psychokiq

Russia
On FACEIT since 2018 89 matches tracked 27 matches in 30 days
Last updated:

How does psychokiq play?

Rating 1.02 K/R 0.75 ADR 82.1 from 89 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 42%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 89 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 15% good 1.10 to 1.29 15% normal 0.90 to 1.09 29% weak 0.75 to 0.89 20% very weak below 0.75 19%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average.
Multi-kills
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (48 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

49% of opening duels won and so slightly below the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 59%
Opening duels won 49%−2 pp · Ø 51% better than 29%

Clutch

Average
Last one alive

23% of 1v2s won and so just above the average (22%).

Clutch 1v1 won 40%+1 pp · Ø 39% better than 58%
Clutch 1v2 won 23%+1 pp · Ø 22% better than 60%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 45%

Weapons and aim

Average
Where do the kills come from?

43% headshots and so well below the average (50%).

Headshot rate 43%−7 pp · Ø 50% better than 13%
AWP share of kills 16%+5 pp · Ø 11% better than 75%
K/D 0.99−0.04 · Ø 1.03 better than 32%
Pistol kills per match 3.7
Knife kills 6 in 89 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 13.0% of rounds and so just below the average (13.4%).

2K rounds 13.0%−0.4 pp · Ø 13.4% better than 36%
3K rounds 3.9%−0.2 pp · Ø 4.1% better than 38%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 14x 4K, 1 ace in 48 matches

Utility and deaths

Average
Nades, flashes and deaths

1.6 utility damage per round and so well below the average (4.2).

Utility hit rate 43%+8 pp · Ø 35% better than 94%
Utility damage per round 1.6−2.6 · Ø 4.2 better than 2%
Enemies flashed per round 0.23−0.06 · Ø 0.29 better than 32%
Deaths per round 76%+4 pp · Ø 72% better than 6%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
ELO +136
= Stayed the same
K/R at 0.74, Rating at 1.02, Win rate at 41%
▼ Got worse
ADR −4.0, Headshots −2 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.71
MayJunJulAugSepOct

Best month: August 2026 with 0.77. Last 3 months: 0.74 (at the start 0.76). Right on the average (0.74).

Patterns

From the last 89 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −25 ELO
25 matches · 40% win rate

psychokiq loses the most ELO on Mirage: −25 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Nuke
  2. Highest rating in a match: 2.51 · Dust 2
  3. Most kills in a match: 56 · Dust 2

Maps in detail

from the last 89 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage25
40% better than 11%
0.74 better than 48%
80.4 better than 46%
1.04 right on the average
48% of 125 duels better than 30%
15% of 13 situations better than 5%
Dust 219
26% better than 1%
0.75 right on the average
83.0 better than 58%
1.03 better than 46%
56% of 128 duels better than 75%
44% of 9 situations better than 68%
Anubis18
50% better than 40%
0.73 better than 43%
83.1 better than 58%
0.97 better than 26%
49% of 103 duels better than 36%
50% of 10 situations better than 75%
Nuke10
40% -
0.79 -
82.6 -
1.05-
43% of 49 duels -
57% of 7 situations -
Ancient8
50% -
0.73 -
74.6 -
0.95-
48% of 25 duels -
0% of 4 situations -
Cache6
33% -
0.79 -
90.2 -
1.06-
49% of 45 duels -
50% of 4 situations -
Inferno3
67% -
0.70 -
81.4 -
0.99-
55% of 11 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How psychokiq plays

Across 89 matches psychokiq averages K/R 0.75, ADR 82.1 and a rating of 1.02. Biggest strength: Utility hit rate at 43%, better than 94% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility damage per round at 1.6, better than only 2% of level 10 · 2,250-2,499 ELO players. Averages 17.2 kills per match with 43% headshots. The strongest map is Anubis with a 50% win rate in 18 matches. In 28 of 89 matches the rating was 1.10 or higher (31%), in 35 it was below 0.90. In 48 matches with detailed stats: 14 4Ks and 1 ace. Best month by rating: August 2026 at 1.07. psychokiq loses the most ELO on Mirage (−25 ELO, win rate 40%). Improved over the last three months: ELO +136. Got weaker: ADR −4.0, Headshots −2 pp. Unchanged in recent months: K/R at 0.74, Rating at 1.02, Win rate at 41%. Last 30 days: 27 matches, win rate 33%, net ELO −25.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.