puciormala

Poland
43 matches tracked
Last updated:

How does puciormala play?

Rating 0.91 K/R 0.69 ADR 79.7 from 43 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 15% on level 7
0.91
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.28 ConsistencyShare of matches with a rating of 0.90 or higher. 47%
Rating distribution from 43 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 9% good 1.10 to 1.29 19% normal 0.90 to 1.09 19% weak 0.75 to 0.89 23% very weak below 0.75 30%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 7 about average weaker than most

Compared with 1,203 players on level 7, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

puciormala wins 40 of 100 opening duels. 10 percentage points below the level 7 average (50%).

Rounds with first kill 10%0 pp on par
Opening duels won 40%−10 pp better than 1%

Clutch

Weakness
Last one alive

puciormala wins 0 of 100 1v2s. 21 percentage points below the level 7 average (21%).

Clutch 1v1 won 42%+3 pp better than 72%
Clutch 1v2 won 0%−21 pp better than 1%
Clutch kills per match 1.2−0.5 better than 13%

Weapons and aim

Average
Where do the kills come from?

0.90 kills per death. 0.10 below the level 7 average (1.00).

Headshot rate 46%0 pp on par
AWP share of kills 0%−11 pp better than 2%
K/D 0.90−0.10 better than 17%
Pistol kills per match 2.1
Knife kills 3 in 43 matches

Impact

Average
Damage and big rounds

puciormala gets exactly 3 kills in 2.9 of 100 rounds. 1.0 percentage points below the level 7 average (3.9%).

2K rounds 12.6%−0.6 pp better than 41%
3K rounds 2.9%−1.0 pp better than 12%
MVPs per match 2.2−0.1 better than 53%
4Ks and aces 5x 4K, 0 aces in 43 matches

Utility and deaths

Average
Nades, flashes and deaths

puciormala dies in 77 of 100 rounds. 5 percentage points above the level 7 average (72%). Lower is better.

Utility hit rate 41%+6 pp better than 85%
Utility damage per round 4.9+0.7 better than 69%
Enemies flashed per round 0.37+0.10 better than 77%
Deaths per round 77%+5 pp better than 9%

Progress

One value per month, dashed line is the level 7 average
Whether puciormala is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 43 matches, all from the last 3 months.

Kills per round (K/R)

0.62
AugSepOct

Patterns

From the last 43 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.65 · Mirage
  2. Longest win streak: 7 wins in a row · Mirage
  3. Most kills in a match: 25 · Mirage

Maps in detail

from the last 43 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage21
67% better than 94%
0.74 better than 63%
84.2 better than 78%
0.98 better than 44%
43% of 113 duels better than 14%
21% of 14 situations better than 13%
Nuke7
43% -
0.71 -
76.1 -
0.90-
50% of 42 duels -
100% of 2 situations -
Ancient5
20% -
0.55 -
67.6 -
0.71-
20% of 25 duels -
100% of 1 situations -
Anubis3
0% -
0.73 -
91.5 -
0.96-
45% of 22 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How puciormala plays

Across 43 matches puciormala averages K/R 0.69, ADR 79.7 and a rating of 0.91. Biggest strength: Utility hit rate at 41%, better than 85% of level 7 players. Most room to improve: Opening duels won at 40%, better than only 1% of level 7 players. Averages 15.3 kills per match with 46% headshots. In 12 of 43 matches the rating was 1.10 or higher (28%), in 23 it was below 0.90. In 43 matches with detailed stats: 5 4Ks and 0 aces. Things go best on Mirage (+15 ELO, win rate 67%). Last 30 days: 5 matches, win rate 40%, net ELO +15.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.