q_pan1c

Russia
On FACEIT since 2019 108 matches tracked 67 matches in 30 days
ELO ▼ 115
2,015
30-day peak: 2,130
Rank EU
#234,769
Russia #66,060 in Russia
Last updated:

How does q_pan1c play?

Rating 1.08 K/R 0.80 ADR 86.6 from 108 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 72%
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 69%
Rating distribution from 108 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 19% good 1.10 to 1.29 22% normal 0.90 to 1.09 23% weak 0.75 to 0.89 10% very weak below 0.75 21%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most
2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so clearly above the average (10%).

Rounds with first kill 11%+1 pp · Ø 10% better than 61%
Opening duels won 52%+1 pp · Ø 51% better than 59%

Clutch

Average
Last one alive

28% of 1v1s won and so well below the average (38%).

Clutch 1v1 won 28%−10 pp · Ø 38% better than 8%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 48%

Weapons and aim

Average
Where do the kills come from?

1.07 K/D and so slightly above the average (1.02).

Headshot rate 48%−1 pp · Ø 49% better than 44%
AWP share of kills 19%+8 pp · Ø 11% better than 83%
K/D 1.07+0.05 · Ø 1.02 better than 66%
Pistol kills per match 2.8
Knife kills 1 in 108 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 15.2% of rounds and so clearly above the average (13.3%).

2K rounds 15.2%+1.9 pp · Ø 13.3% better than 87%
3K rounds 5.1%+1.0 pp · Ø 4.1% better than 86%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 18x 4K, 1 ace in 108 matches

Utility and deaths

Weakness
Nades, flashes and deaths

0.05 enemies flashed per round and so well below the average (0.28).

Utility hit rate 34%−1 pp · Ø 35% better than 42%
Utility damage per round 1.3−2.9 · Ø 4.2 better than 1%
Enemies flashed per round 0.05−0.23 · Ø 0.28 better than 1%
Deaths per round 75%+3 pp · Ø 72% better than 15%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether q_pan1c is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 108 matches, all from the last 3 months.

Kills per round (K/R)

0.80
AugSepOct

Best month: August 2026 with 0.82.

Patterns

From the last 108 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −51 ELO
29 matches · 34% win rate
From match 5 of the day −24 ELO
25 matches · 32% win rate
Between 12:00 and 18:00 −24 ELO, win rate 38%
On Fridays −25 ELO, win rate 27%

q_pan1c loses the most ELO on Mirage: −51 ELO, 34% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.52 · Dust 2
  2. Longest win streak: 4 wins in a row · Ancient
  3. Most kills in a match: 46 · Dust 2

Maps in detail

from the last 108 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 243
47% better than 33%
0.88 better than 94%
95.0 better than 95%
1.19 better than 90%
61% of 223 duels better than 92%
17% of 29 situations better than 6%
Mirage29
34% better than 5%
0.69 better than 28%
77.3 better than 34%
0.91 better than 15%
39% of 126 duels better than 3%
41% of 17 situations better than 57%
Ancient13
62% -
0.76 -
78.4 -
1.08-
47% of 58 duels -
20% of 10 situations -
Anubis13
31% -
0.83 -
89.2 -
1.14-
58% of 66 duels -
33% of 12 situations -
Nuke5
80% -
0.92 -
95.2 -
1.27-
58% of 24 duels -
60% of 5 situations -
Cache4
0% -
0.67 -
76.3 -
0.82-
38% of 16 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How q_pan1c plays

Across 108 matches q_pan1c averages K/R 0.80, ADR 86.6 and a rating of 1.08. Biggest strength: 3K rounds at 5.1%, better than 86% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility damage per round at 1.3, better than only 1% of level 10 · 2,001-2,249 ELO players. Averages 17.6 kills per match with 48% headshots. The strongest map is Ancient with a 62% win rate in 13 matches. In 49 of 108 matches the rating was 1.10 or higher (45%), in 34 it was below 0.90. In 108 matches with detailed stats: 18 4Ks and 1 ace. Best month by rating: August 2026 at 1.12. q_pan1c loses the most ELO on Mirage (−51 ELO, win rate 34%). Things go best on Dust 2 (+55 ELO, win rate 47%). Last 30 days: 67 matches, win rate 42%, net ELO +5.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.