puigodick

Albania
392 matches tracked 103 matches in 30 days
Last updated:

How does puigodick play?

Rating 0.95 (from 391 matches) K/R 0.70 ADR 76.9 from 392 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 35%
0.95
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 57%
Rating distribution from 391 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 10% good 1.10 to 1.29 17% normal 0.90 to 1.09 28% weak 0.75 to 0.89 17% very weak below 0.75 26%
Player type
Clicks heads
Higher headshot rate than the level 6 average. Rarely on the AWP.
HeadshotsRifler
better than most on level 6 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (338 matches).

Level 6

Compared with 949 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

48% of opening duels won and so slightly below the average (50%).

Rounds with first kill 9%−1 pp · Ø 10% better than 39%
Opening duels won 48%−2 pp · Ø 50% better than 36%

Clutch

Average
Last one alive

41% of 1v1s won and so just above the average (39%).

Clutch 1v1 won 41%+2 pp · Ø 39% better than 71%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 50%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 49%

Weapons and aim

Average
Where do the kills come from?

51% headshots and so well above the average (45%).

Headshot rate 51%+6 pp · Ø 45% better than 81%
AWP share of kills 1%−10 pp · Ø 11% better than 6%
K/D 0.93−0.07 · Ø 1.00 better than 32%
Pistol kills per match 2.8
Knife kills 7 in 392 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.5% of rounds and so clearly below the average (4.0%).

2K rounds 13.0%−0.2 pp · Ø 13.2% better than 55%
3K rounds 3.5%−0.5 pp · Ø 4.0% better than 40%
MVPs per match 2.1−0.1 · Ø 2.2 better than 44%
4Ks and aces 50x 4K, 2 aces in 338 matches

Utility and deaths

Average
Nades, flashes and deaths

0.41 enemies flashed per round and so well above the average (0.25).

Utility hit rate 34%−1 pp · Ø 35% better than 43%
Utility damage per round 4.9+1.0 · Ø 3.9 better than 73%
Enemies flashed per round 0.41+0.16 · Ø 0.25 better than 85%
Deaths per round 75%+2 pp · Ø 73% better than 26%

Progress

One value per month, dashed line is the level 6 average
▲ Improved
Headshots +2 pp
= Stayed the same
K/R at 0.70, Rating at 0.95, ADR at 76.8, Win rate at 48%
▼ Got worse
ELO −280

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.69
MayJunJulAugSepOct

Best month: September 2026 with 0.71. Last 3 months unchanged at 0.70. Slightly below the average (0.73).

Patterns

From the last 392 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −33 ELO
51 matches · 41% win rate
On Nuke −19 ELO
44 matches · 36% win rate
On Anubis −12 ELO
65 matches · 52% win rate

puigodick loses the most ELO in match 1 of the day: −33 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.44 · Mirage
  2. Longest win streak: 6 wins in a row · Mirage
  3. Most kills in a match: 47 · Ancient

Maps in detail

from the last 392 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage152
49% better than 46%
0.71 right on the average
78.2 better than 50%
0.97 better than 47%
48% of 609 duels better than 43%
41% of 80 situations better than 62%
Dust 270
49% better than 47%
0.70 better than 42%
76.6 better than 37%
0.95 better than 34%
47% of 304 duels better than 33%
37% of 43 situations better than 49%
Anubis65
52% better than 56%
0.70 better than 44%
78.2 better than 45%
0.97 better than 42%
47% of 255 duels better than 34%
33% of 42 situations better than 41%
Nuke44
36% better than 7%
0.68 better than 29%
75.4 better than 32%
0.91 better than 23%
47% of 179 duels better than 31%
30% of 27 situations better than 32%
Ancient29
52% better than 56%
0.70 better than 42%
79.2 better than 45%
0.95 better than 39%
49% of 131 duels right on the average
55% of 20 situations better than 90%
Cache17
41% -
0.67 -
72.0 -
0.93-
44% of 55 duels -
54% of 13 situations -
Inferno11
64% -
0.68 -
69.2 -
0.95-
43% of 49 duels -
60% of 5 situations -
Vertigo4
25% -
0.55 -
60.4 -
0.68-
47% of 19 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How puigodick plays

Across 392 matches puigodick averages K/R 0.70 and ADR 76.9; the rating across the 391 rated matches is 0.95. Biggest strength: Headshot rate at 51%, better than 81% of level 6 players. Averages 15.5 kills per match with 51% headshots. The strongest map is Inferno with a 64% win rate in 11 matches. In 114 of 391 matches the rating was 1.10 or higher (29%), in 168 it was below 0.90. In 338 matches with detailed stats: 50 4Ks and 2 aces. Best month by rating: September 2026 at 0.96. puigodick loses the most ELO in match 1 of the day (−33 ELO, win rate 41%). Things go best on Mirage (+102 ELO, win rate 49%). Match no. 3 of the day goes best: 57% win rate, +62 ELO. Improved over the last three months: Headshots +2 pp. Got weaker: ELO −280. Unchanged in recent months: K/R at 0.70, Rating at 0.95, ADR at 76.8, Win rate at 48%. Last 30 days: 103 matches, win rate 48%, net ELO +123.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.