push_77

Ukraine
129 matches tracked 24 matches in 30 days
Last updated:

How does push_77 play?

Rating 1.00 K/R 0.72 ADR 78.1 from 129 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 49%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 129 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 15% good 1.10 to 1.29 19% normal 0.90 to 1.09 24% weak 0.75 to 0.89 13% very weak below 0.75 26%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (87 matches).

Level 8

Compared with 1,425 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

47% of opening duels won and so clearly below the average (50%).

Rounds with first kill 9%−1 pp · Ø 10% better than 35%
Opening duels won 47%−3 pp · Ø 50% better than 22%

Clutch

Average
Last one alive

27% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 40%+2 pp · Ø 38% better than 61%
Clutch 1v2 won 27%+5 pp · Ø 22% better than 83%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

50% headshots and so clearly above the average (47%).

Headshot rate 50%+3 pp · Ø 47% better than 68%
AWP share of kills 0%−10 pp · Ø 10% better than 2%
K/D 0.99−0.02 · Ø 1.01 better than 47%
Pistol kills per match 2.8
Knife kills 8 in 129 matches

Impact

Strength
Damage and big rounds

2.6 MVPs per match and so well above the average (2.3).

2K rounds 12.3%−0.9 pp · Ø 13.2% better than 26%
3K rounds 4.5%+0.6 pp · Ø 3.9% better than 75%
MVPs per match 2.6+0.3 · Ø 2.3 better than 87%
4Ks and aces 13x 4K, 3 aces in 87 matches

Utility and deaths

Average
Nades, flashes and deaths

27% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 27%−8 pp · Ø 35% better than 8%
Utility damage per round 3.8−0.5 · Ø 4.3 better than 40%
Enemies flashed per round 0.280.00 · Ø 0.28 right on the average
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.71, Rating at 1.01, ADR at 77.7, Win rate at 52%, ELO at 1,681
▼ Got worse
Headshots −3 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.78
MayJunJulAugSepOct

Best month: October 2026 with 0.78. Last 3 months: 0.71 (at the start 0.73). Just below the average (0.73).

Patterns

From the last 129 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −14 ELO
45 matches · 51% win rate
On Mirage −1 ELO
46 matches · 57% win rate
On Mondays −34 ELO, win rate 44%

push_77 loses the most ELO on Dust 2: −14 ELO, 51% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 32 · Mirage
  2. Highest rating in a match: 1.95 · Mirage
  3. Longest win streak: 5 wins in a row · Mirage

Maps in detail

from the last 129 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage46
57% better than 74%
0.72 better than 46%
80.0 better than 52%
0.99 better than 45%
47% of 202 duels better than 31%
25% of 28 situations better than 17%
Dust 245
51% better than 55%
0.74 better than 60%
78.3 better than 42%
1.05 better than 67%
47% of 184 duels better than 28%
36% of 28 situations right on the average
Anubis17
47% better than 33%
0.65 better than 15%
71.6 better than 12%
0.92 better than 21%
48% of 62 duels better than 38%
56% of 9 situations better than 89%
Inferno10
20% -
0.69 -
77.9 -
0.91-
45% of 40 duels -
50% of 4 situations -
Cache9
67% -
0.71 -
76.2 -
1.06-
50% of 36 duels -
40% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How push_77 plays

Across 129 matches push_77 averages K/R 0.72, ADR 78.1 and a rating of 1.00. Biggest strength: 3K rounds at 4.5%, better than 75% of level 8 players. Most room to improve: Utility hit rate at 27%, better than only 8% of level 8 players. Averages 15.9 kills per match with 50% headshots. The strongest map is Mirage with a 57% win rate in 46 matches. In 48 of 129 matches the rating was 1.10 or higher (37%), in 50 it was below 0.90. In 87 matches with detailed stats: 13 4Ks and 3 aces. Best month by rating: October 2026 at 1.11. push_77 loses the most ELO on Dust 2 (−14 ELO, win rate 51%). Things go best in match 3 of the day (+30 ELO, win rate 67%). Match no. 3 of the day goes best: 67% win rate, +30 ELO. Got weaker: Headshots −3 pp. Unchanged in recent months: K/R at 0.71, Rating at 1.01, ADR at 77.7, Win rate at 52%, ELO at 1,681. Last 30 days: 24 matches, win rate 58%, net ELO −2.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.