psejo

Turkey
201 matches tracked
Last updated:

How does psejo play?

Rating 1.10 K/R 0.81 ADR 85.9 from 201 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 72%
1.10
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 69%
Rating distribution from 201 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 28% good 1.10 to 1.29 18% normal 0.90 to 1.09 21% weak 0.75 to 0.89 14% very weak below 0.75 17%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average. More first kills per match than the level 10 · 2,250-2,499 ELO average. Higher headshot rate than the level 10 · 2,250-2,499 ELO average.
Multi-killsEntryHeadshots
better than most on level 10 · 2,250-2,499 ELO about average weaker than most
2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 84%
Opening duels won 55%+4 pp · Ø 51% better than 76%

Clutch

Average
Last one alive

24% of 1v2s won and so just above the average (22%).

Clutch 1v1 won 40%+1 pp · Ø 39% better than 58%
Clutch 1v2 won 24%+2 pp · Ø 22% better than 66%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

58% headshots and so well above the average (50%).

Headshot rate 58%+8 pp · Ø 50% better than 90%
AWP share of kills 14%+3 pp · Ø 11% better than 68%
K/D 1.09+0.06 · Ø 1.03 better than 66%
Pistol kills per match 3.7
Knife kills 4 in 201 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 15.3% of rounds and so clearly above the average (13.4%).

2K rounds 15.3%+1.9 pp · Ø 13.4% better than 86%
3K rounds 4.6%+0.5 pp · Ø 4.1% better than 67%
MVPs per match 2.5+0.2 · Ø 2.3 better than 67%
4Ks and aces 48x 4K, 6 aces in 201 matches

Utility and deaths

Average
Nades, flashes and deaths

0.56 enemies flashed per round and so well above the average (0.29).

Utility hit rate 32%−3 pp · Ø 35% better than 30%
Utility damage per round 2.5−1.7 · Ø 4.2 better than 10%
Enemies flashed per round 0.56+0.27 · Ø 0.29 better than 96%
Deaths per round 74%+2 pp · Ø 72% better than 21%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
Whether psejo is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 201 matches, all from the last 3 months.

Kills per round (K/R)

0.80
AugSepOct

Patterns

From the last 201 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −117 ELO
55 matches · 58% win rate
On Mondays +30 ELO, win rate 33%

psejo loses the most ELO on Mirage: −117 ELO, 58% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.59 · Mirage
  2. Most kills in a match: 38 · Dust 2
  3. Longest win streak: 7 wins in a row · Ancient

Maps in detail

from the last 201 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 265
51% better than 49%
0.85 better than 88%
90.1 better than 85%
1.14 better than 79%
59% of 376 duels better than 86%
43% of 37 situations better than 65%
Mirage55
58% better than 73%
0.84 better than 86%
89.2 better than 84%
1.15 better than 81%
54% of 304 duels better than 66%
23% of 31 situations better than 13%
Ancient23
52% better than 48%
0.75 right on the average
79.1 better than 36%
1.03 right on the average
45% of 106 duels better than 16%
43% of 14 situations better than 61%
Anubis22
59% better than 70%
0.73 better than 43%
77.9 better than 31%
1.02 better than 43%
58% of 84 duels better than 81%
80% of 10 situations better than 99%
Nuke18
61% better than 70%
0.86 better than 83%
87.7 better than 73%
1.18 better than 80%
50% of 60 duels better than 36%
36% of 14 situations better than 40%
Inferno10
30% -
0.66 -
75.5 -
0.87-
57% of 54 duels -
50% of 4 situations -
Cache5
40% -
0.80 -
83.5 -
1.05-
50% of 36 duels -
100% of 1 situations -
Vertigo3
0% -
0.61 -
68.1 -
0.71-
58% of 12 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How psejo plays

Across 201 matches psejo averages K/R 0.81, ADR 85.9 and a rating of 1.10. Biggest strength: Headshot rate at 58%, better than 90% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility damage per round at 2.5, better than only 10% of level 10 · 2,250-2,499 ELO players. Averages 18.0 kills per match with 58% headshots. The strongest map is Nuke with a 61% win rate in 18 matches. In 96 of 201 matches the rating was 1.10 or higher (48%), in 62 it was below 0.90. In 201 matches with detailed stats: 48 4Ks and 6 aces. psejo loses the most ELO on Mirage (−117 ELO, win rate 58%). Things go best on Dust 2 (+107 ELO, win rate 51%). Match no. 1 of the day goes best: 58% win rate, +62 ELO. Last 30 days: 2 matches, win rate 50%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.