qSWWAS

Egypt
On FACEIT since 2024 59 matches tracked 31 matches in 30 days
Last updated:

How does qSWWAS play?

Rating 1.12 (from 31 matches) K/R 0.80 ADR 88.2 from 59 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 76%
1.12
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.43 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 31 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 19% good 1.10 to 1.29 19% normal 0.90 to 1.09 19% weak 0.75 to 0.89 16% very weak below 0.75 19%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,500-2,749 ELO average.
Multi-kills
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (31 matches).

2,500-2,749 ELO

Compared with 2,483 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

49% of opening duels won and so clearly below the average (52%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 49%−3 pp · Ø 52% better than 26%

Clutch

Average
Last one alive

11% of 1v2s won and so well below the average (21%).

Clutch 1v1 won 42%+3 pp · Ø 39% better than 69%
Clutch 1v2 won 11%−10 pp · Ø 21% better than 3%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

1.10 K/D and so slightly above the average (1.04).

Headshot rate 53%+2 pp · Ø 51% better than 65%
AWP share of kills 14%+2 pp · Ø 12% better than 68%
K/D 1.10+0.06 · Ø 1.04 better than 66%
Pistol kills per match 3.6

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.7% of rounds and so clearly above the average (4.2%).

2K rounds 13.5%+0.1 pp · Ø 13.4% better than 46%
3K rounds 4.7%+0.5 pp · Ø 4.2% better than 70%
MVPs per match 2.5+0.1 · Ø 2.4 better than 64%
4Ks and aces 11x 4K, 0 aces in 31 matches

Utility and deaths

Average
Nades, flashes and deaths

0.16 enemies flashed per round and so well below the average (0.30).

Utility hit rate 29%−6 pp · Ø 35% better than 14%
Utility damage per round 3.6−0.5 · Ø 4.1 better than 38%
Enemies flashed per round 0.16−0.14 · Ø 0.30 better than 12%
Deaths per round 73%+1 pp · Ø 72% better than 26%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.79, ADR at 87.1, Headshots at 54%
▼ Got worse
Win rate −8 pp

Sep to Oct 2026 compared with Jun 2026.

Kills per round (K/R)

0.80
MayJunJulAugSepOct

Last 3 months: 0.79 (at the start 0.80). Clearly above the average (0.74).

Patterns

From the last 59 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −15 ELO
23 matches · 43% win rate

qSWWAS loses the most ELO on Mirage: −15 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 33 · Dust 2
  2. Highest rating in a match: 2.02 · Ancient
  3. Longest win streak: 5 wins in a row · Mirage

Maps in detail

from the last 59 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage23
43% better than 14%
0.76 better than 55%
85.3 better than 69%
0.95-
50% of 48 duels better than 39%
14% of 7 situations better than 3%
Ancient11
64% -
0.78 -
81.0 -
1.23-
52% of 31 duels -
50% of 4 situations -
Anubis10
40% -
0.78 -
91.5 -
1.08-
41% of 29 duels -
75% of 4 situations -
Dust 29
33% -
0.91 -
101.0 -
1.34-
53% of 36 duels -
50% of 4 situations -
Nuke5
40% -
0.76 -
85.3 -
0.91-
0% of 1 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How qSWWAS plays

Across 59 matches qSWWAS averages K/R 0.80 and ADR 88.2; the rating across the 31 rated matches is 1.12. Biggest strength: Damage per round (ADR) at 88.2, better than 83% of level 10 · 2,500-2,749 ELO players. Most room to improve: Utility hit rate at 29%, better than only 14% of level 10 · 2,500-2,749 ELO players. Averages 17.5 kills per match with 53% headshots. The strongest map is Ancient with a 64% win rate in 11 matches. In 14 of 31 matches the rating was 1.10 or higher (45%), in 11 it was below 0.90. In 31 matches with detailed stats: 11 4Ks and 0 aces. qSWWAS loses the most ELO on Mirage (−15 ELO, win rate 43%). Things go best in match 1 of the day (−15 ELO, win rate 52%). Match no. 1 of the day goes best: 52% win rate, −15 ELO. Got weaker: Win rate −8 pp. Unchanged in recent months: K/R at 0.79, ADR at 87.1, Headshots at 54%. Last 30 days: 31 matches, win rate 42%, net ELO −15.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.