proebal

Russia
178 matches tracked 38 matches in 30 days
ELO ▲ 209
2,968
30-day peak: 2,968
Rank EU ▲ 608 places
#8,923
RU #5,792 in RU
30 days · prev. #9,531 · best #8,787
Last updated:

How does proebal play?

Rating 1.15 K/R 0.83 ADR 86.3 from 178 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 81%
1.15
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 71%
Rating distribution from 178 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 29% good 1.10 to 1.29 19% normal 0.90 to 1.09 18% weak 0.75 to 0.89 11% very weak below 0.75 19%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,750-2,999 ELO average. Higher headshot rate than the level 10 · 2,750-2,999 ELO average.
EntryHeadshots
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (98 matches).

2,750-2,999 ELO

Compared with 10,561 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (11%).

Rounds with first kill 13%+2 pp · Ø 11% better than 81%
Opening duels won 54%+2 pp · Ø 52% better than 65%

Clutch

Average
Last one alive

34% of 1v2s won and so well above the average (22%).

Clutch 1v1 won 30%−9 pp · Ø 39% better than 10%
Clutch 1v2 won 34%+12 pp · Ø 22% better than 97%
Clutch kills per match 1.9+0.3 · Ø 1.6 better than 76%

Weapons and aim

Strength
Where do the kills come from?

59% headshots and so well above the average (52%).

Headshot rate 59%+7 pp · Ø 52% better than 87%
AWP share of kills 18%+7 pp · Ø 11% better than 80%
K/D 1.18+0.13 · Ø 1.05 better than 82%
Pistol kills per match 3.0
Knife kills 3 in 178 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 15.9% of rounds and so well above the average (13.5%).

2K rounds 15.9%+2.4 pp · Ø 13.5% better than 90%
3K rounds 4.9%+0.6 pp · Ø 4.3% better than 74%
MVPs per match 2.3−0.1 · Ø 2.4 better than 39%
4Ks and aces 20x 4K, 2 aces in 98 matches

Utility and deaths

Average
Nades, flashes and deaths

0.06 enemies flashed per round and so well below the average (0.32).

Utility hit rate 40%+6 pp · Ø 34% better than 87%
Utility damage per round 2.2−1.8 · Ø 4.0 better than 5%
Enemies flashed per round 0.06−0.26 · Ø 0.32 better than 1%
Deaths per round 71%0 pp · Ø 71% right on the average

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
Headshots +2 pp
= Stayed the same
ADR at 85.4
▼ Got worse
K/R −0.06, Rating −0.11, Win rate −3 pp, ELO −534

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.84
MayJunJulAugSepOct

Best month: July 2026 with 0.87. Last 3 months: 0.81 (at the start 0.87). Clearly above the average (0.75).

Patterns

From the last 178 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −118 ELO
64 matches · 44% win rate
In match 3 of the day +30 ELO
30 matches · 37% win rate
Between 18:00 and 24:00 +18 ELO, win rate 44%
On Fridays −48 ELO, win rate 43%

proebal loses the most ELO on Mirage: −118 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Anubis
  2. Highest rating in a match: 2.39 · Dust 2
  3. Most kills in a match: 44 · Mirage

Maps in detail

from the last 178 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage64
44% better than 15%
0.78 better than 61%
81.2 better than 45%
1.08 better than 58%
52% of 331 duels right on the average
28% of 29 situations better than 19%
Dust 253
51% better than 41%
0.91 better than 95%
93.1 better than 91%
1.24 better than 91%
60% of 286 duels better than 87%
46% of 28 situations better than 72%
Ancient19
63% better than 80%
0.82 better than 78%
83.0 better than 54%
1.19 better than 87%
49% of 75 duels better than 32%
14% of 14 situations better than 5%
Anubis17
59% better than 67%
0.78 better than 65%
85.9 better than 72%
1.06 right on the average
53% of 57 duels better than 55%
11% of 9 situations better than 3%
Nuke10
60% -
0.89 -
90.2 -
1.23-
60% of 43 duels -
33% of 6 situations -
Cache9
67% -
0.84 -
86.2 -
1.13-
53% of 49 duels -
50% of 2 situations -
Inferno4
25% -
0.78 -
78.1 -
1.02-
65% of 17 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How proebal plays

Across 178 matches proebal averages K/R 0.83, ADR 86.3 and a rating of 1.15. Biggest strength: Headshot rate at 59%, better than 87% of level 10 · 2,750-2,999 ELO players. Most room to improve: Utility damage per round at 2.2, better than only 5% of level 10 · 2,750-2,999 ELO players. Averages 18.1 kills per match with 59% headshots. The strongest map is Ancient with a 63% win rate in 19 matches. In 94 of 178 matches the rating was 1.10 or higher (53%), in 52 it was below 0.90. In 98 matches with detailed stats: 20 4Ks and 2 aces. Best month by rating: July 2026 at 1.21. proebal loses the most ELO on Mirage (−118 ELO, win rate 44%). Things go best on Dust 2 (+130 ELO, win rate 51%). Match no. 4 of the day goes best: 62% win rate, +5 ELO. Improved over the last three months: Headshots +2 pp. Got weaker: K/R −0.06, Rating −0.11, Win rate −3 pp, ELO −534. Unchanged in recent months: ADR at 85.4. Last 30 days: 38 matches, win rate 53%, net ELO −49.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.