q1ik_high

Faroe Islands
On FACEIT since 2021 170 matches tracked 87 matches in 30 days
ELO ▲ 84
2,709
30-day peak: 2,709
Rank EU
#24,971
Faroe Islands #50 in Faroe Islands
Last updated:

How does q1ik_high play?

Rating 1.25 K/R 0.91 ADR 95.6 from 170 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 96%
1.25
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.44 ConsistencyShare of matches with a rating of 0.90 or higher. 78%
Rating distribution from 170 matches
outstanding 1.80 and up 12% strong 1.30 to 1.79 32% good 1.10 to 1.29 20% normal 0.90 to 1.09 14% weak 0.75 to 0.89 8% very weak below 0.75 15%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,500-2,749 ELO average. Far more AWP kills than the level 10 · 2,500-2,749 ELO average. More first kills per match than the level 10 · 2,500-2,749 ELO average.
Multi-killsAWPerEntry
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (108 matches).

2,500-2,749 ELO

Compared with 2,449 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 18% of rounds and so well above the average (11%).

Rounds with first kill 18%+7 pp · Ø 11% better than 99%
Opening duels won 59%+7 pp · Ø 52% better than 92%

Clutch

Average
Last one alive

1.2 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 47%+8 pp · Ø 39% better than 87%
Clutch 1v2 won 26%+5 pp · Ø 21% better than 78%
Clutch kills per match 1.2−0.4 · Ø 1.6 better than 11%

Weapons and aim

Average
Where do the kills come from?

1.22 K/D and so clearly above the average (1.04).

Headshot rate 48%−3 pp · Ø 51% better than 32%
AWP share of kills 22%+10 pp · Ø 12% better than 87%
K/D 1.22+0.18 · Ø 1.04 better than 90%
Pistol kills per match 3.3
Knife kills 3 in 170 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 7.1% of rounds and so well above the average (4.2%).

2K rounds 15.6%+2.0 pp · Ø 13.6% better than 88%
3K rounds 7.1%+2.9 pp · Ø 4.2% better than 99%
MVPs per match 3.3+0.9 · Ø 2.4 better than 98%
4Ks and aces 43x 4K, 7 aces in 108 matches

Utility and deaths

Weakness
Nades, flashes and deaths

0.02 enemies flashed per round and so well below the average (0.30).

Utility hit rate 37%+2 pp · Ø 35% better than 69%
Utility damage per round 2.1−2.0 · Ø 4.1 better than 5%
Enemies flashed per round 0.02−0.28 · Ø 0.30 better than 1%
Deaths per round 75%+4 pp · Ø 71% better than 9%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
K/R +0.06, Rating +0.08, ADR +5.5, Headshots +3 pp
= Stayed the same
Win rate at 52%
▼ Got worse
ELO −142

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.93
MayJunJulAugSepOct

Best month: September 2026 with 1.01. Last 3 months: 0.93 (at the start 0.87). Well above the average (0.75).

Patterns

From the last 170 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Nuke −24 ELO
20 matches · 35% win rate
From match 5 of the day −21 ELO
31 matches · 45% win rate
Between 0:00 and 6:00 −24 ELO, win rate 44%
On Thursdays ±0 ELO, win rate 40%

q1ik_high loses the most ELO on Nuke: −24 ELO, 35% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Mirage
  2. Most kills in a match: 37 · Mirage
  3. Highest rating in a match: 2.64 · Mirage

Maps in detail

from the last 170 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage75
63% better than 86%
1.00 better than 99%
103.4 better than 99%
1.40 better than 99%
61% of 519 duels better than 92%
39% of 38 situations better than 53%
Dust 237
49% better than 36%
0.88 better than 92%
91.3 better than 87%
1.20 better than 87%
58% of 236 duels better than 81%
58% of 12 situations better than 92%
Nuke20
35% better than 6%
0.85 better than 83%
90.0 better than 82%
1.11 better than 66%
58% of 149 duels better than 76%
73% of 11 situations better than 97%
Ancient13
31% -
0.81 -
83.2 -
1.06-
47% of 83 duels -
33% of 6 situations -
Anubis13
38% -
0.75 -
85.7 -
1.03-
48% of 97 duels -
70% of 10 situations -
Cache8
50% -
0.78 -
90.1 -
1.07-
52% of 62 duels -
67% of 3 situations -
Inferno3
100% -
0.85 -
90.5 -
1.11-
63% of 16 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How q1ik_high plays

Across 170 matches q1ik_high averages K/R 0.91, ADR 95.6 and a rating of 1.25. Biggest strength: Rounds with first kill at 18%, better than 99% of level 10 · 2,500-2,749 ELO players. Most room to improve: Utility damage per round at 2.1, better than only 5% of level 10 · 2,500-2,749 ELO players. Averages 20.3 kills per match with 48% headshots. The strongest map is Mirage with a 63% win rate in 75 matches. In 108 of 170 matches the rating was 1.10 or higher (64%), in 38 it was below 0.90. In 108 matches with detailed stats: 43 4Ks and 7 aces. Best month by rating: September 2026 at 1.39. q1ik_high loses the most ELO on Nuke (−24 ELO, win rate 35%). Things go best on Mirage (+74 ELO, win rate 63%). Match no. 3 of the day goes best: 57% win rate, −29 ELO. Improved over the last three months: K/R +0.06, Rating +0.08, ADR +5.5, Headshots +3 pp. Got weaker: ELO −142. Unchanged in recent months: Win rate at 52%. Last 30 days: 87 matches, win rate 52%, net ELO +68.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.