How does pumajr_ play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (0 matches).
Compared with 1,213 players in this group, each player over up to their last 100 matches.
Weapons and aim
Average42% headshots and so clearly below the average (47%).
Impact
Average2.2 MVPs per match and so right on the average (2.2).
Utility and deaths
StrengthDied in 69% of rounds and so well below the average (73%). Lower is better.
Patterns
From the last 55 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
No clear pattern
Records and milestones
from recorded matches- Highest rating in a match: 2.22 · Dust 2
- Most kills in a match: 33 · Dust 2
- Longest win streak: 6 wins in a row · Mirage
Maps in detail
from the last 55 matchesCompared with players on the same level who have at least 15 matches on the map.
How pumajr_ plays
Across 55 matches pumajr_ averages K/R 0.71 and ADR 74.2; the rating across the 34 rated matches is 0.95. Biggest strength: Deaths per round at just 69% (lower is better), better than 86% of level 8 players. Most room to improve: Damage per round (ADR) at 74.2, better than only 18% of level 8 players. Averages 15.4 kills per match with 42% headshots. The strongest map is Mirage with a 67% win rate in 18 matches. In 8 of 34 matches the rating was 1.10 or higher (24%), in 15 it was below 0.90.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.