prov-_-
How does prov-_- play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (160 matches).
Compared with 2,157 players in this group, each player over up to their last 100 matches.
Opening
Average46% of opening duels won and so clearly below the average (51%).
Clutch
Average31% of 1v2s won and so clearly above the average (22%).
Weapons and aim
Average58% headshots and so well above the average (50%).
Impact
AverageExactly 3 kills in 3.2% of rounds and so clearly below the average (4.1%).
Utility and deaths
Average0.74 enemies flashed per round and so well above the average (0.29).
Progress
One value per month, dashed line is the level 10 · 2,250-2,499 ELO averageAug to Oct 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Best month: September 2026 with 0.75. Last 3 months: 0.70 (at the start 0.64). Slightly below the average (0.74).
Rating, 1.00 is an average match
Best month: September 2026 with 1.04. Last 3 months: 1.00 (at the start 0.90). Slightly below the average (1.03).
Damage per round (ADR)
Best month: September 2026 with 80.1. Last 3 months: 76.4 (at the start 73.3). Slightly below the average (80.7).
Share of headshot kills
Best month: June 2026 with 58%. Last 3 months: 58% (at the start 57%). Well above the average (50%).
Matches won (win rate)
Best month: October 2026 with 56%. Last 3 months: 51% (at the start 44%). Just above the average (50%).
Best month: August 2026 with 2,442. Last 3 months: 2,428 (at the start 2,288).
Rounds with first kill
Best month: September 2026 with 11%.
1v1 clutches won
Best month: October 2026 with 56%.
Patterns
From the last 232 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
prov-_- loses the most ELO on Anubis: −144 ELO, 52% win rate
Records and milestones
from recorded matches- Longest win streak: 6 wins in a row · Mirage
- Highest rating in a match: 1.89 · Anubis
- Most kills in a match: 40 · Dust 2
Maps in detail
from the last 232 matchesCompared with players on the same level who have at least 15 matches on the map.
How prov-_- plays
Across 232 matches prov-_- averages K/R 0.69 and ADR 75.4; the rating across the 211 rated matches is 0.97. Biggest strength: Headshot rate at 58%, better than 90% of level 10 · 2,250-2,499 ELO players. Most room to improve: Opening duels won at 46%, better than only 11% of level 10 · 2,250-2,499 ELO players. Averages 15.2 kills per match with 58% headshots. The strongest map is Nuke with a 64% win rate in 11 matches. In 75 of 211 matches the rating was 1.10 or higher (36%), in 85 it was below 0.90. In 160 matches with detailed stats: 28 4Ks and 3 aces. Best month by rating: September 2026 at 1.04. prov-_- loses the most ELO on Anubis (−144 ELO, win rate 52%). Things go best on Mirage (+95 ELO, win rate 58%). Match no. 3 of the day goes best: 56% win rate, +47 ELO. Improved over the last three months: K/R +0.06, Rating +0.10, Win rate +7 pp, ELO +140. Unchanged in recent months: ADR at 76.4, Headshots at 58%. Last 30 days: 75 matches, win rate 56%, net ELO +22.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.