psyhotronik

MS
73 matches tracked 29 matches in 30 days
Last updated:

How does psyhotronik play?

Rating 1.04 K/R 0.77 ADR 82.5 from 73 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 68%
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 70%
Rating distribution from 73 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 19% good 1.10 to 1.29 22% normal 0.90 to 1.09 29% weak 0.75 to 0.89 11% very weak below 0.75 19%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 8 average. More first kills per match than the level 8 average.
AWPerEntry
better than most on level 8 about average weaker than most
Level 8

Compared with 1,425 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

55% of opening duels won and so clearly above the average (50%).

Rounds with first kill 12%+2 pp · Ø 10% better than 77%
Opening duels won 55%+5 pp · Ø 50% better than 85%

Clutch

Average
Last one alive

42% of 1v1s won and so slightly above the average (38%).

Clutch 1v1 won 42%+4 pp · Ø 38% better than 71%
Clutch 1v2 won 24%+2 pp · Ø 22% better than 69%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 40%

Weapons and aim

Average
Where do the kills come from?

37% headshots and so well below the average (47%).

Headshot rate 37%−10 pp · Ø 47% better than 5%
AWP share of kills 23%+13 pp · Ø 10% better than 91%
K/D 1.03+0.02 · Ø 1.01 better than 62%
Pistol kills per match 1.8
Knife kills 7 in 73 matches

Impact

Strength
Damage and big rounds

2.7 MVPs per match and so well above the average (2.3).

2K rounds 13.0%−0.2 pp · Ø 13.2% better than 45%
3K rounds 4.8%+0.9 pp · Ø 3.9% better than 84%
MVPs per match 2.7+0.4 · Ø 2.3 better than 91%
4Ks and aces 15x 4K, 0 aces in 73 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 75% of rounds and so clearly above the average (72%). Lower is better.

Utility hit rate 34%−1 pp · Ø 35% better than 43%
Utility damage per round 4.30.0 · Ø 4.3 right on the average
Enemies flashed per round 0.29+0.01 · Ø 0.28 better than 57%
Deaths per round 75%+3 pp · Ø 72% better than 21%

Progress

One value per month, dashed line is the level 8 average
Whether psyhotronik is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 73 matches, all from the last 3 months.

Kills per round (K/R)

0.73
AugSepOct

Best month: August 2026 with 0.79.

Patterns

From the last 73 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −70 ELO
22 matches · 27% win rate
Between 0:00 and 6:00 −55 ELO, win rate 32%

psyhotronik loses the most ELO on Mirage: −70 ELO, 27% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 47 · Dust 2
  2. Highest rating in a match: 1.69 · Dust 2
  3. Longest win streak: 4 wins in a row · Anubis

Maps in detail

from the last 73 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage22
27% better than 2%
0.79 better than 78%
85.1 better than 76%
1.06 better than 67%
55% of 75 duels better than 75%
45% of 11 situations better than 72%
Anubis14
64% -
0.83 -
87.7 -
1.16-
62% of 79 duels -
50% of 12 situations -
Dust 214
43% -
0.76 -
80.9 -
1.04-
55% of 69 duels -
50% of 6 situations -
Ancient8
63% -
0.76 -
82.7 -
0.98-
51% of 41 duels -
25% of 4 situations -
Inferno6
33% -
0.63 -
70.8 -
0.86-
50% of 34 duels -
50% of 2 situations -
Cache4
50% -
0.74 -
81.0 -
1.03-
36% of 25 duels -
20% of 5 situations -
Nuke3
33% -
0.78 -
80.0 -
1.03-
67% of 12 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How psyhotronik plays

Across 73 matches psyhotronik averages K/R 0.77, ADR 82.5 and a rating of 1.04. Biggest strength: Opening duels won at 55%, better than 85% of level 8 players. Most room to improve: Headshot rate at 37%, better than only 5% of level 8 players. Averages 17.5 kills per match with 37% headshots. The strongest map is Anubis with a 64% win rate in 14 matches. In 30 of 73 matches the rating was 1.10 or higher (41%), in 22 it was below 0.90. In 73 matches with detailed stats: 15 4Ks and 0 aces. Best month by rating: August 2026 at 1.06. psyhotronik loses the most ELO on Mirage (−70 ELO, win rate 27%). Last 30 days: 29 matches, win rate 59%, net ELO −38.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.