puzireck

Italy
120 matches tracked 16 matches in 30 days
Last updated:

How does puzireck play?

Rating 0.93 K/R 0.64 ADR 68.8 from 120 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 18%
0.93
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.29 ConsistencyShare of matches with a rating of 0.90 or higher. 53%
Rating distribution from 120 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 14% good 1.10 to 1.29 15% normal 0.90 to 1.09 23% weak 0.75 to 0.89 18% very weak below 0.75 29%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 8 average.
AWPer
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (77 matches).

Level 8

Compared with 1,329 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 21%
Opening duels won 48%−1 pp · Ø 49% better than 30%

Clutch

Weakness
Last one alive

12% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 27%−11 pp · Ø 38% better than 6%
Clutch 1v2 won 12%−9 pp · Ø 21% better than 5%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 20%

Weapons and aim

Average
Where do the kills come from?

0.93 K/D and so just below the average (0.97).

Headshot rate 47%−1 pp · Ø 48% better than 50%
AWP share of kills 29%+18 pp · Ø 11% better than 95%
K/D 0.93−0.04 · Ø 0.97 better than 23%
Pistol kills per match 2.3
Knife kills 2 in 120 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.2% of rounds and so clearly below the average (12.8%).

2K rounds 11.2%−1.6 pp · Ø 12.8% better than 8%
3K rounds 2.9%−0.9 pp · Ø 3.8% better than 11%
MVPs per match 1.8−0.4 · Ø 2.2 better than 9%
4Ks and aces 5x 4K, 2 aces in 77 matches

Utility and deaths

Average
Nades, flashes and deaths

29% of nades dealing damage or blinding and so well below the average (36%).

Utility hit rate 29%−7 pp · Ø 36% better than 13%
Utility damage per round 3.8−0.3 · Ø 4.1 better than 42%
Enemies flashed per round 0.22−0.05 · Ø 0.27 better than 38%
Deaths per round 69%−4 pp · Ø 73% better than 86%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Headshots +13 pp, Win rate +3 pp, ELO +50
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.05, Rating −0.07, ADR −4.5

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.53
MayJunJulAugSepOct

Best month: July 2026 with 0.68. Last 3 months: 0.63 (at the start 0.68). Clearly below the average (0.71).

Patterns

From the last 120 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −39 ELO
22 matches · 59% win rate
In match 2 of the day +61 ELO
33 matches · 48% win rate

puzireck loses the most ELO on Anubis: −39 ELO, 59% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Inferno
  2. Most kills in a match: 26 · Nuke
  3. Highest rating in a match: 1.72 · Anubis

Maps in detail

from the last 120 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage43
53% better than 60%
0.64 better than 13%
67.5 better than 4%
0.91 better than 18%
52% of 182 duels better than 60%
19% of 21 situations better than 6%
Anubis22
59% better than 75%
0.71 better than 43%
72.9 better than 16%
1.04 better than 65%
61% of 92 duels better than 92%
43% of 14 situations better than 59%
Inferno19
68% better than 92%
0.66 better than 26%
71.8 better than 16%
0.99 better than 48%
55% of 64 duels better than 74%
57% of 14 situations better than 89%
Ancient13
23% -
0.53 -
65.6 -
0.76-
50% of 50 duels -
17% of 6 situations -
Dust 212
58% -
0.63 -
71.1 -
0.87-
50% of 44 duels -
43% of 7 situations -
Nuke6
50% -
0.69 -
67.9 -
0.96-
50% of 22 duels -
40% of 5 situations -
Cache5
40% -
0.63 -
55.7 -
0.96-
32% of 19 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How puzireck plays

Across 120 matches puzireck averages K/R 0.64, ADR 68.8 and a rating of 0.93. Biggest strength: Deaths per round at just 69% (lower is better), better than 86% of level 8 players. Most room to improve: Damage per round (ADR) at 68.8, better than only 3% of level 8 players. Averages 14.2 kills per match with 47% headshots. The strongest map is Inferno with a 68% win rate in 19 matches. In 35 of 120 matches the rating was 1.10 or higher (29%), in 57 it was below 0.90. In 77 matches with detailed stats: 5 4Ks and 2 aces. Best month by rating: July 2026 at 0.98. puzireck loses the most ELO on Anubis (−39 ELO, win rate 59%). Things go best on Mirage (+83 ELO, win rate 53%). Match no. 1 of the day goes best: 59% win rate, +5 ELO. Improved over the last three months: Headshots +13 pp, Win rate +3 pp, ELO +50. Got weaker: K/R −0.05, Rating −0.07, ADR −4.5. Last 30 days: 16 matches, win rate 38%, net ELO −50.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.