problemlyk1d

Japan
On FACEIT since 2022 189 matches tracked 82 matches in 30 days
Last updated:

How does problemlyk1d play?

Rating 0.92 (from 144 matches) K/R 0.69 ADR 77.7 from 189 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 10%
0.92
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 51%
Rating distribution from 144 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 8% good 1.10 to 1.29 18% normal 0.90 to 1.09 23% weak 0.75 to 0.89 19% very weak below 0.75 29%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (124 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

46% of opening duels won and so clearly below the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 61%
Opening duels won 46%−5 pp · Ø 51% better than 13%

Clutch

Average
Last one alive

1.3 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 38%0 pp · Ø 38% right on the average
Clutch 1v2 won 25%+3 pp · Ø 22% better than 73%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 18%

Weapons and aim

Average
Where do the kills come from?

0.90 K/D and so clearly below the average (1.02).

Headshot rate 50%+1 pp · Ø 49% better than 56%
AWP share of kills 7%−4 pp · Ø 11% better than 39%
K/D 0.90−0.12 · Ø 1.02 better than 10%
Pistol kills per match 3.5
Knife kills 1 in 189 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 11.5% of rounds and so clearly below the average (13.3%).

2K rounds 11.5%−1.8 pp · Ø 13.3% better than 9%
3K rounds 3.9%−0.2 pp · Ø 4.1% better than 44%
MVPs per match 2.1−0.2 · Ø 2.3 better than 27%
4Ks and aces 16x 4K, 2 aces in 124 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 77% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 3.0−1.2 · Ø 4.2 better than 21%
Enemies flashed per round 0.19−0.09 · Ø 0.28 better than 26%
Deaths per round 77%+5 pp · Ø 72% better than 5%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Win rate +6 pp, ELO +50
= Stayed the same
ADR at 77.0, Headshots at 49%
▼ Got worse
K/R −0.05, Rating −0.10

Aug to Oct 2026 compared with Feb to May 2026.

Kills per round (K/R)

0.67
FebMarAprMayJunJulAugSepOct

Best month: February 2026 with 0.73. Last 3 months: 0.68 (at the start 0.73). Clearly below the average (0.74).

Patterns

From the last 189 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −60 ELO
70 matches · 51% win rate
On Ancient −30 ELO
37 matches · 41% win rate
Between 12:00 and 18:00 −90 ELO, win rate 37%
On Fridays +26 ELO, win rate 44%

problemlyk1d loses the most ELO on Mirage: −60 ELO, 51% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Nuke
  2. Highest rating in a match: 1.95 · Mirage
  3. Most kills in a match: 44 · Mirage

Maps in detail

from the last 189 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage70
51% better than 48%
0.72 better than 42%
79.5 better than 45%
0.98 better than 35%
47% of 270 duels better than 28%
52% of 25 situations better than 84%
Ancient37
41% better than 17%
0.69 better than 24%
76.1 better than 22%
0.95 better than 23%
51% of 148 duels right on the average
17% of 12 situations better than 7%
Dust 230
50% better than 44%
0.66 better than 14%
77.3 better than 31%
0.85 better than 4%
44% of 122 duels better than 15%
60% of 5 situations better than 94%
Anubis25
52% better than 49%
0.66 better than 14%
76.9 better than 28%
0.86 better than 4%
45% of 85 duels better than 16%
27% of 11 situations better than 26%
Nuke16
38% better than 7%
0.68 better than 14%
79.3 better than 34%
0.90 better than 6%
44% of 100 duels better than 12%
29% of 7 situations better than 21%
Cache7
57% -
0.56 -
63.3 -
0.75-
36% of 45 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How problemlyk1d plays

Across 189 matches problemlyk1d averages K/R 0.69 and ADR 77.7; the rating across the 144 rated matches is 0.92. Most room to improve: Deaths per round at 77%, better than only 5% of level 10 · 2,001-2,249 ELO players. Averages 15.2 kills per match with 50% headshots. The strongest map is Anubis with a 52% win rate in 25 matches. In 41 of 144 matches the rating was 1.10 or higher (28%), in 70 it was below 0.90. In 124 matches with detailed stats: 16 4Ks and 2 aces. Best month by rating: July 2026 at 0.97. problemlyk1d loses the most ELO on Mirage (−60 ELO, win rate 51%). Things go best on Anubis (+26 ELO, win rate 52%). Match no. 3 of the day goes best: 57% win rate, −60 ELO. Improved over the last three months: Win rate +6 pp, ELO +50. Got weaker: K/R −0.05, Rating −0.10. Unchanged in recent months: ADR at 77.0, Headshots at 49%. Last 30 days: 82 matches, win rate 46%, net ELO −30.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.