pronix-

Brazil
On FACEIT since 2018 302 matches tracked 86 matches in 30 days
ELO ▲ 11
2,721
30-day peak: 2,810
Rank SA ▼ 129 places
#489
Brazil #346 in Brazil
30 days · prev. #360 · best #360
Last updated:

How does pronix- play?

Rating 0.98 (from 267 matches) K/R 0.68 ADR 72.3 from 302 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 22%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 56%
Rating distribution from 267 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 15% good 1.10 to 1.29 17% normal 0.90 to 1.09 22% weak 0.75 to 0.89 15% very weak below 0.75 28%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,500-2,749 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (238 matches).

2,500-2,749 ELO

Compared with 2,483 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 8% of rounds and so well below the average (11%).

Rounds with first kill 8%−3 pp · Ø 11% better than 14%
Opening duels won 48%−4 pp · Ø 52% better than 19%

Clutch

Average
Last one alive

18% of 1v2s won and so slightly below the average (21%).

Clutch 1v1 won 35%−4 pp · Ø 39% better than 29%
Clutch 1v2 won 18%−3 pp · Ø 21% better than 27%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 28%

Weapons and aim

Average
Where do the kills come from?

57% headshots and so well above the average (51%).

Headshot rate 57%+6 pp · Ø 51% better than 86%
AWP share of kills 6%−6 pp · Ø 12% better than 34%
K/D 0.97−0.07 · Ø 1.04 better than 20%
Pistol kills per match 2.3
Zeus kills4 in 302 matches
Knife kills 4 in 302 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.0% of rounds and so clearly below the average (13.4%).

2K rounds 12.0%−1.4 pp · Ø 13.4% better than 13%
3K rounds 3.8%−0.4 pp · Ø 4.2% better than 32%
MVPs per match 2.2−0.2 · Ø 2.4 better than 30%
4Ks and aces 33x 4K, 3 aces in 238 matches

Utility and deaths

Average
Nades, flashes and deaths

39% of nades dealing damage or blinding and so clearly above the average (35%).

Utility hit rate 39%+4 pp · Ø 35% better than 80%
Utility damage per round 3.4−0.7 · Ø 4.1 better than 32%
Enemies flashed per round 0.36+0.06 · Ø 0.30 better than 68%
Deaths per round 70%−2 pp · Ø 72% better than 64%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
ELO +266
= Stayed the same
K/R at 0.68, ADR at 72.8, Win rate at 53%
▼ Got worse
Rating −0.11, Headshots −5 pp

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.68
MayJunJulAugSepOct

Best month: July 2026 with 0.75. Last 3 months unchanged at 0.68. Clearly below the average (0.74).

Patterns

From the last 302 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −46 ELO
96 matches · 47% win rate
Between 18:00 and 24:00 −16 ELO, win rate 47%
On Thursdays −24 ELO, win rate 46%

pronix- loses the most ELO in match 1 of the day: −46 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.22 · Ancient
  2. Most kills in a match: 32 · Dust 2
  3. Recorded match no. 250 · Anubis
  4. Longest win streak: 7 wins in a row · Mirage

Maps in detail

from the last 302 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage141
57% better than 68%
0.69 better than 23%
72.1 better than 9%
0.99 better than 31%
47% of 491 duels better than 23%
31% of 61 situations better than 26%
Dust 278
50% better than 40%
0.65 better than 10%
69.5 better than 4%
0.93 better than 14%
47% of 243 duels better than 24%
45% of 22 situations better than 71%
Ancient46
54% better than 53%
0.72 better than 33%
77.6 better than 24%
1.03 better than 43%
58% of 129 duels better than 79%
55% of 20 situations better than 86%
Anubis21
52% better than 46%
0.65 better than 10%
69.4 better than 4%
0.95 better than 18%
39% of 85 duels better than 3%
25% of 12 situations better than 17%
Nuke8
38% -
0.66 -
69.1 -
0.93-
48% of 31 duels -
0% of 2 situations -
Cache6
50% -
0.81 -
82.1 -
1.13-
42% of 31 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How pronix- plays

Across 302 matches pronix- averages K/R 0.68 and ADR 72.3; the rating across the 267 rated matches is 0.98. Biggest strength: Headshot rate at 57%, better than 86% of level 10 · 2,500-2,749 ELO players. Most room to improve: Damage per round (ADR) at 72.3, better than only 5% of level 10 · 2,500-2,749 ELO players. Averages 14.9 kills per match with 57% headshots. The strongest map is Mirage with a 57% win rate in 141 matches. In 92 of 267 matches the rating was 1.10 or higher (34%), in 117 it was below 0.90. In 238 matches with detailed stats: 33 4Ks and 3 aces. Best month by rating: July 2026 at 1.08. pronix- loses the most ELO in match 1 of the day (−46 ELO, win rate 47%). Things go best in match 3 of the day (+184 ELO, win rate 63%). From match no. 5 of the day on, things go best: 66% win rate, +89 ELO. Improved over the last three months: ELO +266. Got weaker: Rating −0.11, Headshots −5 pp. Unchanged in recent months: K/R at 0.68, ADR at 72.8, Win rate at 53%. Last 30 days: 86 matches, win rate 53%, net ELO −170.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.