psyman

Brazil
204 matches tracked 44 matches in 30 days
Last updated:

How does psyman play?

Rating 1.03 K/R 0.74 ADR 81.3 from 204 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 62%
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 204 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 17% good 1.10 to 1.29 20% normal 0.90 to 1.09 23% weak 0.75 to 0.89 21% very weak below 0.75 18%
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (124 matches).

Level 8

Compared with 1,329 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

54% of opening duels won and so clearly above the average (49%).

Rounds with first kill 9%−1 pp · Ø 10% better than 36%
Opening duels won 54%+5 pp · Ø 49% better than 81%

Clutch

Average
Last one alive

2.2 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 40%+2 pp · Ø 38% better than 59%
Clutch 1v2 won 17%−4 pp · Ø 21% better than 23%
Clutch kills per match 2.2+0.5 · Ø 1.7 better than 90%

Weapons and aim

Average
Where do the kills come from?

1.05 K/D and so slightly above the average (0.97).

Headshot rate 47%−1 pp · Ø 48% better than 50%
AWP share of kills 7%−4 pp · Ø 11% better than 41%
K/D 1.05+0.08 · Ø 0.97 better than 70%
Pistol kills per match 3.0
Knife kills 18 in 204 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 13.7% of rounds and so slightly above the average (12.8%).

2K rounds 13.7%+0.9 pp · Ø 12.8% better than 66%
3K rounds 3.8%0.0 pp · Ø 3.8% right on the average
MVPs per match 2.1−0.1 · Ø 2.2 better than 36%
4Ks and aces 22x 4K, 0 aces in 124 matches

Utility and deaths

Strength
Nades, flashes and deaths

0.62 enemies flashed per round and so well above the average (0.27).

Utility hit rate 32%−4 pp · Ø 36% better than 28%
Utility damage per round 5.6+1.5 · Ø 4.1 better than 81%
Enemies flashed per round 0.62+0.35 · Ø 0.27 better than 98%
Deaths per round 70%−3 pp · Ø 73% better than 78%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
K/R +0.05, Rating +0.09
= Stayed the same
ADR at 82.4
▼ Got worse
Headshots −2 pp, Win rate −6 pp, ELO −177

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.81
MayJunJulAugSepOct

Best month: October 2026 with 0.81. Last 3 months: 0.76 (at the start 0.71). Clearly above the average (0.71).

Patterns

From the last 204 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 4 of the day −35 ELO
23 matches · 43% win rate
On Anubis −5 ELO
26 matches · 46% win rate
On Tuesdays +48 ELO, win rate 39%

psyman loses the most ELO in match 4 of the day: −35 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 45 · Ancient
  2. Highest rating in a match: 2.18 · Mirage
  3. Longest win streak: 9 wins in a row · Mirage

Maps in detail

from the last 204 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage69
52% better than 54%
0.76 better than 66%
83.2 better than 67%
1.06 better than 67%
52% of 241 duels better than 60%
36% of 59 situations better than 44%
Dust 253
45% better than 33%
0.74 better than 58%
81.6 better than 61%
1.03 better than 58%
50% of 231 duels right on the average
40% of 40 situations better than 57%
Ancient35
57% better than 70%
0.73 better than 55%
78.0 better than 39%
1.03 better than 63%
50% of 138 duels right on the average
50% of 26 situations better than 79%
Anubis26
46% better than 34%
0.71 better than 43%
82.1 better than 64%
0.96 better than 35%
51% of 117 duels better than 55%
17% of 18 situations better than 9%
Cache7
29% -
0.67 -
72.7 -
0.94-
52% of 31 duels -
43% of 7 situations -
Inferno7
43% -
0.76 -
81.5 -
1.09-
42% of 19 duels -
43% of 7 situations -
Nuke7
43% -
0.77 -
82.0 -
1.00-
47% of 32 duels -
63% of 8 situations -

Compared with players on the same level who have at least 15 matches on the map.

How psyman plays

Across 204 matches psyman averages K/R 0.74, ADR 81.3 and a rating of 1.03. Biggest strength: Opening duels won at 54%, better than 81% of level 8 players. Averages 16.5 kills per match with 47% headshots. The strongest map is Ancient with a 57% win rate in 35 matches. In 78 of 204 matches the rating was 1.10 or higher (38%), in 79 it was below 0.90. In 124 matches with detailed stats: 22 4Ks and 0 aces. Best month by rating: October 2026 at 1.13. psyman loses the most ELO in match 4 of the day (−35 ELO, win rate 43%). Things go best on Dust 2 (+96 ELO, win rate 45%). Match no. 3 of the day goes best: 57% win rate, +5 ELO. Improved over the last three months: K/R +0.05, Rating +0.09. Got weaker: Headshots −2 pp, Win rate −6 pp, ELO −177. Unchanged in recent months: ADR at 82.4. Last 30 days: 44 matches, win rate 50%, net ELO +67.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.