qXcf0co4mG

Russia
On FACEIT since 2015 209 matches tracked 85 matches in 30 days
ELO ▼ 89
3,542
30-day peak: 3,631
Rank EU ▼ 60 places
#795
#240 in RU
30 days · before #735 · best #688
Last updated:

How does qXcf0co4mG play?

Rating 1.07 (from 138 matches) K/R 0.75 ADR 78.3 from 209 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with at least a normal rating (0.90 and up). 72%
Rating spread from 180 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 21% good 1.10 to 1.29 21% normal 0.90 to 1.09 23% weak 0.75 to 0.89 12% very weak below 0.75 17%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 average. More first kills per match than the level 10 average.
AWPerEntry
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (164 matches).

Opening

Strength
The first duels of the round
Rounds with first kill 14%+4.0 pp better than 91%
Opening duels won 55%+4 pp better than 77%

Clutch

Average
Last one alive
Clutch 1v1 won 29%−10 pp better than 8%
Clutch 1v2 won 19%−2 pp better than 35%
Clutch kills per match 1.4−0.2 better than 26%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 47%−4 pp better than 28%
AWP share of kills 26%+15 pp better than 93%
K/D 1.06+0.03 better than 58%
Pistol kills per match 3.0
Knife kills 7 in 392 matches

Impact

Average
Damage and big rounds
Rounds with 2K 14.1%+0.8 pp better than 65%
Rounds with 3K 4.2%+0.1 pp better than 53%
MVPs per match 2.4+0.1 better than 58%
4Ks and aces 28x 4K, 3 aces in 164 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 28%−7 pp better than 10%
Utility damage per round 2.5−1.6 better than 8%
Enemies flashed per round 0.39+0.09 better than 75%
Rounds with a death 71%−1.0 pp better than 54%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
K/R +0.06, ADR +7.8, Headshots +3 pp
= Stayed the same
Nothing clear
▼ Got worse
Win rate −18 pp, ELO −159

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.80
NovDecJanFebMarAprMayJunJulAugSepOct

Best month: October 2026 with 0.80. Last 3 months: 0.76 (at the start 0.70).

Patterns

From the last 392 matches, each row based on 20+ matches.

Where does the ELO go?

On Ancient −65 ELO
64 matches · 53% wins
In match 3 of the day +74 ELO
66 matches · 48% wins

qXcf0co4mG loses the most ELO on Ancient: −65 ELO, 53% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.44 · Ancient
  2. Most kills in a match: 35 · Inferno
  3. Longest win streak: 10 wins in a row · Mirage

Maps in detail

from the last 392 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage155
55% better than 63%
0.76 better than 59%
79.9 better than 45%
1.08–
54% of 840 duels better than 64%
40% of 67 situations better than 54%
Dust 2112
60% better than 78%
0.75 better than 55%
79.5 better than 43%
1.13–
55% of 582 duels better than 70%
30% of 63 situations better than 28%
Ancient64
53% level
0.77 better than 62%
82.9 better than 57%
1.21–
54% of 351 duels better than 64%
39% of 44 situations better than 54%
Nuke36
47% better than 26%
0.72 better than 28%
75.8 better than 20%
1.10–
45% of 146 duels better than 15%
41% of 17 situations better than 54%
Anubis12
42% –
0.78 –
79.8 –
1.14–
51% of 72 duels –
71% of 7 situations –
Inferno11
36% –
0.67 –
72.2 –
0.92–
50% of 58 duels –
29% of 7 situations –

Compared with players on the same level who have at least 15 matches on the map.

How qXcf0co4mG plays

Across 209 matches qXcf0co4mG averages K/R 0.75 and ADR 78.3; the rating across the 138 rated matches is 1.07. Biggest strength: Rounds with first kill at 14%. That is better than 91% of players on level 10. Most room to improve: Clutch 1v1 won at 29%. That is better than only 8% of players on level 10. On average 16.1 kills per match, 47% of them headshots. The strongest map is Dust 2 with a 60% win rate in 112 matches. In 88 of 180 matches the rating was 1.10 or higher (49%), in 51 it was below 0.90. In 164 matches with detailed stats: 28 4Ks and 3 aces. Best month by rating: October 2026 at 1.13. qXcf0co4mG loses the most ELO on Ancient (−65 ELO, win rate 53%). Things go best on Dust 2 (+572 ELO, win rate 60%). Improved over the last three months: K/R +0.06, ADR +7.8, Headshots +3 pp. Got weaker: Win rate −18 pp, ELO −159. Last 30 days: 85 matches, win rate 48%, ELO balance −207.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green from better than 60 %, red up to 40 %, gray in between. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.