proSHOW

Brazil
84 matches tracked 13 matches in 30 days
ELO
2,882
30-day peak: 2,882
Rank SA ▼ 15 places
#279
Brazil #201 in Brazil
30 days · prev. #264 · best #264
Last updated:

How does proSHOW play?

Rating 1.21 (from 38 matches) K/R 0.86 ADR 87.4 from 84 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 91%
1.21
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 79%
Rating distribution from 38 matches
outstanding 1.80 and up 11% strong 1.30 to 1.79 29% good 1.10 to 1.29 24% normal 0.90 to 1.09 16% weak 0.75 to 0.89 8% very weak below 0.75 13%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,750-2,999 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,750-2,999 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,750-2,999 ELO average.
AWPerMulti-killsClutcher
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (29 matches).

2,750-2,999 ELO

Compared with 10,561 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

64% of opening duels won and so well above the average (52%).

Rounds with first kill 13%+2 pp · Ø 11% better than 81%
Opening duels won 64%+12 pp · Ø 52% better than 99%

Clutch

Average
Last one alive

2.4 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 37%−2 pp · Ø 39% better than 39%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 44%
Clutch kills per match 2.4+0.8 · Ø 1.6 better than 96%

Weapons and aim

Average
Where do the kills come from?

36% headshots and so well below the average (52%).

Headshot rate 36%−16 pp · Ø 52% better than 1%
AWP share of kills 41%+30 pp · Ø 11% better than 99%
K/D 1.34+0.29 · Ø 1.05 better than 97%
Pistol kills per match 3.4
Knife kills 16 in 84 matches

Impact

Strength
Damage and big rounds

3.0 MVPs per match and so well above the average (2.4).

2K rounds 14.0%+0.5 pp · Ø 13.5% better than 55%
3K rounds 5.0%+0.7 pp · Ø 4.3% better than 77%
MVPs per match 3.0+0.6 · Ø 2.4 better than 93%
4Ks and aces 10x 4K, 0 aces in 29 matches

Utility and deaths

Strength
Nades, flashes and deaths

0.79 enemies flashed per round and so well above the average (0.32).

Utility hit rate 45%+11 pp · Ø 34% better than 98%
Utility damage per round 5.2+1.2 · Ø 4.0 better than 82%
Enemies flashed per round 0.79+0.47 · Ø 0.32 better than 99%
Deaths per round 64%−7 pp · Ø 71% better than 98%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
Headshots +2 pp
= Stayed the same
Rating at 1.22, ADR at 86.2
▼ Got worse
K/R −0.04, Win rate −8 pp, ELO −116

Aug to Oct 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.91
AprMayJunJulAugSepOct

Best month: June 2026 with 0.93. Last 3 months: 0.84 (at the start 0.88). Clearly above the average (0.75).

Patterns

From the last 84 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −76 ELO
23 matches · 52% win rate
On Dust 2 −1 ELO
24 matches · 71% win rate
Between 6:00 and 12:00 −77 ELO, win rate 45%

proSHOW loses the most ELO on Mirage: −76 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 46 · Cache
  2. Highest rating in a match: 2.43 · Dust 2
  3. Longest win streak: 9 wins in a row · Mirage

Maps in detail

from the last 84 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 224
71% better than 96%
0.89 better than 93%
92.8 better than 90%
1.35-
63% of 68 duels better than 94%
57% of 7 situations better than 90%
Mirage23
52% better than 44%
0.91 better than 95%
93.9 better than 93%
1.13-
66% of 50 duels better than 98%
30% of 10 situations better than 25%
Ancient17
71% better than 94%
0.77 better than 57%
72.8 better than 9%
1.07-
53% of 19 duels better than 54%
67% of 3 situations better than 96%
Nuke6
83% -
0.88 -
85.8 -
1.27-
53% of 15 duels -
0% of 2 situations -
Anubis5
20% -
0.82 -
83.8 -
-
-
-
Cache4
50% -
0.94 -
89.1 -
1.29-
64% of 11 duels -
25% of 4 situations -
Inferno3
67% -
0.65 -
77.6 -
0.96-
38% of 8 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How proSHOW plays

Across 84 matches proSHOW averages K/R 0.86 and ADR 87.4; the rating across the 38 rated matches is 1.21. Biggest strength: Opening duels won at 64%, better than 99% of level 10 · 2,750-2,999 ELO players. Most room to improve: Headshot rate at 36%, better than only 1% of level 10 · 2,750-2,999 ELO players. Averages 19.4 kills per match with 36% headshots. The strongest map is Ancient with a 71% win rate in 17 matches. In 24 of 38 matches the rating was 1.10 or higher (63%), in 8 it was below 0.90. In 29 matches with detailed stats: 10 4Ks and 0 aces. Best month by rating: September 2026 at 1.34. proSHOW loses the most ELO on Mirage (−76 ELO, win rate 52%). Improved over the last three months: Headshots +2 pp. Got weaker: K/R −0.04, Win rate −8 pp, ELO −116. Unchanged in recent months: Rating at 1.22, ADR at 86.2. Last 30 days: 13 matches, win rate 62%, net ELO −63.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.