q2s

Haiti
84 matches tracked 23 matches in 30 days
Last updated:

How does q2s play?

Rating 0.90 K/R 0.66 ADR 74.2 from 84 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 10%
0.90
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.29 ConsistencyShare of matches with a rating of 0.90 or higher. 51%
Rating distribution from 84 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 10% good 1.10 to 1.29 13% normal 0.90 to 1.09 29% weak 0.75 to 0.89 14% very weak below 0.75 35%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 8 about average weaker than most
Level 8

Compared with 1,213 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 19%
Opening duels won 47%−3 pp · Ø 50% better than 24%

Clutch

Average
Last one alive

24% of 1v2s won and so slightly above the average (21%).

Clutch 1v1 won 37%−1 pp · Ø 38% better than 42%
Clutch 1v2 won 24%+3 pp · Ø 21% better than 69%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

0.89 K/D and so clearly below the average (0.99).

Headshot rate 46%−1 pp · Ø 47% better than 41%
AWP share of kills 2%−9 pp · Ø 11% better than 13%
K/D 0.89−0.10 · Ø 0.99 better than 13%
Pistol kills per match 2.8
Knife kills 2 in 84 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 10.7% of rounds and so well below the average (13.1%).

2K rounds 10.7%−2.4 pp · Ø 13.1% better than 5%
3K rounds 3.1%−0.8 pp · Ø 3.9% better than 16%
MVPs per match 1.9−0.3 · Ø 2.2 better than 15%
4Ks and aces 10x 4K, 1 ace in 84 matches

Utility and deaths

Average
Nades, flashes and deaths

40% of nades dealing damage or blinding and so clearly above the average (36%).

Utility hit rate 40%+4 pp · Ø 36% better than 84%
Utility damage per round 5.1+0.9 · Ø 4.2 better than 75%
Enemies flashed per round 0.19−0.08 · Ø 0.27 better than 29%
Deaths per round 73%0 pp · Ø 73% right on the average

Progress

One value per month, dashed line is the level 8 average
Whether q2s is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 84 matches, all from the last 3 months.

Kills per round (K/R)

0.70
AugSepOct

Best month: August 2026 with 0.74.

Patterns

From the last 84 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −30 ELO
29 matches · 66% win rate

q2s loses the most ELO on Mirage: −30 ELO, 66% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 32 · Anubis
  2. Longest win streak: 9 wins in a row · Ancient
  3. Highest rating in a match: 1.64 · Dust 2

Maps in detail

from the last 84 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage29
66% better than 93%
0.67 better than 22%
75.0 better than 26%
0.94 better than 25%
41% of 85 duels better than 9%
38% of 21 situations right on the average
Dust 219
58% better than 75%
0.58 better than 3%
67.5 better than 3%
0.79 better than 2%
44% of 87 duels better than 19%
44% of 9 situations better than 65%
Anubis16
63% better than 87%
0.72 right on the average
81.2 better than 58%
0.99 better than 45%
55% of 71 duels better than 74%
25% of 4 situations better than 18%
Ancient11
36% -
0.67 -
73.5 -
0.88-
45% of 33 duels -
50% of 2 situations -
Inferno6
50% -
0.67 -
75.6 -
0.94-
59% of 17 duels -
50% of 2 situations -
Nuke3
33% -
0.63 -
73.7 -
0.85-
42% of 12 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How q2s plays

Across 84 matches q2s averages K/R 0.66, ADR 74.2 and a rating of 0.90. Biggest strength: Utility hit rate at 40%, better than 84% of level 8 players. Most room to improve: Rating at 0.90, better than only 10% of level 8 players. Averages 14.6 kills per match with 46% headshots. The strongest map is Mirage with a 66% win rate in 29 matches. In 19 of 84 matches the rating was 1.10 or higher (23%), in 41 it was below 0.90. In 84 matches with detailed stats: 10 4Ks and 1 ace. Best month by rating: August 2026 at 1.01. q2s loses the most ELO on Mirage (−30 ELO, win rate 66%). Last 30 days: 23 matches, win rate 43%, net ELO −34.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.