psylocibin-

South Korea
On FACEIT since 2025 172 matches tracked
Last updated:

How does psylocibin- play?

Rating 0.97 K/R 0.70 ADR 74.5 from 172 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 25%
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 57%
Rating distribution from 172 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 16% good 1.10 to 1.29 16% normal 0.90 to 1.09 24% weak 0.75 to 0.89 17% very weak below 0.75 26%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (108 matches).

2,001-2,249 ELO

Compared with 1,880 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 10% of rounds and so right on the average (10%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Average
Last one alive

34% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 34%−5 pp · Ø 39% better than 31%
Clutch 1v2 won 22%+1 pp · Ø 21% better than 55%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 66%

Weapons and aim

Average
Where do the kills come from?

0.95 K/D and so slightly below the average (1.02).

Headshot rate 53%+4 pp · Ø 49% better than 74%
AWP share of kills 17%+6 pp · Ø 11% better than 78%
K/D 0.95−0.07 · Ø 1.02 better than 22%
Pistol kills per match 3.2
Knife kills 3 in 172 matches

Impact

Average
Damage and big rounds

2.1 MVPs per match and so clearly below the average (2.3).

2K rounds 12.5%−0.9 pp · Ø 13.4% better than 27%
3K rounds 3.6%−0.5 pp · Ø 4.1% better than 30%
MVPs per match 2.1−0.2 · Ø 2.3 better than 26%
4Ks and aces 23x 4K, 3 aces in 108 matches

Utility and deaths

Average
Nades, flashes and deaths

29% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 29%−6 pp · Ø 35% better than 13%
Utility damage per round 3.2−1.0 · Ø 4.2 better than 25%
Enemies flashed per round 0.30+0.01 · Ø 0.29 better than 58%
Deaths per round 73%+1 pp · Ø 72% better than 38%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
ELO +179
= Stayed the same
Headshots at 53%
▼ Got worse
K/R −0.04, Rating −0.05, ADR −4.1, Win rate −4 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.75
MayJunJulAugSepOct

Best month: October 2026 with 0.75. Last 3 months: 0.69 (at the start 0.73). Clearly below the average (0.74).

Patterns

From the last 172 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −89 ELO
62 matches · 56% win rate
On Ancient −30 ELO
29 matches · 45% win rate
On Thursdays −82 ELO, win rate 41%

psylocibin- loses the most ELO on Mirage: −89 ELO, 56% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 38 · Mirage
  2. Longest win streak: 6 wins in a row · Mirage
  3. Highest rating in a match: 2.07 · Mirage

Maps in detail

from the last 172 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage62
56% better than 68%
0.70 better than 31%
75.1 better than 22%
0.99 better than 36%
50% of 250 duels better than 44%
28% of 43 situations better than 23%
Dust 247
45% better than 28%
0.68 better than 22%
73.2 better than 15%
0.94 better than 21%
51% of 218 duels right on the average
31% of 29 situations better than 32%
Ancient29
45% better than 30%
0.69 better than 25%
71.5 better than 8%
0.96 better than 27%
59% of 86 duels better than 88%
45% of 20 situations better than 69%
Anubis23
52% better than 52%
0.71 better than 35%
76.8 better than 28%
1.01 better than 42%
55% of 116 duels better than 72%
40% of 10 situations better than 57%
Cache6
50% -
0.76 -
78.4 -
1.05-
45% of 20 duels -
63% of 8 situations -
Inferno3
67% -
0.79 -
82.6 -
1.09-
58% of 12 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How psylocibin- plays

Across 172 matches psylocibin- averages K/R 0.70, ADR 74.5 and a rating of 0.97. Most room to improve: Utility hit rate at 29%, better than only 13% of level 10 · 2,001-2,249 ELO players. Averages 15.4 kills per match with 53% headshots. The strongest map is Mirage with a 56% win rate in 62 matches. In 57 of 172 matches the rating was 1.10 or higher (33%), in 74 it was below 0.90. In 108 matches with detailed stats: 23 4Ks and 3 aces. Best month by rating: October 2026 at 1.02. psylocibin- loses the most ELO on Mirage (−89 ELO, win rate 56%). Things go best in match 3 of the day (+1 ELO, win rate 62%). Match no. 3 of the day goes best: 62% win rate, +1 ELO. Improved over the last three months: ELO +179. Got weaker: K/R −0.04, Rating −0.05, ADR −4.1, Win rate −4 pp. Unchanged in recent months: Headshots at 53%. Last 30 days: 9 matches, win rate 56%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.