psychopth
How does psychopth play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (86 matches).
Compared with 956 players on level 6, each player over up to their last 100 matches.
Opening
Averagepsychopth gets the first kill in 7 of 100 rounds. 3 percentage points below the level 6 average (10%).
Clutch
AverageAverages 2.1 kills per match as the last one alive. 0.4 above the level 6 average (1.7).
Weapons and aim
Average52 of 100 kills by psychopth are headshots. 7 percentage points above the level 6 average (45%).
Impact
Averagepsychopth gets exactly 3 kills in 4.4 of 100 rounds. 0.5 percentage points above the level 6 average (3.9%).
Utility and deaths
Averagepsychopth dies in 69 of 100 rounds. 4 percentage points below the level 6 average (73%). Lower is better.
Progress
One value per month, dashed line is the level 6 averageAug 2026 compared with Jul 2026.
Kills per round (K/R)
Last 3 months: 0.73 (at the start 0.72). 0.01 above the level 6 average (0.72).
Rating, 1.00 is an average match
Damage per round (ADR)
Last 3 months: 79.0 (at the start 76.2). 0.2 above the level 6 average (78.8).
Share of headshot kills
Last 3 months unchanged at 52%. 7 percentage points above the level 6 average (45%).
Matches won (win rate)
Last 3 months: 48% (at the start 41%). 3 percentage points below the level 6 average (51%).
Last 3 months: 956 (at the start 1,009).
Rounds with first kill
1v1 clutches won
Patterns
From the last 136 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
psychopth loses the most ELO on Ancient: −76 ELO, 46% win rate
Records and milestones
from recorded matches- Highest rating in a match: 1.94 · Dust 2
- Longest win streak: 6 wins in a row · Dust 2
- Most kills in a match: 38 · Dust 2
Maps in detail
from the last 136 matchesCompared with players on the same level who have at least 15 matches on the map.
How psychopth plays
Across 136 matches psychopth averages K/R 0.73 and ADR 78.0; the rating across the 86 rated matches is 1.06. Biggest strength: Deaths per round at just 69% (lower is better), better than 89% of level 6 players. Most room to improve: Rounds with first kill at 7%, better than only 10% of level 6 players. Averages 15.8 kills per match with 52% headshots. The strongest map is Anubis with a 58% win rate in 19 matches. In 35 of 86 matches the rating was 1.10 or higher (41%), in 35 it was below 0.90. In 86 matches with detailed stats: 14 4Ks and 2 aces. psychopth loses the most ELO on Ancient (−76 ELO, win rate 46%). Things go best in match 2 of the day (−14 ELO, win rate 56%). Match no. 2 of the day goes best: 56% win rate, −14 ELO. Improved over the last three months: Win rate +7 pp. Got weaker: ELO −53. Unchanged in recent months: K/R at 0.73, ADR at 79.0, Headshots at 52%.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.