qSniff

Ukraine
On FACEIT since 2014 287 matches tracked 77 matches in 30 days
ELO ▼ 60
3,202
30-day peak: 3,327
Rank EU ▼ 19 places
#3,680
Ukraine #238 in Ukraine
30 days · prev. #3,661 · best #3,611
Last updated:

How does qSniff play?

Rating 1.11 K/R 0.79 ADR 85.6 from 287 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 65%
1.11
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 74%
Rating distribution from 287 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 27% good 1.10 to 1.29 17% normal 0.90 to 1.09 26% weak 0.75 to 0.89 13% very weak below 0.75 13%
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (214 matches).

3,000-3,499 ELO

Compared with 7,105 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

54% of opening duels won and so slightly above the average (52%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 54%+2 pp · Ø 52% better than 61%

Clutch

Average
Last one alive

1.5 clutch kills per match and so clearly below the average (1.6).

Clutch 1v1 won 41%−1 pp · Ø 42% better than 59%
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 40%

Weapons and aim

Average
Where do the kills come from?

57% headshots and so clearly above the average (53%).

Headshot rate 57%+4 pp · Ø 53% better than 74%
AWP share of kills 11%−1 pp · Ø 12% better than 59%
K/D 1.13+0.08 · Ø 1.05 better than 65%
Pistol kills per match 2.8
Knife kills 7 in 287 matches

Impact

Average
Damage and big rounds

2.8 MVPs per match and so well above the average (2.4).

2K rounds 14.3%+0.8 pp · Ø 13.5% better than 61%
3K rounds 4.7%+0.5 pp · Ø 4.2% better than 65%
MVPs per match 2.8+0.4 · Ø 2.4 better than 83%
4Ks and aces 44x 4K, 4 aces in 214 matches

Utility and deaths

Average
Nades, flashes and deaths

0.40 enemies flashed per round and so well above the average (0.32).

Utility hit rate 31%−3 pp · Ø 34% better than 30%
Utility damage per round 3.5−0.4 · Ø 3.9 better than 39%
Enemies flashed per round 0.40+0.08 · Ø 0.32 better than 73%
Deaths per round 70%−1 pp · Ø 71% better than 52%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Headshots +3 pp, Win rate +16 pp, ELO +176
= Stayed the same
K/R at 0.79, ADR at 85.2
▼ Got worse
Rating −0.05

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.83
MayJunJulAugSepOct

Best month: October 2026 with 0.83. Last 3 months: 0.79 (at the start 0.82). Slightly above the average (0.75).

Patterns

From the last 287 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −221 ELO
61 matches · 44% win rate
On Nuke −127 ELO
32 matches · 50% win rate
On Fridays +96 ELO, win rate 48%

qSniff loses the most ELO in match 2 of the day: −221 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.14 · Inferno
  2. Most kills in a match: 51 · Mirage
  3. Longest win streak: 6 wins in a row · Mirage

Maps in detail

from the last 287 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage67
58% better than 65%
0.82 better than 75%
88.7 better than 79%
1.15 better than 75%
55% of 334 duels better than 64%
27% of 22 situations better than 17%
Dust 263
46% better than 19%
0.75 better than 45%
80.8 better than 43%
1.04 better than 38%
49% of 290 duels better than 30%
44% of 41 situations better than 64%
Ancient52
48% better than 26%
0.79 better than 66%
84.2 better than 60%
1.10 better than 63%
56% of 225 duels better than 70%
35% of 26 situations better than 40%
Inferno34
56% better than 31%
0.85 better than 72%
91.0 better than 71%
1.22 better than 71%
61% of 166 duels better than 75%
46% of 24 situations better than 69%
Nuke32
50% better than 26%
0.79 better than 60%
84.3 better than 59%
1.09 better than 53%
49% of 145 duels better than 26%
21% of 14 situations better than 13%
Cache24
54% better than 39%
0.76 better than 38%
85.2 better than 49%
1.06 better than 32%
57% of 104 duels better than 61%
67% of 9 situations better than 95%
Anubis15
67% better than 85%
0.82 better than 78%
87.7 better than 79%
1.19 better than 85%
46% of 61 duels better than 16%
30% of 10 situations better than 28%

Compared with players on the same level who have at least 15 matches on the map.

How qSniff plays

Across 287 matches qSniff averages K/R 0.79, ADR 85.6 and a rating of 1.11. Averages 17.5 kills per match with 57% headshots. The strongest map is Anubis with a 67% win rate in 15 matches. In 135 of 287 matches the rating was 1.10 or higher (47%), in 76 it was below 0.90. In 214 matches with detailed stats: 44 4Ks and 4 aces. Best month by rating: July 2026 at 1.15. qSniff loses the most ELO in match 2 of the day (−221 ELO, win rate 44%). Things go best on Dust 2 (+134 ELO, win rate 46%). From match no. 5 of the day on, things go best: 60% win rate, +88 ELO. Improved over the last three months: Headshots +3 pp, Win rate +16 pp, ELO +176. Got weaker: Rating −0.05. Unchanged in recent months: K/R at 0.79, ADR at 85.2. Last 30 days: 77 matches, win rate 51%, net ELO −69.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.