prosto

Vatican City
On FACEIT since 2025 171 matches tracked 65 matches in 30 days
ELO ▲ 152
2,245
30-day peak: 2,245
Rank EU
#118,244
Vatican City #177 in Vatican City
Last updated:

How does prosto play?

Rating 1.18 K/R 0.86 ADR 89.9 from 171 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 92%
1.18
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.42 ConsistencyShare of matches with a rating of 0.90 or higher. 74%
Rating distribution from 171 matches
outstanding 1.80 and up 8% strong 1.30 to 1.79 30% good 1.10 to 1.29 19% normal 0.90 to 1.09 18% weak 0.75 to 0.89 11% very weak below 0.75 16%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,001-2,249 ELO average. More damage per round than the level 10 · 2,001-2,249 ELO average. Higher headshot rate than the level 10 · 2,001-2,249 ELO average.
EntryDamageHeadshots
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (150 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 75%
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Average
Last one alive

29% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 32%−6 pp · Ø 38% better than 19%
Clutch 1v2 won 29%+7 pp · Ø 22% better than 89%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Strength
Where do the kills come from?

1.17 K/D and so clearly above the average (1.02).

Headshot rate 55%+6 pp · Ø 49% better than 83%
AWP share of kills 6%−5 pp · Ø 11% better than 34%
K/D 1.17+0.15 · Ø 1.02 better than 88%
Pistol kills per match 3.4
Knife kills 2 in 171 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 16.4% of rounds and so well above the average (13.3%).

2K rounds 16.4%+3.1 pp · Ø 13.3% better than 95%
3K rounds 5.5%+1.4 pp · Ø 4.1% better than 92%
MVPs per match 2.9+0.6 · Ø 2.3 better than 93%
4Ks and aces 33x 4K, 6 aces in 150 matches

Utility and deaths

Average
Nades, flashes and deaths

0.09 enemies flashed per round and so well below the average (0.28).

Utility hit rate 40%+5 pp · Ø 35% better than 83%
Utility damage per round 3.5−0.7 · Ø 4.2 better than 32%
Enemies flashed per round 0.09−0.19 · Ø 0.28 better than 4%
Deaths per round 74%+2 pp · Ø 72% better than 24%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Nothing clear
= Stayed the same
Win rate at 50%, ELO at 2,085
▼ Got worse
K/R −0.12, Rating −0.21, ADR −10.2, Headshots −3 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.83
MayJunJulAugSepOct

Best month: June 2026 with 0.99. Last 3 months: 0.85 (at the start 0.97). Well above the average (0.74).

Patterns

From the last 171 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −34 ELO
24 matches · 42% win rate
On Mirage −29 ELO
38 matches · 39% win rate
Between 12:00 and 18:00 −32 ELO, win rate 44%
On Sundays +15 ELO, win rate 42%

prosto loses the most ELO on Dust 2: −34 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 39 · Nuke
  2. Longest win streak: 5 wins in a row · Anubis
  3. Highest rating in a match: 2.53 · Anubis

Maps in detail

from the last 171 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Anubis41
51% better than 48%
0.89 better than 96%
93.1 better than 95%
1.25 better than 96%
55% of 207 duels better than 71%
44% of 16 situations better than 69%
Mirage38
39% better than 12%
0.88 better than 94%
90.3 better than 89%
1.21 better than 93%
52% of 172 duels better than 58%
23% of 22 situations better than 14%
Nuke30
77% better than 97%
0.93 better than 96%
93.6 better than 89%
1.27 better than 92%
54% of 169 duels better than 57%
29% of 17 situations better than 21%
Dust 224
42% better than 18%
0.69 better than 26%
76.2 better than 26%
0.93 better than 17%
46% of 127 duels better than 22%
33% of 12 situations better than 39%
Ancient22
45% better than 28%
0.91 better than 97%
93.8 better than 94%
1.22 better than 95%
50% of 96 duels better than 43%
28% of 18 situations better than 24%
Cache9
56% -
0.96 -
98.5 -
1.31-
57% of 49 duels -
0% of 2 situations -
Inferno6
17% -
0.59 -
74.9 -
0.76-
44% of 34 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How prosto plays

Across 171 matches prosto averages K/R 0.86, ADR 89.9 and a rating of 1.18. Biggest strength: Rating at 1.18, better than 92% of level 10 · 2,001-2,249 ELO players. Most room to improve: Clutch 1v1 won at 32%, better than only 19% of level 10 · 2,001-2,249 ELO players. Averages 19.5 kills per match with 55% headshots. The strongest map is Nuke with a 77% win rate in 30 matches. In 96 of 171 matches the rating was 1.10 or higher (56%), in 45 it was below 0.90. In 150 matches with detailed stats: 33 4Ks and 6 aces. Best month by rating: June 2026 at 1.44. prosto loses the most ELO on Dust 2 (−34 ELO, win rate 42%). Things go best on Anubis (+22 ELO, win rate 51%). Got weaker: K/R −0.12, Rating −0.21, ADR −10.2, Headshots −3 pp. Unchanged in recent months: Win rate at 50%, ELO at 2,085. Last 30 days: 65 matches, win rate 49%, net ELO −80.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.