puff31

Russia
On FACEIT since 2026 184 matches tracked
Last updated:

How does puff31 play?

Rating 1.21 K/R 0.87 ADR 91.6 from 184 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 92%
1.21
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.44 ConsistencyShare of matches with a rating of 0.90 or higher. 74%
Rating distribution from 184 matches
outstanding 1.80 and up 8% strong 1.30 to 1.79 34% good 1.10 to 1.29 18% normal 0.90 to 1.09 14% weak 0.75 to 0.89 13% very weak below 0.75 13%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,500-2,749 ELO average. More first kills per match than the level 10 · 2,500-2,749 ELO average. More damage per round than the level 10 · 2,500-2,749 ELO average.
AWPerEntryDamage
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (143 matches).

2,500-2,749 ELO

Compared with 2,483 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 15% of rounds and so well above the average (11%).

Rounds with first kill 15%+4 pp · Ø 11% better than 95%
Opening duels won 58%+6 pp · Ø 52% better than 90%

Clutch

Average
Last one alive

31% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 31%−8 pp · Ø 39% better than 12%
Clutch 1v2 won 24%+3 pp · Ø 21% better than 67%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

1.22 K/D and so clearly above the average (1.04).

Headshot rate 47%−4 pp · Ø 51% better than 29%
AWP share of kills 31%+19 pp · Ø 12% better than 96%
K/D 1.22+0.18 · Ø 1.04 better than 90%
Pistol kills per match 3.0

Impact

Strength
Damage and big rounds

Exactly 2 kills in 16.1% of rounds and so well above the average (13.4%).

2K rounds 16.1%+2.7 pp · Ø 13.4% better than 93%
3K rounds 5.1%+0.9 pp · Ø 4.2% better than 82%
MVPs per match 2.8+0.4 · Ø 2.4 better than 87%
4Ks and aces 27x 4K, 4 aces in 143 matches

Utility and deaths

Weakness
Nades, flashes and deaths

0.9 utility damage per round and so well below the average (4.1).

Utility hit rate 26%−9 pp · Ø 35% better than 5%
Utility damage per round 0.9−3.2 · Ø 4.1 better than 1%
Enemies flashed per round 0.08−0.22 · Ø 0.30 better than 2%
Deaths per round 71%−1 pp · Ø 72% better than 51%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
ELO +897
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.18, Rating −0.28, ADR −19.3, Headshots −10 pp, Win rate −29 pp

Aug to Sep 2026 compared with Jul 2026.

Kills per round (K/R)

0.83
MayJunJulAugSepOct

Best month: July 2026 with 1.02. Last 3 months: 0.84 (at the start 1.02). Clearly above the average (0.74).

Patterns

From the last 184 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −50 ELO
53 matches · 42% win rate
On Anubis −25 ELO
21 matches · 38% win rate
Between 12:00 and 18:00 −6 ELO, win rate 43%
On Wednesdays −50 ELO, win rate 19%

puff31 loses the most ELO on Dust 2: −50 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 41 · Ancient
  2. Longest win streak: 7 wins in a row · Mirage
  3. Highest rating in a match: 3.75 · Nuke

Maps in detail

from the last 184 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage63
57% better than 68%
0.86 better than 89%
90.1 better than 86%
1.21 better than 90%
55% of 310 duels better than 69%
48% of 40 situations better than 76%
Dust 253
42% better than 16%
0.87 better than 92%
92.8 better than 91%
1.19 better than 86%
59% of 309 duels better than 85%
21% of 38 situations better than 11%
Ancient24
33% better than 4%
0.85 better than 87%
91.7 better than 88%
1.19 better than 88%
60% of 129 duels better than 87%
32% of 19 situations better than 32%
Anubis21
38% better than 10%
0.88 better than 94%
88.8 better than 84%
1.20 better than 89%
57% of 125 duels better than 76%
46% of 13 situations better than 68%
Nuke19
58% better than 60%
0.90 better than 91%
95.1 better than 91%
1.28 better than 93%
66% of 119 duels better than 97%
21% of 14 situations better than 12%

Compared with players on the same level who have at least 15 matches on the map.

How puff31 plays

Across 184 matches puff31 averages K/R 0.87, ADR 91.6 and a rating of 1.21. Biggest strength: Rounds with first kill at 15%, better than 95% of level 10 · 2,500-2,749 ELO players. Most room to improve: Utility damage per round at 0.9, better than only 1% of level 10 · 2,500-2,749 ELO players. Averages 19.0 kills per match with 47% headshots. The strongest map is Nuke with a 58% win rate in 19 matches. In 111 of 184 matches the rating was 1.10 or higher (60%), in 47 it was below 0.90. In 143 matches with detailed stats: 27 4Ks and 4 aces. Best month by rating: July 2026 at 1.45. puff31 loses the most ELO on Dust 2 (−50 ELO, win rate 42%). Things go best on Mirage (+17 ELO, win rate 57%). Improved over the last three months: ELO +897. Got weaker: K/R −0.18, Rating −0.28, ADR −19.3, Headshots −10 pp, Win rate −29 pp.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.