prov-_-

Turkey
On FACEIT since 2015 232 matches tracked 75 matches in 30 days
Last updated:

How does prov-_- play?

Rating 0.97 (from 211 matches) K/R 0.69 ADR 75.4 from 232 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 22%
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 211 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 13% good 1.10 to 1.29 21% normal 0.90 to 1.09 24% weak 0.75 to 0.89 17% very weak below 0.75 24%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,250-2,499 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (160 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

46% of opening duels won and so clearly below the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 46%−5 pp · Ø 51% better than 11%

Clutch

Average
Last one alive

31% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 42%+3 pp · Ø 39% better than 70%
Clutch 1v2 won 31%+9 pp · Ø 22% better than 94%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 45%

Weapons and aim

Average
Where do the kills come from?

58% headshots and so well above the average (50%).

Headshot rate 58%+8 pp · Ø 50% better than 90%
AWP share of kills 5%−6 pp · Ø 11% better than 29%
K/D 0.97−0.06 · Ø 1.03 better than 25%
Pistol kills per match 2.7
Knife kills 7 in 232 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.2% of rounds and so clearly below the average (4.1%).

2K rounds 12.8%−0.6 pp · Ø 13.4% better than 31%
3K rounds 3.2%−0.9 pp · Ø 4.1% better than 13%
MVPs per match 2.2−0.1 · Ø 2.3 better than 34%
4Ks and aces 28x 4K, 3 aces in 160 matches

Utility and deaths

Average
Nades, flashes and deaths

0.74 enemies flashed per round and so well above the average (0.29).

Utility hit rate 36%+1 pp · Ø 35% better than 60%
Utility damage per round 6.0+1.8 · Ø 4.2 better than 89%
Enemies flashed per round 0.74+0.45 · Ø 0.29 better than 99%
Deaths per round 71%−1 pp · Ø 72% better than 55%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
K/R +0.06, Rating +0.10, Win rate +7 pp, ELO +140
= Stayed the same
ADR at 76.4, Headshots at 58%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.72
MayJunJulAugSepOct

Best month: September 2026 with 0.75. Last 3 months: 0.70 (at the start 0.64). Slightly below the average (0.74).

Patterns

From the last 232 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −144 ELO
64 matches · 52% win rate
From match 5 of the day −30 ELO
42 matches · 43% win rate
Between 18:00 and 24:00 −237 ELO, win rate 43%
On Wednesdays ±0 ELO, win rate 34%

prov-_- loses the most ELO on Anubis: −144 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Mirage
  2. Highest rating in a match: 1.89 · Anubis
  3. Most kills in a match: 40 · Dust 2

Maps in detail

from the last 232 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 266
42% better than 17%
0.71 better than 34%
76.3 better than 26%
0.99 better than 33%
45% of 277 duels better than 18%
45% of 29 situations better than 71%
Anubis64
52% better than 47%
0.69 better than 24%
78.3 better than 33%
0.99 better than 33%
44% of 272 duels better than 13%
38% of 34 situations right on the average
Mirage59
58% better than 73%
0.71 better than 33%
77.3 better than 29%
1.01 better than 41%
51% of 242 duels right on the average
56% of 32 situations better than 90%
Cache13
46% -
0.62 -
65.7 -
0.92-
51% of 55 duels -
29% of 7 situations -
Inferno13
38% -
0.54 -
61.9 -
0.76-
31% of 52 duels -
33% of 6 situations -
Nuke11
64% -
0.70 -
76.5 -
0.97-
47% of 58 duels -
0% of 6 situations -
Overpass6
0% -
0.57 -
66.9 -
0.75-
32% of 38 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How prov-_- plays

Across 232 matches prov-_- averages K/R 0.69 and ADR 75.4; the rating across the 211 rated matches is 0.97. Biggest strength: Headshot rate at 58%, better than 90% of level 10 · 2,250-2,499 ELO players. Most room to improve: Opening duels won at 46%, better than only 11% of level 10 · 2,250-2,499 ELO players. Averages 15.2 kills per match with 58% headshots. The strongest map is Nuke with a 64% win rate in 11 matches. In 75 of 211 matches the rating was 1.10 or higher (36%), in 85 it was below 0.90. In 160 matches with detailed stats: 28 4Ks and 3 aces. Best month by rating: September 2026 at 1.04. prov-_- loses the most ELO on Anubis (−144 ELO, win rate 52%). Things go best on Mirage (+95 ELO, win rate 58%). Match no. 3 of the day goes best: 56% win rate, +47 ELO. Improved over the last three months: K/R +0.06, Rating +0.10, Win rate +7 pp, ELO +140. Unchanged in recent months: ADR at 76.4, Headshots at 58%. Last 30 days: 75 matches, win rate 56%, net ELO +22.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.