pronix-
How does pronix- play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (238 matches).
Compared with 2,483 players in this group, each player over up to their last 100 matches.
Opening
WeaknessFirst kill in 8% of rounds and so well below the average (11%).
Clutch
Average18% of 1v2s won and so slightly below the average (21%).
Weapons and aim
Average57% headshots and so well above the average (51%).
Impact
AverageExactly 2 kills in 12.0% of rounds and so clearly below the average (13.4%).
Utility and deaths
Average39% of nades dealing damage or blinding and so clearly above the average (35%).
Progress
One value per month, dashed line is the level 10 · 2,500-2,749 ELO averageAug to Oct 2026 compared with May to Jul 2026.
Kills per round (K/R)
Best month: July 2026 with 0.75. Last 3 months unchanged at 0.68. Clearly below the average (0.74).
Rating, 1.00 is an average match
Best month: July 2026 with 1.08. Last 3 months: 0.97 (at the start 1.08). Clearly below the average (1.04).
Damage per round (ADR)
Best month: July 2026 with 76.8. Last 3 months: 72.8 (at the start 70.3). Clearly below the average (81.1).
Share of headshot kills
Best month: May 2026 with 63%. Last 3 months: 56% (at the start 61%). Clearly above the average (51%).
Matches won (win rate)
Best month: July 2026 with 67%. Last 3 months: 53% (at the start 54%). Clearly above the average (50%).
Best month: October 2026 with 2,810. Last 3 months: 2,721 (at the start 2,455).
Rounds with first kill
Best month: September 2026 with 9%.
1v1 clutches won
Best month: October 2026 with 42%.
Patterns
From the last 302 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
pronix- loses the most ELO in match 1 of the day: −46 ELO, 47% win rate
Records and milestones
from recorded matches- Highest rating in a match: 2.22 · Ancient
- Most kills in a match: 32 · Dust 2
- Recorded match no. 250 · Anubis
- Longest win streak: 7 wins in a row · Mirage
Maps in detail
from the last 302 matchesCompared with players on the same level who have at least 15 matches on the map.
How pronix- plays
Across 302 matches pronix- averages K/R 0.68 and ADR 72.3; the rating across the 267 rated matches is 0.98. Biggest strength: Headshot rate at 57%, better than 86% of level 10 · 2,500-2,749 ELO players. Most room to improve: Damage per round (ADR) at 72.3, better than only 5% of level 10 · 2,500-2,749 ELO players. Averages 14.9 kills per match with 57% headshots. The strongest map is Mirage with a 57% win rate in 141 matches. In 92 of 267 matches the rating was 1.10 or higher (34%), in 117 it was below 0.90. In 238 matches with detailed stats: 33 4Ks and 3 aces. Best month by rating: July 2026 at 1.08. pronix- loses the most ELO in match 1 of the day (−46 ELO, win rate 47%). Things go best in match 3 of the day (+184 ELO, win rate 63%). From match no. 5 of the day on, things go best: 66% win rate, +89 ELO. Improved over the last three months: ELO +266. Got weaker: Rating −0.11, Headshots −5 pp. Unchanged in recent months: K/R at 0.68, ADR at 72.8, Win rate at 53%. Last 30 days: 86 matches, win rate 53%, net ELO −170.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.