push_only
How does push_only play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (53 matches).
Compared with 1,118 players in this group, each player over up to their last 100 matches.
Opening
Strength58% of opening duels won and so well above the average (49%).
Clutch
Average41% of 1v1s won and so slightly above the average (38%).
Weapons and aim
Average38% headshots and so well below the average (47%).
Impact
Average2.4 MVPs per match and so clearly above the average (2.2).
Utility and deaths
AverageDied in 70% of rounds and so clearly below the average (73%). Lower is better.
Progress
One value per month, dashed line is the level 7 averageSep to Oct 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Best month: June 2026 with 0.81. Last 3 months: 0.75 (at the start 0.80). Slightly above the average (0.71).
Rating, 1.00 is an average match
Best month: June 2026 with 1.10. Last 3 months: 1.05 (at the start 1.06). Clearly above the average (0.99).
Damage per round (ADR)
Best month: June 2026 with 87.4. Last 3 months: 79.8 (at the start 86.1). Just above the average (78.8).
Share of headshot kills
Best month: September 2026 with 39%. Last 3 months: 39% (at the start 37%). Well below the average (47%).
Matches won (win rate)
Best month: June 2026 with 59%. Last 3 months: 47% (at the start 56%). Right on the average (47%).
Best month: October 2026 with 1,426.
Rounds with first kill
Best month: September 2026 with 15%.
1v1 clutches won
Best month: October 2026 with 60%.
Patterns
From the last 94 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
push_only loses the most ELO on Dust 2: −64 ELO, 61% win rate
Records and milestones
from recorded matches- Most kills in a match: 32 · Anubis
- Highest rating in a match: 2.02 · Ancient
- Longest win streak: 5 wins in a row · Dust 2
Maps in detail
from the last 94 matchesCompared with players on the same level who have at least 15 matches on the map.
How push_only plays
Across 94 matches push_only averages K/R 0.77 and ADR 82.6; the rating across the 73 rated matches is 1.05. Biggest strength: Opening duels won at 58%, better than 97% of level 7 players. Most room to improve: Headshot rate at 38%, better than only 11% of level 7 players. Averages 16.7 kills per match with 38% headshots. The strongest map is Dust 2 with a 61% win rate in 33 matches. In 31 of 73 matches the rating was 1.10 or higher (42%), in 27 it was below 0.90. In 53 matches with detailed stats: 14 4Ks and 2 aces. Best month by rating: June 2026 at 1.10. push_only loses the most ELO on Dust 2 (−64 ELO, win rate 61%). Improved over the last three months: Headshots +2 pp. Got weaker: K/R −0.05, ADR −6.3, Win rate −9 pp. Unchanged in recent months: Rating at 1.05. Last 30 days: 32 matches, win rate 53%, net ELO −94.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.