proSt0y666

South Korea
On FACEIT since 2024 111 matches tracked 45 matches in 30 days
Last updated:

How does proSt0y666 play?

Rating 0.97 (from 90 matches) K/R 0.70 ADR 79.0 from 111 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 48%
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 56%
Rating distribution from 90 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 18% good 1.10 to 1.29 12% normal 0.90 to 1.09 24% weak 0.75 to 0.89 17% very weak below 0.75 28%
better than most on level 6 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (89 matches).

Level 6

Compared with 911 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

51% of opening duels won and so just above the average (50%).

Rounds with first kill 9%−1 pp · Ø 10% better than 40%
Opening duels won 51%+1 pp · Ø 50% better than 67%

Clutch

Weakness
Last one alive

28% of 1v1s won and so well below the average (38%).

Clutch 1v1 won 28%−10 pp · Ø 38% better than 10%
Clutch 1v2 won 15%−8 pp · Ø 23% better than 14%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

39% headshots and so well below the average (45%).

Headshot rate 39%−6 pp · Ø 45% better than 20%
AWP share of kills 17%+6 pp · Ø 11% better than 79%
K/D 0.99−0.01 · Ø 1.00 better than 62%
Pistol kills per match 2.3
Knife kills 2 in 111 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.0% of rounds and so clearly below the average (3.9%).

2K rounds 13.8%+0.7 pp · Ø 13.1% better than 78%
3K rounds 3.0%−0.9 pp · Ø 3.9% better than 20%
MVPs per match 2.0−0.2 · Ø 2.2 better than 33%
4Ks and aces 8x 4K, 1 ace in 89 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 71% of rounds and so slightly below the average (72%). Lower is better.

Utility hit rate 33%−2 pp · Ø 35% better than 37%
Utility damage per round 3.3−0.7 · Ø 4.0 better than 32%
Enemies flashed per round 0.28+0.01 · Ø 0.27 better than 60%
Deaths per round 71%−1 pp · Ø 72% better than 75%

Progress

One value per month, dashed line is the level 6 average
▲ Improved
Rating +0.20
= Stayed the same
K/R at 0.70, ELO at 1,215
▼ Got worse
ADR −7.4, Headshots −5 pp, Win rate −4 pp

Sep to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.71
MayJunJulAugSepOct

Best month: June 2026 with 0.72. Last 3 months: 0.70 (at the start 0.71). Just below the average (0.72).

Patterns

From the last 111 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day +24 ELO
29 matches · 38% win rate

proSt0y666 loses the most ELO in match 1 of the day: +24 ELO, 38% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 33 · Dust 2
  2. Highest rating in a match: 2.39 · Mirage
  3. Longest win streak: 8 wins in a row · Ancient

Maps in detail

from the last 111 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 227
37% better than 12%
0.65 better than 21%
73.1 better than 21%
0.93 better than 30%
44% of 88 duels better than 20%
24% of 17 situations better than 20%
Mirage22
55% better than 67%
0.70 better than 45%
76.6 better than 40%
0.96 better than 41%
53% of 55 duels better than 69%
27% of 15 situations better than 21%
Ancient21
71% better than 94%
0.80 better than 91%
87.6 better than 91%
1.12 better than 92%
49% of 85 duels right on the average
38% of 13 situations right on the average
Anubis17
41% better than 19%
0.69 better than 39%
80.6 better than 58%
1.00-
59% of 34 duels better than 91%
14% of 7 situations better than 5%
Nuke13
69% -
0.76 -
82.8 -
0.94-
67% of 33 duels -
43% of 7 situations -
Cache6
33% -
0.58 -
72.0 -
0.81-
48% of 23 duels -
-
Inferno5
40% -
0.62 -
76.4 -
0.77-
52% of 21 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How proSt0y666 plays

Across 111 matches proSt0y666 averages K/R 0.70 and ADR 79.0; the rating across the 90 rated matches is 0.97. Most room to improve: Clutch 1v1 won at 28%, better than only 10% of level 6 players. Averages 15.2 kills per match with 39% headshots. The strongest map is Ancient with a 71% win rate in 21 matches. In 28 of 90 matches the rating was 1.10 or higher (31%), in 40 it was below 0.90. In 89 matches with detailed stats: 8 4Ks and 1 ace. Best month by rating: October 2026 at 0.98. proSt0y666 loses the most ELO in match 1 of the day (+24 ELO, win rate 38%). Things go best on Ancient (+52 ELO, win rate 71%). From match no. 5 of the day on, things go best: 61% win rate, −25 ELO. Improved over the last three months: Rating +0.20. Got weaker: ADR −7.4, Headshots −5 pp, Win rate −4 pp. Unchanged in recent months: K/R at 0.70, ELO at 1,215. Last 30 days: 45 matches, win rate 53%, net ELO −9.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.