pukis1995

Lithuania
277 matches tracked 65 matches in 30 days
Last updated:

How does pukis1995 play?

Rating 1.01 K/R 0.72 ADR 80.6 from 277 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 277 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 17% good 1.10 to 1.29 20% normal 0.90 to 1.09 22% weak 0.75 to 0.89 13% very weak below 0.75 26%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 9 average. More 1v1 and 1v2 wins than the level 9 average.
AWPerClutcher
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (226 matches).

Level 9

Compared with 1,531 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

54% of opening duels won and so clearly above the average (50%).

Rounds with first kill 11%+1 pp · Ø 10% better than 66%
Opening duels won 54%+4 pp · Ø 50% better than 79%

Clutch

Strength
Last one alive

29% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 38%0 pp · Ø 38% right on the average
Clutch 1v2 won 29%+7 pp · Ø 22% better than 89%
Clutch kills per match 2.0+0.4 · Ø 1.6 better than 81%

Weapons and aim

Average
Where do the kills come from?

39% headshots and so well below the average (49%).

Headshot rate 39%−10 pp · Ø 49% better than 8%
AWP share of kills 21%+11 pp · Ø 10% better than 88%
K/D 1.01+0.01 · Ø 1.00 better than 55%
Pistol kills per match 2.1
Knife kills 1 in 277 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 13.7% of rounds and so slightly above the average (13.2%).

2K rounds 13.7%+0.5 pp · Ø 13.2% better than 67%
3K rounds 3.7%−0.2 pp · Ø 3.9% better than 42%
MVPs per match 2.3+0.1 · Ø 2.2 better than 60%
4Ks and aces 47x 4K, 5 aces in 226 matches

Utility and deaths

Average
Nades, flashes and deaths

7.2 utility damage per round and so well above the average (4.3).

Utility hit rate 39%+4 pp · Ø 35% better than 76%
Utility damage per round 7.2+2.9 · Ø 4.3 better than 95%
Enemies flashed per round 0.26−0.02 · Ø 0.28 better than 45%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 9 average
▲ Improved
K/R +0.20, Rating +0.32, ADR +15.8, Win rate +6 pp, ELO +833
= Stayed the same
Nothing clear
▼ Got worse
Headshots −3 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.70
MayJunJulAugSepOct

Best month: September 2026 with 0.77. Last 3 months: 0.75 (at the start 0.55). Just above the average (0.73).

Patterns

From the last 277 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 4 of the day −54 ELO
31 matches · 42% win rate
On Mirage −50 ELO
66 matches · 53% win rate
On Tuesdays +1 ELO, win rate 45%

pukis1995 loses the most ELO in match 4 of the day: −54 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.34 · Mirage
  2. Most kills in a match: 42 · Dust 2
  3. Longest win streak: 6 wins in a row · Mirage

Maps in detail

from the last 277 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage66
53% better than 58%
0.70 better than 37%
77.4 better than 38%
0.99 better than 43%
56% of 288 duels better than 81%
48% of 50 situations better than 76%
Dust 261
43% better than 26%
0.74 better than 61%
80.7 better than 55%
1.02 better than 56%
54% of 269 duels better than 71%
34% of 47 situations better than 42%
Ancient51
55% better than 64%
0.73 right on the average
81.3 better than 55%
1.01 better than 48%
55% of 202 duels better than 71%
39% of 36 situations better than 52%
Anubis42
52% better than 48%
0.70 better than 33%
80.4 better than 51%
0.96 better than 29%
50% of 212 duels better than 44%
27% of 30 situations better than 24%
Nuke22
59% better than 62%
0.77 better than 55%
86.1 better than 67%
1.07 better than 53%
54% of 98 duels better than 57%
43% of 14 situations better than 58%
Inferno16
38% better than 9%
0.72 better than 42%
84.0 better than 65%
1.03 better than 47%
55% of 60 duels better than 66%
29% of 14 situations better than 27%
Cache13
54% -
0.70 -
78.2 -
1.02-
27% of 37 duels -
45% of 11 situations -
Vertigo5
80% -
0.80 -
87.8 -
1.11-
65% of 20 duels -
100% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How pukis1995 plays

Across 277 matches pukis1995 averages K/R 0.72, ADR 80.6 and a rating of 1.01. Biggest strength: Utility damage per round at 7.2, better than 95% of level 9 players. Most room to improve: Headshot rate at 39%, better than only 8% of level 9 players. Averages 15.7 kills per match with 39% headshots. The strongest map is Nuke with a 59% win rate in 22 matches. In 107 of 277 matches the rating was 1.10 or higher (39%), in 109 it was below 0.90. In 226 matches with detailed stats: 47 4Ks and 5 aces. Best month by rating: September 2026 at 1.08. pukis1995 loses the most ELO in match 4 of the day (−54 ELO, win rate 42%). Things go best on Dust 2 (+78 ELO, win rate 43%). Match no. 2 of the day goes best: 62% win rate, −18 ELO. Improved over the last three months: K/R +0.20, Rating +0.32, ADR +15.8, Win rate +6 pp, ELO +833. Got weaker: Headshots −3 pp. Last 30 days: 65 matches, win rate 48%, net ELO −47.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.