qF666

Turkey
On FACEIT since 2023 302 matches tracked 129 matches in 30 days
ELO ▼ 45
2,221
30-day peak: 2,369
Rank EU
#126,985
Turkey #3,322 in Turkey
Last updated:

How does qF666 play?

Rating 1.12 (from 252 matches) K/R 0.83 ADR 90.9 from 302 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 84%
1.12
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.43 ConsistencyShare of matches with a rating of 0.90 or higher. 68%
Rating distribution from 252 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 19% good 1.10 to 1.29 20% normal 0.90 to 1.09 22% weak 0.75 to 0.89 13% very weak below 0.75 19%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average. More damage per round than the level 10 · 2,001-2,249 ELO average.
Multi-killsEntryDamage
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (252 matches).

2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 15% of rounds and so well above the average (10%).

Rounds with first kill 15%+5 pp · Ø 10% better than 96%
Opening duels won 53%+2 pp · Ø 51% better than 65%

Clutch

Average
Last one alive

0.8 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 34%−5 pp · Ø 39% better than 29%
Clutch 1v2 won 20%−2 pp · Ø 22% better than 40%
Clutch kills per match 0.8−0.9 · Ø 1.7 better than 1%

Weapons and aim

Average
Where do the kills come from?

54% headshots and so clearly above the average (49%).

Headshot rate 54%+5 pp · Ø 49% better than 77%
AWP share of kills 1%−11 pp · Ø 12% better than 6%
K/D 1.04+0.01 · Ø 1.03 better than 54%
Pistol kills per match 2.7

Impact

Strength
Damage and big rounds

Exactly 2 kills in 15.6% of rounds and so well above the average (13.4%).

2K rounds 15.6%+2.2 pp · Ø 13.4% better than 92%
3K rounds 5.4%+1.3 pp · Ø 4.1% better than 91%
MVPs per match 2.8+0.5 · Ø 2.3 better than 90%
4Ks and aces 83x 4K, 8 aces in 252 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 80% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 32%−3 pp · Ø 35% better than 31%
Utility damage per round 5.0+0.8 · Ø 4.2 better than 73%
Enemies flashed per round 0.25−0.04 · Ø 0.29 better than 42%
Deaths per round 80%+8 pp · Ø 72% better than 1%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.09, ADR +9.2, Win rate +11 pp
= Stayed the same
Nothing clear
▼ Got worse
Headshots −2 pp

Aug to Oct 2026 compared with Mar 2026.

Kills per round (K/R)

0.84
MarAprMayJunJulAugSepOct

Best month: August 2026 with 0.86. Last 3 months: 0.85 (at the start 0.76). Well above the average (0.74).

Patterns

From the last 302 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −97 ELO
90 matches · 41% win rate
On Inferno −23 ELO
28 matches · 39% win rate
Between 12:00 and 18:00 +2 ELO, win rate 36%
On Mondays +22 ELO, win rate 36%

qF666 loses the most ELO on Mirage: −97 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Dust 2
  2. Most kills in a match: 55 · Dust 2
  3. Highest rating in a match: 3.00 · Mirage

Maps in detail

from the last 302 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage90
41% better than 16%
0.83 better than 86%
92.1 better than 92%
1.13 better than 80%
52% of 496 duels better than 56%
35% of 20 situations better than 41%
Dust 265
38% better than 10%
0.82 better than 85%
86.9 better than 80%
1.12 better than 79%
51% of 299 duels right on the average
28% of 18 situations better than 23%
Ancient57
54% better than 57%
0.90 better than 97%
95.8 better than 97%
1.19 better than 92%
59% of 350 duels better than 88%
35% of 20 situations better than 47%
Anubis45
53% better than 58%
0.84 better than 89%
95.4 better than 96%
1.10 better than 74%
50% of 238 duels better than 41%
38% of 8 situations right on the average
Inferno28
39% better than 13%
0.73 better than 39%
79.9 better than 40%
1.04 better than 41%
57% of 131 duels better than 67%
67% of 6 situations better than 97%
Nuke9
44% -
0.86 -
88.8 -
1.06-
37% of 35 duels -
0% of 2 situations -
Cache6
67% -
0.73 -
89.8 -
0.89-
54% of 26 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How qF666 plays

Across 302 matches qF666 averages K/R 0.83 and ADR 90.9; the rating across the 252 rated matches is 1.12. Biggest strength: Rounds with first kill at 15%, better than 96% of level 10 · 2,001-2,249 ELO players. Most room to improve: Deaths per round at 80%, better than only 1% of level 10 · 2,001-2,249 ELO players. Averages 18.5 kills per match with 54% headshots. The strongest map is Ancient with a 54% win rate in 57 matches. In 117 of 252 matches the rating was 1.10 or higher (46%), in 80 it was below 0.90. In 252 matches with detailed stats: 83 4Ks and 8 aces. Best month by rating: August 2026 at 1.15. qF666 loses the most ELO on Mirage (−97 ELO, win rate 41%). Things go best on Dust 2 (+73 ELO, win rate 38%). Improved over the last three months: K/R +0.09, ADR +9.2, Win rate +11 pp. Got weaker: Headshots −2 pp. Last 30 days: 129 matches, win rate 48%, net ELO −9.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.