przewroo

Mauritania
On FACEIT since 2026 215 matches tracked 48 matches in 30 days
ELO ▼ 18
2,242
30-day peak: 2,260
Rank EU
#118,993
Mauritania #26 in Mauritania
Last updated:

How does przewroo play?

Rating 1.07 K/R 0.75 ADR 80.7 from 215 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 67%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 215 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 21% good 1.10 to 1.29 18% normal 0.90 to 1.09 23% weak 0.75 to 0.89 14% very weak below 0.75 20%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average.
Multi-kills
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (122 matches).

2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 7% of rounds and so well below the average (10%).

Rounds with first kill 7%−3 pp · Ø 10% better than 8%
Opening duels won 49%−2 pp · Ø 51% better than 32%

Clutch

Average
Last one alive

31% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 31%−8 pp · Ø 39% better than 14%
Clutch 1v2 won 25%+3 pp · Ø 22% better than 71%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 65%

Weapons and aim

Average
Where do the kills come from?

1.08 K/D and so slightly above the average (1.03).

Headshot rate 47%−2 pp · Ø 49% better than 37%
AWP share of kills 6%−6 pp · Ø 12% better than 35%
K/D 1.08+0.05 · Ø 1.03 better than 68%
Pistol kills per match 2.4
Knife kills 1 in 215 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.6% of rounds and so slightly below the average (13.4%).

2K rounds 12.6%−0.8 pp · Ø 13.4% better than 29%
3K rounds 4.2%+0.1 pp · Ø 4.1% better than 56%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 32x 4K, 2 aces in 122 matches

Utility and deaths

Average
Nades, flashes and deaths

0.57 enemies flashed per round and so well above the average (0.29).

Utility hit rate 37%+2 pp · Ø 35% better than 66%
Utility damage per round 5.0+0.8 · Ø 4.2 better than 73%
Enemies flashed per round 0.57+0.28 · Ø 0.29 better than 96%
Deaths per round 69%−3 pp · Ø 72% better than 79%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +4 pp
= Stayed the same
K/R at 0.75, Rating at 1.07, ADR at 80.6, Win rate at 53%
▼ Got worse
ELO −76

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.79
MayJunJulAugSepOct

Best month: August 2026 with 0.80. Last 3 months: 0.75 (at the start 0.74). Just above the average (0.74).

Patterns

From the last 215 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −155 ELO
49 matches · 47% win rate
On Mirage −63 ELO
68 matches · 59% win rate
On Thursdays −50 ELO, win rate 38%

przewroo loses the most ELO in match 1 of the day: −155 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 38 · Mirage
  2. Longest win streak: 7 wins in a row · Inferno
  3. Highest rating in a match: 2.37 · Anubis

Maps in detail

from the last 215 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage68
59% better than 80%
0.81 better than 81%
88.1 better than 82%
1.16 better than 86%
50% of 228 duels better than 43%
43% of 53 situations better than 66%
Dust 252
42% better than 19%
0.69 better than 26%
76.3 better than 25%
0.97 better than 29%
53% of 177 duels better than 60%
18% of 38 situations better than 9%
Ancient31
45% better than 27%
0.75 better than 53%
78.8 better than 36%
1.10 better than 74%
49% of 87 duels better than 37%
25% of 24 situations better than 21%
Anubis22
68% better than 92%
0.80 better than 80%
80.7 better than 51%
1.17 better than 88%
53% of 73 duels better than 60%
37% of 19 situations better than 45%
Inferno20
70% better than 94%
0.70 better than 24%
74.0 better than 12%
1.00 better than 29%
49% of 53 duels better than 29%
20% of 10 situations better than 13%
Cache12
42% -
0.73 -
81.4 -
1.00-
51% of 35 duels -
14% of 7 situations -
Nuke10
40% -
0.64 -
72.2 -
0.90-
57% of 28 duels -
30% of 10 situations -

Compared with players on the same level who have at least 15 matches on the map.

How przewroo plays

Across 215 matches przewroo averages K/R 0.75, ADR 80.7 and a rating of 1.07. Biggest strength: Deaths per round at just 69% (lower is better), better than 79% of level 10 · 2,001-2,249 ELO players. Most room to improve: Rounds with first kill at 7%, better than only 8% of level 10 · 2,001-2,249 ELO players. Averages 16.6 kills per match with 47% headshots. The strongest map is Inferno with a 70% win rate in 20 matches. In 92 of 215 matches the rating was 1.10 or higher (43%), in 73 it was below 0.90. In 122 matches with detailed stats: 32 4Ks and 2 aces. Best month by rating: August 2026 at 1.15. przewroo loses the most ELO in match 1 of the day (−155 ELO, win rate 47%). Things go best in match 3 of the day (+75 ELO, win rate 62%). Match no. 3 of the day goes best: 62% win rate, +75 ELO. Improved over the last three months: Headshots +4 pp. Got weaker: ELO −76. Unchanged in recent months: K/R at 0.75, Rating at 1.07, ADR at 80.6, Win rate at 53%. Last 30 days: 48 matches, win rate 44%, net ELO −202.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.