pryanikk

Russia
On FACEIT since 2025 310 matches tracked 89 matches in 30 days
ELO ▼ 13
2,039
30-day peak: 2,119
Rank EU
#216,775
Russia #61,300 in Russia
Last updated:

How does pryanikk play?

Rating 1.11 K/R 0.79 ADR 87.4 from 310 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 81%
1.11
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 75%
Rating distribution from 310 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 25% good 1.10 to 1.29 23% normal 0.90 to 1.09 25% weak 0.75 to 0.89 11% very weak below 0.75 15%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average.
Clutcher
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (243 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

58% of opening duels won and so well above the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 58%+7 pp · Ø 51% better than 92%

Clutch

Average
Last one alive

2.2 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 38%0 pp · Ø 38% right on the average
Clutch 1v2 won 24%+2 pp · Ø 22% better than 68%
Clutch kills per match 2.2+0.5 · Ø 1.7 better than 91%

Weapons and aim

Average
Where do the kills come from?

39% headshots and so well below the average (49%).

Headshot rate 39%−10 pp · Ø 49% better than 6%
AWP share of kills 9%−2 pp · Ø 11% better than 50%
K/D 1.15+0.13 · Ø 1.02 better than 85%
Pistol kills per match 2.6
Knife kills 2 in 310 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 4.8% of rounds and so clearly above the average (4.1%).

2K rounds 14.6%+1.3 pp · Ø 13.3% better than 77%
3K rounds 4.8%+0.7 pp · Ø 4.1% better than 79%
MVPs per match 2.4+0.1 · Ø 2.3 better than 62%
4Ks and aces 43x 4K, 2 aces in 243 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 69% of rounds and so clearly below the average (72%). Lower is better.

Utility hit rate 33%−2 pp · Ø 35% better than 34%
Utility damage per round 5.0+0.8 · Ø 4.2 better than 72%
Enemies flashed per round 0.23−0.05 · Ø 0.28 better than 38%
Deaths per round 69%−3 pp · Ø 72% better than 81%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.04, Rating +0.10, Win rate +5 pp, ELO +313
= Stayed the same
ADR at 88.1, Headshots at 39%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.79
MayJunJulAugSepOct

Best month: August 2026 with 0.81. Last 3 months: 0.80 (at the start 0.76). Clearly above the average (0.74).

Patterns

From the last 310 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −88 ELO
62 matches · 66% win rate
On Nuke −70 ELO
36 matches · 31% win rate
On Thursdays +37 ELO, win rate 40%

pryanikk loses the most ELO on Ancient: −88 ELO, 66% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 44 · Dust 2
  2. Longest win streak: 7 wins in a row · Ancient
  3. Highest rating in a match: 2.26 · Dust 2

Maps in detail

from the last 310 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient62
66% better than 90%
0.83 better than 85%
90.0 better than 87%
1.19 better than 92%
59% of 259 duels better than 88%
47% of 51 situations better than 72%
Mirage55
47% better than 33%
0.70 better than 33%
79.0 better than 43%
0.98 better than 35%
54% of 155 duels better than 69%
40% of 47 situations better than 55%
Anubis54
39% better than 13%
0.81 better than 85%
91.5 better than 93%
1.12 better than 80%
55% of 220 duels better than 71%
30% of 44 situations better than 32%
Dust 242
45% better than 28%
0.73 better than 45%
81.0 better than 50%
1.00 better than 39%
60% of 141 duels better than 90%
43% of 40 situations better than 66%
Inferno41
51% better than 41%
0.85 better than 89%
90.9 better than 88%
1.20 better than 87%
61% of 201 duels better than 89%
45% of 31 situations better than 72%
Nuke36
31% better than 1%
0.82 better than 73%
88.9 better than 77%
1.10 better than 62%
56% of 176 duels better than 67%
22% of 27 situations better than 12%
Cache20
50% -
0.85 -
93.9 -
1.24-
55% of 78 duels -
18% of 11 situations -

Compared with players on the same level who have at least 15 matches on the map.

How pryanikk plays

Across 310 matches pryanikk averages K/R 0.79, ADR 87.4 and a rating of 1.11. Biggest strength: Opening duels won at 58%, better than 92% of level 10 · 2,001-2,249 ELO players. Most room to improve: Headshot rate at 39%, better than only 6% of level 10 · 2,001-2,249 ELO players. Averages 17.9 kills per match with 39% headshots. The strongest map is Ancient with a 66% win rate in 62 matches. In 156 of 310 matches the rating was 1.10 or higher (50%), in 78 it was below 0.90. In 243 matches with detailed stats: 43 4Ks and 2 aces. Best month by rating: August 2026 at 1.14. pryanikk loses the most ELO on Ancient (−88 ELO, win rate 66%). Things go best on Inferno (+61 ELO, win rate 51%). Match no. 3 of the day goes best: 56% win rate, −10 ELO. Improved over the last three months: K/R +0.04, Rating +0.10, Win rate +5 pp, ELO +313. Unchanged in recent months: ADR at 88.1, Headshots at 39%. Last 30 days: 89 matches, win rate 48%, net ELO +103.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.