qIIb

Brunei
On FACEIT since 2025 218 matches tracked 58 matches in 30 days
Last updated:

How does qIIb play?

Rating 0.88 K/R 0.65 ADR 71.0 from 218 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 2%
0.88
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 42%
Rating distribution from 218 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 11% good 1.10 to 1.29 11% normal 0.90 to 1.09 19% weak 0.75 to 0.89 19% very weak below 0.75 39%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (169 matches).

2,250-2,499 ELO

Compared with 2,150 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 15%
Opening duels won 48%−3 pp · Ø 51% better than 21%

Clutch

Weakness
Last one alive

1.1 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 41%+2 pp · Ø 39% better than 66%
Clutch 1v2 won 14%−8 pp · Ø 22% better than 10%
Clutch kills per match 1.1−0.6 · Ø 1.7 better than 6%

Weapons and aim

Average
Where do the kills come from?

0.85 K/D and so clearly below the average (1.03).

Headshot rate 47%−3 pp · Ø 50% better than 31%
AWP share of kills 6%−5 pp · Ø 11% better than 34%
K/D 0.85−0.18 · Ø 1.03 better than 2%
Pistol kills per match 2.2
Knife kills 2 in 218 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.2% of rounds and so well below the average (13.4%).

2K rounds 11.2%−2.2 pp · Ø 13.4% better than 5%
3K rounds 3.0%−1.1 pp · Ø 4.1% better than 8%
MVPs per match 1.9−0.4 · Ø 2.3 better than 7%
4Ks and aces 14x 4K, 2 aces in 169 matches

Utility and deaths

Average
Nades, flashes and deaths

0.11 enemies flashed per round and so well below the average (0.30).

Utility hit rate 41%+6 pp · Ø 35% better than 88%
Utility damage per round 2.9−1.3 · Ø 4.2 better than 18%
Enemies flashed per round 0.11−0.19 · Ø 0.30 better than 6%
Deaths per round 76%+4 pp · Ø 72% better than 6%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Win rate +6 pp
= Stayed the same
Headshots at 47%
▼ Got worse
K/R −0.13, Rating −0.18, ADR −11.2

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.63
MayJunJulAugSepOct

Best month: July 2026 with 0.77. Last 3 months: 0.63 (at the start 0.76). Well below the average (0.74).

Patterns

From the last 218 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Nuke −29 ELO
24 matches · 33% win rate
From match 5 of the day −28 ELO
72 matches · 46% win rate
Between 0:00 and 6:00 ±0 ELO, win rate 45%
On Tuesdays −52 ELO, win rate 39%

qIIb loses the most ELO on Nuke: −29 ELO, 33% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.16 · Ancient
  2. Most kills in a match: 39 · Mirage
  3. Longest win streak: 11 wins in a row · Nuke

Maps in detail

from the last 218 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient64
61% better than 76%
0.66 better than 11%
72.3 better than 9%
0.92 better than 14%
55% of 231 duels better than 70%
21% of 28 situations better than 13%
Anubis41
46% better than 29%
0.62 better than 3%
71.5 better than 6%
0.85 better than 2%
45% of 153 duels better than 15%
40% of 20 situations better than 58%
Mirage35
63% better than 86%
0.70 better than 30%
76.2 better than 25%
0.97 better than 27%
50% of 157 duels better than 41%
80% of 15 situations better than 99%
Dust 230
37% better than 8%
0.63 better than 6%
67.7 better than 2%
0.82 better than 2%
42% of 131 duels better than 7%
42% of 19 situations better than 64%
Nuke24
33% better than 4%
0.60 better than 2%
66.7 better than 1%
0.77 better than 1%
41% of 80 duels better than 4%
20% of 10 situations better than 12%
Cache20
65% -
0.60 -
64.2 -
0.86-
42% of 60 duels -
46% of 13 situations -
Inferno3
33% -
0.78 -
83.0 -
1.04-
52% of 21 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How qIIb plays

Across 218 matches qIIb averages K/R 0.65, ADR 71.0 and a rating of 0.88. Biggest strength: Utility hit rate at 41%, better than 88% of level 10 · 2,250-2,499 ELO players. Most room to improve: Rating at 0.88, better than only 2% of level 10 · 2,250-2,499 ELO players. Averages 14.0 kills per match with 47% headshots. The strongest map is Cache with a 65% win rate in 20 matches. In 51 of 218 matches the rating was 1.10 or higher (23%), in 126 it was below 0.90. In 169 matches with detailed stats: 14 4Ks and 2 aces. Best month by rating: July 2026 at 1.06. qIIb loses the most ELO on Nuke (−29 ELO, win rate 33%). Things go best on Mirage (+30 ELO, win rate 63%). Match no. 1 of the day goes best: 62% win rate, +29 ELO. Improved over the last three months: Win rate +6 pp. Got weaker: K/R −0.13, Rating −0.18, ADR −11.2. Unchanged in recent months: Headshots at 47%. Last 30 days: 58 matches, win rate 55%, net ELO −49.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.