pyzatie_bog
How does pyzatie_bog play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (20 matches).
Compared with 988 players in this group, each player over up to their last 100 matches.
Opening
Average49% of opening duels won and so right on the average (49%).
Clutch
Average83% of 1v1s won and so well above the average (38%).
Weapons and aim
Average0.97 K/D and so right on the average (0.97).
Impact
Average1.9 MVPs per match and so well below the average (2.2).
Utility and deaths
Average24% of nades dealing damage or blinding and so well below the average (36%).
Progress
One value per month, dashed line is the level 7 averageAug to Oct 2026 compared with Jan to May 2026.
Kills per round (K/R)
Best month: June 2026 with 0.88. Last 3 months: 0.70 (at the start 0.73). Just below the average (0.71).
Rating, 1.00 is an average match
Best month: June 2026 with 1.23. Last 3 months: 0.96 (at the start 0.92). Slightly below the average (0.99).
Damage per round (ADR)
Best month: June 2026 with 95.1. Last 3 months: 75.9 (at the start 85.0). Slightly below the average (78.4).
Share of headshot kills
Best month: May 2026 with 58%. Last 3 months: 44% (at the start 47%). Slightly below the average (46%).
Matches won (win rate)
Best month: June 2026 with 83%. Last 3 months: 55% (at the start 42%). Well above the average (47%).
Best month: January 2026 with 1,728. Last 3 months: 1,699 (at the start 1,638).
Rounds with first kill
Best month: October 2026 with 13%.
1v1 clutches won
Patterns
From the last 65 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
No clear pattern
Records and milestones
from recorded matches- Highest rating in a match: 2.56 · Dust 2
- Longest win streak: 5 wins in a row · Cache
- Most kills in a match: 49 · Anubis
Maps in detail
from the last 65 matchesCompared with players on the same level who have at least 15 matches on the map.
How pyzatie_bog plays
Across 65 matches pyzatie_bog averages K/R 0.73 and ADR 82.0; the rating across the 40 rated matches is 0.98. Biggest strength: Clutch 1v1 won at 83%, better than 99% of level 7 players. Most room to improve: Utility hit rate at 24%, better than only 2% of level 7 players. Averages 16.2 kills per match with 46% headshots. The strongest map is Dust 2 with a 65% win rate in 17 matches. In 12 of 40 matches the rating was 1.10 or higher (30%), in 21 it was below 0.90. In 20 matches with detailed stats: 2 4Ks and 1 ace. Best month by rating: June 2026 at 1.23. Improved over the last three months: Win rate +13 pp, ELO +61. Got weaker: ADR −9.1, Headshots −3 pp. Unchanged in recent months: K/R at 0.70, Rating at 0.96. Last 30 days: 8 matches, win rate 63%, net ELO +24.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.