protoncsgoo

Kosovo
133 matches tracked 31 matches in 30 days
Last updated:

How does protoncsgoo play?

Rating 0.97 K/R 0.70 ADR 77.8 from 133 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 31%
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 133 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 12% good 1.10 to 1.29 17% normal 0.90 to 1.09 29% weak 0.75 to 0.89 17% very weak below 0.75 23%
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (115 matches).

Level 9

Compared with 1,549 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 32%
Opening duels won 49%−1 pp · Ø 50% better than 38%

Clutch

Average
Last one alive

15% of 1v2s won and so clearly below the average (20%).

Clutch 1v1 won 43%+5 pp · Ø 38% better than 75%
Clutch 1v2 won 15%−5 pp · Ø 20% better than 15%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

0.95 K/D and so slightly below the average (1.00).

Headshot rate 51%+3 pp · Ø 48% better than 67%
AWP share of kills 10%−1 pp · Ø 11% better than 52%
K/D 0.95−0.05 · Ø 1.00 better than 28%
Pistol kills per match 2.6
Knife kills 6 in 133 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.1% of rounds and so clearly below the average (13.1%).

2K rounds 12.1%−1.0 pp · Ø 13.1% better than 21%
3K rounds 3.9%0.0 pp · Ø 3.9% right on the average
MVPs per match 2.20.0 · Ø 2.2 right on the average
4Ks and aces 16x 4K, 2 aces in 115 matches

Utility and deaths

Average
Nades, flashes and deaths

0.42 enemies flashed per round and so well above the average (0.28).

Utility hit rate 35%−1 pp · Ø 36% better than 49%
Utility damage per round 4.1−0.1 · Ø 4.2 better than 51%
Enemies flashed per round 0.42+0.14 · Ø 0.28 better than 83%
Deaths per round 74%+2 pp · Ø 72% better than 29%

Progress

One value per month, dashed line is the level 9 average
Whether protoncsgoo is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 123 matches from the last 3 months and 10 before.

Kills per round (K/R)

0.73
JulAugSepOct

Best month: July 2026 with 0.79.

Patterns

From the last 133 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −82 ELO
26 matches · 42% win rate
On Ancient −45 ELO
32 matches · 56% win rate
On Thursdays +20 ELO, win rate 41%

protoncsgoo loses the most ELO in match 1 of the day: −82 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 32 · Mirage
  2. Longest win streak: 6 wins in a row · Cache
  3. Highest rating in a match: 2.12 · Ancient

Maps in detail

from the last 133 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage34
35% better than 8%
0.67 better than 21%
74.7 better than 21%
0.93 better than 22%
48% of 143 duels better than 35%
32% of 25 situations better than 33%
Ancient32
56% better than 68%
0.76 better than 65%
82.9 better than 63%
1.05 better than 65%
56% of 99 duels better than 78%
42% of 19 situations better than 59%
Dust 223
48% better than 43%
0.65 better than 14%
74.0 better than 20%
0.88 better than 9%
46% of 123 duels better than 24%
30% of 10 situations better than 29%
Inferno14
57% -
0.68 -
77.1 -
0.98-
48% of 54 duels -
33% of 9 situations -
Anubis13
69% -
0.68 -
75.9 -
0.98-
40% of 65 duels -
64% of 11 situations -
Nuke9
56% -
0.70 -
76.0 -
0.93-
61% of 36 duels -
60% of 5 situations -
Cache7
57% -
0.83 -
89.3 -
1.10-
45% of 38 duels -
44% of 9 situations -

Compared with players on the same level who have at least 15 matches on the map.

How protoncsgoo plays

Across 133 matches protoncsgoo averages K/R 0.70, ADR 77.8 and a rating of 0.97. Biggest strength: Clutch 1v1 won at 43%, better than 75% of level 9 players. Averages 15.7 kills per match with 51% headshots. The strongest map is Anubis with a 69% win rate in 13 matches. In 40 of 133 matches the rating was 1.10 or higher (30%), in 54 it was below 0.90. In 115 matches with detailed stats: 16 4Ks and 2 aces. Best month by rating: July 2026 at 1.05. protoncsgoo loses the most ELO in match 1 of the day (−82 ELO, win rate 42%). Things go best in match 3 of the day (+77 ELO, win rate 57%). Match no. 3 of the day goes best: 57% win rate, +77 ELO. Last 30 days: 31 matches, win rate 58%, net ELO +64.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.