proplayer473

CN
On FACEIT since 2025 330 matches tracked 143 matches in 30 days
ELO ▲ 43
3,210
30-day peak: 3,494
Rank EU ▼ 728 places
#3,345
CN #108 in CN
30 days · prev. #2,617 · best #2,617
Last updated:

How does proplayer473 play?

Rating 1.20 K/R 0.83 ADR 90.6 from 330 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 88%
1.20
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with a rating of 0.90 or higher. 75%
Rating distribution from 330 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 32% good 1.10 to 1.29 16% normal 0.90 to 1.09 21% weak 0.75 to 0.89 12% very weak below 0.75 13%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 3,000-3,499 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 3,000-3,499 ELO average. More 1v1 and 1v2 wins than the level 10 · 3,000-3,499 ELO average.
AWPerMulti-killsClutcher
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (267 matches).

3,000-3,499 ELO

Compared with 6,766 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

63% of opening duels won and so well above the average (52%).

Rounds with first kill 13%+2 pp · Ø 11% better than 80%
Opening duels won 63%+11 pp · Ø 52% better than 98%

Clutch

Average
Last one alive

2.1 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 37%−3 pp · Ø 40% better than 37%
Clutch 1v2 won 23%+2 pp · Ø 21% better than 58%
Clutch kills per match 2.1+0.5 · Ø 1.6 better than 91%

Weapons and aim

Average
Where do the kills come from?

1.26 K/D and so well above the average (1.05).

Headshot rate 49%−4 pp · Ø 53% better than 27%
AWP share of kills 25%+13 pp · Ø 12% better than 88%
K/D 1.26+0.21 · Ø 1.05 better than 90%
Pistol kills per match 3.6
Knife kills 4 in 330 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 16.4% of rounds and so well above the average (13.6%).

2K rounds 16.4%+2.8 pp · Ø 13.6% better than 94%
3K rounds 5.3%+1.1 pp · Ø 4.2% better than 83%
MVPs per match 2.7+0.3 · Ø 2.4 better than 76%
4Ks and aces 68x 4K, 10 aces in 267 matches

Utility and deaths

Strength
Nades, flashes and deaths

Died in 66% of rounds and so well below the average (71%). Lower is better.

Utility hit rate 38%+4 pp · Ø 34% better than 81%
Utility damage per round 5.5+1.6 · Ø 3.9 better than 89%
Enemies flashed per round 0.33+0.01 · Ø 0.32 better than 53%
Deaths per round 66%−5 pp · Ø 71% better than 90%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
K/R +0.18, Rating +0.24, ADR +16.1
= Stayed the same
Headshots at 49%, Win rate at 56%, ELO at 3,161
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.91
MayJunJulAugSepOct

Best month: October 2026 with 0.91. Last 3 months: 0.87 (at the start 0.69). Well above the average (0.75).

Patterns

From the last 330 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −35 ELO
63 matches · 52% win rate
On Nuke −32 ELO
20 matches · 30% win rate
On Wednesdays −69 ELO, win rate 41%

proplayer473 loses the most ELO on Ancient: −35 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 49 · Dust 2
  2. Longest win streak: 14 wins in a row · Ancient
  3. Highest rating in a match: 2.72 · Mirage

Maps in detail

from the last 330 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage114
53% better than 41%
0.85 better than 85%
91.7 better than 88%
1.21 better than 87%
62% of 549 duels better than 93%
32% of 92 situations better than 28%
Dust 296
61% better than 72%
0.85 better than 85%
91.2 better than 86%
1.23 better than 88%
62% of 447 duels better than 90%
34% of 68 situations better than 37%
Ancient63
52% better than 37%
0.86 better than 88%
94.6 better than 93%
1.24 better than 92%
58% of 283 duels better than 80%
46% of 48 situations better than 71%
Anubis33
76% better than 97%
0.78 better than 62%
85.5 better than 69%
1.14 better than 74%
58% of 131 duels better than 79%
43% of 28 situations better than 62%
Nuke20
30% better than 1%
0.67 better than 9%
76.9 better than 21%
0.95 better than 11%
55% of 60 duels better than 59%
50% of 14 situations better than 73%
Inferno3
33% -
0.75 -
90.5 -
0.98-
38% of 13 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How proplayer473 plays

Across 330 matches proplayer473 averages K/R 0.83, ADR 90.6 and a rating of 1.20. Biggest strength: Opening duels won at 63%, better than 98% of level 10 · 3,000-3,499 ELO players. Averages 18.1 kills per match with 49% headshots. The strongest map is Anubis with a 76% win rate in 33 matches. In 181 of 330 matches the rating was 1.10 or higher (55%), in 81 it was below 0.90. In 267 matches with detailed stats: 68 4Ks and 10 aces. Best month by rating: October 2026 at 1.30. proplayer473 loses the most ELO on Ancient (−35 ELO, win rate 52%). Things go best on Mirage (+20 ELO, win rate 53%). Improved over the last three months: K/R +0.18, Rating +0.24, ADR +16.1. Unchanged in recent months: Headshots at 49%, Win rate at 56%, ELO at 3,161. Last 30 days: 143 matches, win rate 56%, net ELO −29.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.