pro123-
How does pro123- play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (53 matches).
Compared with 2,463 players in this group, each player over up to their last 100 matches.
Opening
Average58% of opening duels won and so well above the average (52%).
Clutch
Average28% of 1v1s won and so well below the average (39%).
Weapons and aim
Average1.22 K/D and so clearly above the average (1.04).
Impact
Strength2.9 MVPs per match and so well above the average (2.4).
Utility and deaths
AverageDied in 68% of rounds and so well below the average (72%). Lower is better.
Progress
One value per month, dashed line is the level 10 · 2,500-2,749 ELO averageAug to Oct 2026 compared with May to Jul 2026.
Kills per round (K/R)
Best month: July 2026 with 0.95. Last 3 months: 0.80 (at the start 0.87). Clearly above the average (0.75).
Rating, 1.00 is an average match
Best month: July 2026 with 1.40. Last 3 months: 1.12 (at the start 1.40). Clearly above the average (1.04).
Damage per round (ADR)
Best month: July 2026 with 94.5. Last 3 months: 85.3 (at the start 87.9). Slightly above the average (81.3).
Share of headshot kills
Best month: July 2026 with 55%. Last 3 months: 52% (at the start 53%). Just above the average (51%).
Matches won (win rate)
Best month: July 2026 with 86%. Last 3 months: 55% (at the start 60%). Clearly above the average (50%).
Best month: August 2026 with 2,682. Last 3 months: 2,597 (at the start 2,382).
Rounds with first kill
Best month: August 2026 with 13%.
1v1 clutches won
Best month: August 2026 with 31%.
Patterns
From the last 101 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
pro123- loses the most ELO on Dust 2: −72 ELO, 56% win rate
Records and milestones
from recorded matches- Recorded match no. 100 · Ancient
- Longest win streak: 9 wins in a row · Nuke
- Highest rating in a match: 2.18 · Mirage
- Most kills in a match: 33 · Dust 2
Maps in detail
from the last 101 matchesCompared with players on the same level who have at least 15 matches on the map.
How pro123- plays
Across 101 matches pro123- averages K/R 0.83 and ADR 86.6; the rating across the 67 rated matches is 1.18. Biggest strength: K/D at 1.22, better than 90% of level 10 · 2,500-2,749 ELO players. Most room to improve: Clutch 1v1 won at 28%, better than only 7% of level 10 · 2,500-2,749 ELO players. Averages 18.2 kills per match with 53% headshots. The strongest map is Nuke with a 70% win rate in 10 matches. In 38 of 67 matches the rating was 1.10 or higher (57%), in 18 it was below 0.90. In 53 matches with detailed stats: 14 4Ks and 0 aces. Best month by rating: July 2026 at 1.40. pro123- loses the most ELO on Dust 2 (−72 ELO, win rate 56%). Things go best on Mirage (+69 ELO, win rate 58%). Match no. 2 of the day goes best: 67% win rate, +65 ELO. Improved over the last three months: ELO +215. Got weaker: K/R −0.07, Rating −0.28, Win rate −5 pp. Unchanged in recent months: ADR at 85.3, Headshots at 52%. Last 30 days: 4 matches, win rate 50%, net ELO −25.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.