puls4r666

China
On FACEIT since 2025 172 matches tracked 49 matches in 30 days
ELO ▼ 4
2,021
30-day peak: 2,110
Rank EU
#229,125
China #2,967 in China
Last updated:

How does puls4r666 play?

Rating 1.01 (from 151 matches) K/R 0.73 ADR 78.0 from 172 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 151 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 18% good 1.10 to 1.29 18% normal 0.90 to 1.09 24% weak 0.75 to 0.89 19% very weak below 0.75 21%
Player type
Goes in first and opens the round
More first kills per match than the level 9 average. Higher headshot rate than the level 9 average.
EntryHeadshots
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (105 matches).

Level 9

Compared with 1,549 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 76%
Opening duels won 49%−1 pp · Ø 50% better than 38%

Clutch

Average
Last one alive

15% of 1v2s won and so clearly below the average (20%).

Clutch 1v1 won 36%−2 pp · Ø 38% better than 39%
Clutch 1v2 won 15%−5 pp · Ø 20% better than 15%
Clutch kills per match 1.4−0.2 · Ø 1.6 better than 29%

Weapons and aim

Average
Where do the kills come from?

54% headshots and so well above the average (48%).

Headshot rate 54%+6 pp · Ø 48% better than 82%
AWP share of kills 17%+6 pp · Ø 11% better than 78%
K/D 0.98−0.02 · Ø 1.00 better than 38%
Pistol kills per match 3.1
Zeus kills2 in 172 matches
Knife kills 14 in 172 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.5% of rounds and so slightly below the average (3.9%).

2K rounds 14.0%+0.9 pp · Ø 13.1% better than 70%
3K rounds 3.5%−0.4 pp · Ø 3.9% better than 29%
MVPs per match 2.3+0.1 · Ø 2.2 better than 55%
4Ks and aces 18x 4K, 3 aces in 105 matches

Utility and deaths

Average
Nades, flashes and deaths

32% of nades dealing damage or blinding and so clearly below the average (36%).

Utility hit rate 32%−4 pp · Ø 36% better than 28%
Utility damage per round 3.8−0.4 · Ø 4.2 better than 43%
Enemies flashed per round 0.20−0.08 · Ø 0.28 better than 31%
Deaths per round 74%+2 pp · Ø 72% better than 29%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Headshots +5 pp
= Stayed the same
K/R at 0.73, Rating at 1.00, ADR at 78.3, ELO at 1,960
▼ Got worse
Win rate −4 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.75
MayJunJulAugSepOct

Best month: July 2026 with 0.79. Last 3 months: 0.73 (at the start 0.72). Just above the average (0.72).

Patterns

From the last 172 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 4 of the day +1 ELO
21 matches · 38% win rate
From match 5 of the day +55 ELO
41 matches · 44% win rate

puls4r666 loses the most ELO in match 4 of the day: +1 ELO, 38% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Mirage
  2. Highest rating in a match: 1.85 · Anubis
  3. Most kills in a match: 35 · Mirage

Maps in detail

from the last 172 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage67
52% better than 53%
0.75 better than 59%
80.8 better than 54%
1.06 better than 66%
54% of 337 duels better than 70%
27% of 26 situations better than 20%
Dust 240
50% right on the average
0.73 right on the average
77.0 better than 35%
1.01 better than 48%
51% of 202 duels right on the average
47% of 19 situations better than 76%
Anubis22
50% right on the average
0.76 better than 65%
82.9 better than 65%
1.07 better than 69%
52% of 119 duels better than 57%
56% of 9 situations better than 85%
Ancient16
31% better than 3%
0.57 better than 1%
63.9 better than 1%
0.76-
29% of 52 duels better than 1%
29% of 7 situations better than 30%
Nuke15
53% better than 41%
0.78 better than 59%
83.5 better than 54%
1.06 right on the average
53% of 81 duels right on the average
33% of 9 situations better than 33%
Inferno7
57% -
0.66 -
69.0 -
0.86-
48% of 29 duels -
100% of 1 situations -
Cache4
25% -
0.65 -
64.5 -
0.83-
39% of 28 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How puls4r666 plays

Across 172 matches puls4r666 averages K/R 0.73 and ADR 78.0; the rating across the 151 rated matches is 1.01. Biggest strength: Headshot rate at 54%, better than 82% of level 9 players. Averages 16.0 kills per match with 54% headshots. The strongest map is Nuke with a 53% win rate in 15 matches. In 55 of 151 matches the rating was 1.10 or higher (36%), in 60 it was below 0.90. In 105 matches with detailed stats: 18 4Ks and 3 aces. Best month by rating: July 2026 at 1.08. puls4r666 loses the most ELO in match 4 of the day (+1 ELO, win rate 38%). Things go best on Mirage (+64 ELO, win rate 52%). Match no. 3 of the day goes best: 57% win rate, −30 ELO. Improved over the last three months: Headshots +5 pp. Got weaker: Win rate −4 pp. Unchanged in recent months: K/R at 0.73, Rating at 1.00, ADR at 78.3, ELO at 1,960. Last 30 days: 49 matches, win rate 49%, net ELO +5.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.