proebalu2kd

Portugal
On FACEIT since 2022 134 matches tracked 84 matches in 30 days
ELO ▲ 282
2,154
30-day peak: 2,154
Rank EU
#154,744
Portugal #2,559 in Portugal
Last updated:

How does proebalu2kd play?

Rating 1.03 K/R 0.76 ADR 88.4 from 134 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 134 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 19% good 1.10 to 1.29 18% normal 0.90 to 1.09 24% weak 0.75 to 0.89 10% very weak below 0.75 25%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,001-2,249 ELO average.
Entry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (98 matches).

2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 75%
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Weakness
Last one alive

14% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 35%−4 pp · Ø 39% better than 34%
Clutch 1v2 won 14%−8 pp · Ø 22% better than 10%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 17%

Weapons and aim

Average
Where do the kills come from?

50% headshots and so just above the average (49%).

Headshot rate 50%+1 pp · Ø 49% better than 56%
AWP share of kills 9%−3 pp · Ø 12% better than 50%
K/D 1.02−0.01 · Ø 1.03 better than 46%
Pistol kills per match 2.9
Knife kills 4 in 134 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.4% of rounds and so clearly below the average (13.4%).

2K rounds 12.4%−1.0 pp · Ø 13.4% better than 25%
3K rounds 4.5%+0.4 pp · Ø 4.1% better than 68%
MVPs per match 2.5+0.2 · Ø 2.3 better than 73%
4Ks and aces 20x 4K, 2 aces in 98 matches

Utility and deaths

Average
Nades, flashes and deaths

6.4 utility damage per round and so well above the average (4.2).

Utility hit rate 38%+3 pp · Ø 35% better than 72%
Utility damage per round 6.4+2.2 · Ø 4.2 better than 92%
Enemies flashed per round 0.25−0.04 · Ø 0.29 better than 42%
Deaths per round 74%+2 pp · Ø 72% better than 23%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Win rate +4 pp, ELO +216
= Stayed the same
K/R at 0.75, Rating at 1.03, ADR at 88.2
▼ Got worse
Headshots −2 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.75
MayJunJulAugSepOct

Best month: June 2026 with 0.82. Last 3 months: 0.75 (at the start 0.78). Just above the average (0.74).

Patterns

From the last 134 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −103 ELO
50 matches · 40% win rate
From match 5 of the day −82 ELO
41 matches · 34% win rate
Between 18:00 and 24:00 −95 ELO, win rate 35%

proebalu2kd loses the most ELO on Mirage: −103 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.02 · Mirage
  2. Most kills in a match: 38 · Anubis
  3. Longest win streak: 4 wins in a row · Mirage

Maps in detail

from the last 134 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage50
40% better than 13%
0.74 right on the average
87.4 better than 80%
1.02 better than 48%
48% of 288 duels better than 32%
22% of 18 situations better than 12%
Ancient26
42% better than 20%
0.77 better than 63%
89.7 better than 88%
1.05 better than 58%
53% of 128 duels better than 60%
29% of 21 situations better than 29%
Dust 222
50% better than 44%
0.79 better than 74%
89.7 better than 87%
1.08 better than 67%
53% of 97 duels better than 60%
50% of 10 situations better than 81%
Anubis17
47% better than 34%
0.75 better than 57%
83.5 better than 68%
1.01 better than 44%
56% of 85 duels better than 75%
28% of 18 situations better than 25%
Inferno13
46% -
0.79 -
96.5 -
1.05-
67% of 69 duels -
43% of 7 situations -
Nuke4
0% -
0.81 -
91.0 -
1.06-
42% of 12 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How proebalu2kd plays

Across 134 matches proebalu2kd averages K/R 0.76, ADR 88.4 and a rating of 1.03. Biggest strength: Utility damage per round at 6.4, better than 92% of level 10 · 2,001-2,249 ELO players. Most room to improve: Deaths per round at 74%, better than only 23% of level 10 · 2,001-2,249 ELO players. Averages 17.0 kills per match with 50% headshots. The strongest map is Dust 2 with a 50% win rate in 22 matches. In 54 of 134 matches the rating was 1.10 or higher (40%), in 48 it was below 0.90. In 98 matches with detailed stats: 20 4Ks and 2 aces. Best month by rating: September 2026 at 1.12. proebalu2kd loses the most ELO on Mirage (−103 ELO, win rate 40%). Things go best on Ancient (+27 ELO, win rate 42%). Match no. 1 of the day goes best: 47% win rate, −3 ELO. Improved over the last three months: Win rate +4 pp, ELO +216. Got weaker: Headshots −2 pp. Unchanged in recent months: K/R at 0.75, Rating at 1.03, ADR at 88.2. Last 30 days: 84 matches, win rate 44%, net ELO −76.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.