pyto

Russia
269 matches tracked 58 matches in 30 days
ELO ▲ 168
2,209
30-day peak: 2,239
Rank EU
#130,390
Russia #35,268 in Russia
Last updated:

How does pyto play?

Rating 1.10 (from 219 matches) K/R 0.79 ADR 86.8 from 269 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 78%
1.10
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 71%
Rating distribution from 219 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 22% good 1.10 to 1.29 21% normal 0.90 to 1.09 24% weak 0.75 to 0.89 14% very weak below 0.75 15%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,001-2,249 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. Higher headshot rate than the level 10 · 2,001-2,249 ELO average.
EntryMulti-killsHeadshots
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (219 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 15% of rounds and so well above the average (10%).

Rounds with first kill 15%+5 pp · Ø 10% better than 95%
Opening duels won 52%+1 pp · Ø 51% better than 59%

Clutch

Average
Last one alive

19% of 1v2s won and so slightly below the average (22%).

Clutch 1v1 won 38%0 pp · Ø 38% right on the average
Clutch 1v2 won 19%−3 pp · Ø 22% better than 35%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 38%

Weapons and aim

Average
Where do the kills come from?

54% headshots and so clearly above the average (49%).

Headshot rate 54%+5 pp · Ø 49% better than 79%
AWP share of kills 20%+9 pp · Ø 11% better than 85%
K/D 1.04+0.02 · Ø 1.02 better than 56%
Pistol kills per match 4.3
Knife kills 1 in 269 matches

Impact

Strength
Damage and big rounds

2.8 MVPs per match and so well above the average (2.3).

2K rounds 15.3%+2.0 pp · Ø 13.3% better than 88%
3K rounds 5.2%+1.1 pp · Ø 4.1% better than 87%
MVPs per match 2.8+0.5 · Ø 2.3 better than 90%
4Ks and aces 47x 4K, 9 aces in 219 matches

Utility and deaths

Average
Nades, flashes and deaths

0.53 enemies flashed per round and so well above the average (0.28).

Utility hit rate 31%−4 pp · Ø 35% better than 23%
Utility damage per round 3.6−0.6 · Ø 4.2 better than 36%
Enemies flashed per round 0.53+0.25 · Ø 0.28 better than 94%
Deaths per round 76%+4 pp · Ø 72% better than 9%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.08, ADR +8.2, Win rate +5 pp
= Stayed the same
Nothing clear
▼ Got worse
Headshots −3 pp

Aug to Oct 2026 compared with Mar to Apr 2026.

Kills per round (K/R)

0.89
MarAprMayJunJulAugSepOct

Best month: October 2026 with 0.89. Last 3 months: 0.80 (at the start 0.72). Clearly above the average (0.74).

Patterns

From the last 269 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −35 ELO
87 matches · 52% win rate
On Anubis −15 ELO
24 matches · 38% win rate
On Fridays −43 ELO, win rate 32%

pyto loses the most ELO on Mirage: −35 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.19 · Mirage
  2. Longest win streak: 9 wins in a row · Nuke
  3. Most kills in a match: 40 · Dust 2

Maps in detail

from the last 269 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage87
52% right on the average
0.81 better than 81%
89.1 better than 86%
1.15 better than 85%
52% of 415 duels better than 58%
42% of 45 situations better than 60%
Dust 284
54% better than 60%
0.81 better than 79%
89.2 better than 85%
1.10 better than 72%
57% of 437 duels better than 80%
36% of 42 situations better than 47%
Ancient29
45% better than 28%
0.70 better than 28%
78.9 better than 35%
0.97 better than 29%
44% of 126 duels better than 12%
50% of 16 situations better than 79%
Anubis24
38% better than 11%
0.79 better than 76%
85.1 better than 73%
1.16 better than 88%
49% of 156 duels better than 36%
31% of 13 situations better than 34%
Nuke24
50% better than 36%
0.78 better than 58%
87.6 better than 73%
1.07 better than 53%
51% of 139 duels better than 42%
13% of 8 situations better than 4%
Inferno15
40% better than 14%
0.74 better than 57%
83.8 better than 64%
1.05-
48% of 89 duels better than 26%
40% of 5 situations better than 58%
Cache3
0% -
0.70 -
77.7 -
0.91-
60% of 15 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How pyto plays

Across 269 matches pyto averages K/R 0.79 and ADR 86.8; the rating across the 219 rated matches is 1.10. Biggest strength: Rounds with first kill at 15%, better than 95% of level 10 · 2,001-2,249 ELO players. Most room to improve: Deaths per round at 76%, better than only 9% of level 10 · 2,001-2,249 ELO players. Averages 17.3 kills per match with 54% headshots. The strongest map is Dust 2 with a 54% win rate in 84 matches. In 104 of 219 matches the rating was 1.10 or higher (47%), in 63 it was below 0.90. In 219 matches with detailed stats: 47 4Ks and 9 aces. Best month by rating: October 2026 at 1.22. pyto loses the most ELO on Mirage (−35 ELO, win rate 52%). Things go best on Dust 2 (+90 ELO, win rate 54%). Match no. 1 of the day goes best: 54% win rate, −13 ELO. Improved over the last three months: K/R +0.08, ADR +8.2, Win rate +5 pp. Got weaker: Headshots −3 pp. Last 30 days: 58 matches, win rate 43%, net ELO +11.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.