q7x

Iceland
On FACEIT since 2023 92 matches tracked 11 matches in 30 days
ELO ▼ 58
2,011
30-day peak: 2,069
Rank EU
#241,073
Iceland #677 in Iceland
Last updated:

How does q7x play?

Rating 1.09 (from 58 matches) K/R 0.79 ADR 82.0 from 92 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 76%
1.09
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 74%
Rating distribution from 58 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 28% good 1.10 to 1.29 17% normal 0.90 to 1.09 26% weak 0.75 to 0.89 9% very weak below 0.75 17%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average.
Multi-kills
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (37 matches).

2,001-2,249 ELO

Compared with 1,952 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

49% of opening duels won and so slightly below the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 49%−2 pp · Ø 51% better than 33%

Clutch

Average
Last one alive

2.1 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 42%+2 pp · Ø 40% better than 70%
Clutch 1v2 won 23%+2 pp · Ø 21% better than 60%
Clutch kills per match 2.1+0.4 · Ø 1.7 better than 83%

Weapons and aim

Average
Where do the kills come from?

1.12 K/D and so slightly above the average (1.03).

Headshot rate 53%+4 pp · Ø 49% better than 75%
AWP share of kills 11%0 pp · Ø 11% right on the average
K/D 1.12+0.09 · Ø 1.03 better than 82%
Pistol kills per match 2.8
Knife kills 4 in 92 matches

Impact

Average
Damage and big rounds

2.6 MVPs per match and so well above the average (2.3).

2K rounds 12.2%−1.2 pp · Ø 13.4% better than 21%
3K rounds 4.3%+0.2 pp · Ø 4.1% better than 61%
MVPs per match 2.6+0.3 · Ø 2.3 better than 79%
4Ks and aces 15x 4K, 2 aces in 37 matches

Utility and deaths

Average
Nades, flashes and deaths

23% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 23%−12 pp · Ø 35% better than 1%
Utility damage per round 2.9−1.4 · Ø 4.3 better than 18%
Enemies flashed per round 0.50+0.21 · Ø 0.29 better than 91%
Deaths per round 71%−1 pp · Ø 72% better than 60%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Nothing clear
= Stayed the same
Rating at 1.08, ADR at 80.0, ELO at 2,009
▼ Got worse
K/R −0.05, Headshots −10 pp, Win rate −9 pp

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.72
MayJunJulAugSepOct

Best month: June 2026 with 0.90. Last 3 months: 0.76 (at the start 0.81). Just above the average (0.74).

Patterns

From the last 92 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

Between 12:00 and 18:00 −16 ELO, win rate 46%

No clear pattern

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.11 · Mirage
  2. Longest win streak: 5 wins in a row · Mirage
  3. Most kills in a match: 49 · Nuke

Maps in detail

from the last 92 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage18
39% better than 12%
0.79 better than 74%
81.9 better than 57%
1.16-
47% of 58 duels better than 29%
46% of 13 situations better than 75%
Anubis17
53% better than 57%
0.75 better than 56%
77.1 better than 29%
0.96-
43% of 30 duels better than 11%
33% of 3 situations better than 37%
Dust 216
69% better than 96%
0.77 better than 67%
83.6 better than 66%
1.11-
51% of 39 duels right on the average
29% of 7 situations better than 27%
Ancient15
67% better than 92%
0.80 better than 78%
80.2 better than 45%
1.07-
47% of 38 duels better than 28%
33% of 6 situations better than 39%
Nuke12
42% -
0.82 -
87.5 -
1.02-
53% of 15 duels -
60% of 5 situations -
Inferno7
29% -
0.86 -
88.7 -
1.10-
45% of 22 duels -
0% of 2 situations -
Cache5
80% -
0.78 -
80.3 -
1.25-
58% of 24 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How q7x plays

Across 92 matches q7x averages K/R 0.79 and ADR 82.0; the rating across the 58 rated matches is 1.09. Biggest strength: Rating at 1.09, better than 76% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility hit rate at 23%, better than only 1% of level 10 · 2,001-2,249 ELO players. Averages 17.8 kills per match with 53% headshots. The strongest map is Dust 2 with a 69% win rate in 16 matches. In 28 of 58 matches the rating was 1.10 or higher (48%), in 15 it was below 0.90. In 37 matches with detailed stats: 15 4Ks and 2 aces. Best month by rating: September 2026 at 1.17. Things go best in match 1 of the day (−13 ELO, win rate 60%). Match no. 1 of the day goes best: 60% win rate, −13 ELO. Got weaker: K/R −0.05, Headshots −10 pp, Win rate −9 pp. Unchanged in recent months: Rating at 1.08, ADR at 80.0, ELO at 2,009. Last 30 days: 11 matches, win rate 45%, net ELO −30.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.