pvL

Brazil
On FACEIT since 2019 198 matches tracked 37 matches in 30 days
ELO ▲ 113
2,780
30-day peak: 2,819
Rank SA ▲ 133 places
#393
Brazil #282 in Brazil
30 days · prev. #526 · best #387
Last updated:

How does pvL play?

Rating 1.14 K/R 0.82 ADR 88.0 from 198 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 79%
1.14
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 73%
Rating distribution from 198 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 25% good 1.10 to 1.29 21% normal 0.90 to 1.09 21% weak 0.75 to 0.89 12% very weak below 0.75 15%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,750-2,999 ELO average. More first kills per match than the level 10 · 2,750-2,999 ELO average. Higher headshot rate than the level 10 · 2,750-2,999 ELO average.
Multi-killsEntryHeadshots
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (134 matches).

2,750-2,999 ELO

Compared with 10,591 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 15% of rounds and so well above the average (11%).

Rounds with first kill 15%+4 pp · Ø 11% better than 94%
Opening duels won 54%+2 pp · Ø 52% better than 65%

Clutch

Average
Last one alive

31% of 1v2s won and so well above the average (21%).

Clutch 1v1 won 36%−4 pp · Ø 40% better than 34%
Clutch 1v2 won 31%+10 pp · Ø 21% better than 94%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 37%

Weapons and aim

Average
Where do the kills come from?

57% headshots and so clearly above the average (52%).

Headshot rate 57%+5 pp · Ø 52% better than 80%
AWP share of kills 18%+6 pp · Ø 12% better than 80%
K/D 1.14+0.09 · Ø 1.05 better than 73%
Pistol kills per match 3.0
Knife kills 1 in 198 matches

Impact

Strength
Damage and big rounds

2.7 MVPs per match and so well above the average (2.4).

2K rounds 14.7%+1.1 pp · Ø 13.6% better than 73%
3K rounds 5.0%+0.7 pp · Ø 4.3% better than 77%
MVPs per match 2.7+0.3 · Ø 2.4 better than 79%
4Ks and aces 39x 4K, 2 aces in 134 matches

Utility and deaths

Average
Nades, flashes and deaths

0.42 enemies flashed per round and so well above the average (0.32).

Utility hit rate 32%−2 pp · Ø 34% better than 33%
Utility damage per round 4.3+0.3 · Ø 4.0 better than 61%
Enemies flashed per round 0.42+0.10 · Ø 0.32 better than 80%
Deaths per round 72%+1 pp · Ø 71% better than 33%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
ELO +274
= Stayed the same
K/R at 0.82, Rating at 1.14, ADR at 87.5, Win rate at 58%
▼ Got worse
Headshots −3 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.77
MayJunJulAugSepOct

Best month: September 2026 with 0.86. Last 3 months: 0.82 (at the start 0.83). Clearly above the average (0.75).

Patterns

From the last 198 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Cache −128 ELO
23 matches · 48% win rate
On Dust 2 −48 ELO
24 matches · 50% win rate
Between 18:00 and 24:00 −28 ELO, win rate 53%
On Saturdays −46 ELO, win rate 51%

pvL loses the most ELO on Cache: −128 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.60 · Anubis
  2. Most kills in a match: 39 · Ancient
  3. Recorded match no. 100 · Mirage
  4. Longest win streak: 8 wins in a row · Anubis

Maps in detail

from the last 198 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage55
56% better than 63%
0.77 better than 57%
82.8 better than 54%
1.06 right on the average
51% of 336 duels better than 42%
29% of 21 situations better than 21%
Ancient45
60% better than 72%
0.87 better than 91%
94.5 better than 93%
1.20 better than 88%
55% of 263 duels better than 67%
38% of 21 situations right on the average
Anubis39
67% better than 88%
0.87 better than 92%
90.9 better than 89%
1.24 better than 93%
57% of 237 duels better than 76%
46% of 13 situations better than 69%
Dust 224
50% better than 37%
0.76 better than 53%
82.8 better than 56%
1.00 better than 29%
49% of 149 duels better than 33%
44% of 16 situations better than 67%
Cache23
48% better than 25%
0.82 better than 64%
88.7 better than 67%
1.18 better than 69%
53% of 146 duels better than 41%
38% of 16 situations right on the average
Nuke8
75% -
0.75 -
83.7 -
1.09-
52% of 42 duels -
40% of 5 situations -
Overpass4
50% -
0.93 -
87.1 -
1.24-
68% of 25 duels -
40% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How pvL plays

Across 198 matches pvL averages K/R 0.82, ADR 88.0 and a rating of 1.14. Biggest strength: Rounds with first kill at 15%, better than 94% of level 10 · 2,750-2,999 ELO players. Averages 17.7 kills per match with 57% headshots. The strongest map is Anubis with a 67% win rate in 39 matches. In 104 of 198 matches the rating was 1.10 or higher (53%), in 53 it was below 0.90. In 134 matches with detailed stats: 39 4Ks and 2 aces. Best month by rating: September 2026 at 1.20. pvL loses the most ELO on Cache (−128 ELO, win rate 48%). Things go best on Mirage (+138 ELO, win rate 56%). Improved over the last three months: ELO +274. Got weaker: Headshots −3 pp. Unchanged in recent months: K/R at 0.82, Rating at 1.14, ADR at 87.5, Win rate at 58%. Last 30 days: 37 matches, win rate 57%, net ELO +19.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.