4 better than 37%
1.00 better than 29%
52% of 213 duels better than 46%
55% of 20 situations better than 85%
Nuke41
51% better than 29%
0.67 better than 10%
74.7 better than 14%
0.96 better than 14%
51% of 190 duels better than 37%
52% of 23 situations better than 80%
Dust 233
30% better than 1%
0.64 better than 7%
72.5 better than 9%
0.87 better than 3%
43% of 153 duels better than 9%
39% of 18 situations better than 49%
Cache6
33% -
0.84 -
95.0 -
1.16-
53% of 34 duels -
50% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How qdoro plays

Across 300 matches qdoro averages K/R 0.69, ADR 78.0 and a rating of 0.96. Biggest strength: Clutch 1v1 won at 49%, better than 91% of level 10 · 3,000-3,499 ELO players. Most room to improve: Rating at 0.96, better than only 11% of level 10 · 3,000-3,499 ELO players. Averages 14.5 kills per match with 47% headshots. The strongest map is Ancient with a 67% win rate in 67 matches. In 93 of 300 matches the rating was 1.10 or higher (31%), in 131 it was below 0.90. In 300 matches with detailed stats: 29 4Ks and 6 aces. Best month by rating: September 2026 at 0.99. qdoro loses the most ELO on Nuke (−180 ELO, win rate 51%). Things go best on Ancient (+237 ELO, win rate 67%). Match no. 4 of the day goes best: 56% win rate, +95 ELO. Last 30 days: 120 matches, win rate 51%, net ELO +153.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.