priyatnost

Russia
On FACEIT since 2021 204 matches tracked 58 matches in 30 days
Last updated:

How does priyatnost play?

Rating 1.06 K/R 0.76 ADR 80.2 from 204 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 50%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 204 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 22% good 1.10 to 1.29 19% normal 0.90 to 1.09 21% weak 0.75 to 0.89 14% very weak below 0.75 22%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,750-2,999 ELO average.
Multi-kills
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (138 matches).

2,750-2,999 ELO

Compared with 11,153 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

50% of opening duels won and so slightly below the average (52%).

Rounds with first kill 10%−1 pp · Ø 11% better than 42%
Opening duels won 50%−2 pp · Ø 52% better than 31%

Clutch

Average
Last one alive

47% of 1v1s won and so clearly above the average (40%).

Clutch 1v1 won 47%+7 pp · Ø 40% better than 87%
Clutch 1v2 won 22%+1 pp · Ø 21% better than 51%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

55% headshots and so clearly above the average (51%).

Headshot rate 55%+4 pp · Ø 51% better than 70%
AWP share of kills 14%+2 pp · Ø 12% better than 68%
K/D 1.050.00 · Ø 1.05 right on the average
Pistol kills per match 2.8
Zeus kills1 in 204 matches
Knife kills 1 in 204 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.6% of rounds and so clearly below the average (4.2%).

2K rounds 13.5%+0.1 pp · Ø 13.4% better than 43%
3K rounds 3.6%−0.6 pp · Ø 4.2% better than 22%
MVPs per match 2.2−0.2 · Ø 2.4 better than 27%
4Ks and aces 35x 4K, 3 aces in 138 matches

Utility and deaths

Weakness
Nades, flashes and deaths

2.5 utility damage per round and so well below the average (4.0).

Utility hit rate 29%−5 pp · Ø 34% better than 14%
Utility damage per round 2.5−1.5 · Ø 4.0 better than 10%
Enemies flashed per round 0.30−0.01 · Ø 0.31 better than 49%
Deaths per round 73%+2 pp · Ø 71% better than 21%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
Headshots +7 pp, Win rate +10 pp, ELO +481
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.04, Rating −0.07, ADR −6.2

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.81
MayJunJulAugSepOct

Best month: September 2026 with 0.84. Last 3 months: 0.75 (at the start 0.79). Just above the average (0.74).

Patterns

From the last 204 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −60 ELO
58 matches · 43% win rate
On Mirage −15 ELO
54 matches · 57% win rate
Between 12:00 and 18:00 −55 ELO, win rate 50%
On Sundays −44 ELO, win rate 47%

priyatnost loses the most ELO from match 5 of the day: −60 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 11 wins in a row · Inferno
  2. Highest rating in a match: 2.13 · Anubis
  3. Most kills in a match: 48 · Ancient

Maps in detail

from the last 204 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage54
57% better than 66%
0.73 better than 38%
78.2 better than 30%
1.04 better than 44%
48% of 194 duels better than 25%
29% of 31 situations better than 21%
Dust 247
51% better than 40%
0.78 better than 63%
82.7 better than 55%
1.09 better than 59%
52% of 213 duels right on the average
32% of 25 situations better than 30%
Ancient42
57% better than 61%
0.80 better than 71%
82.2 right on the average
1.07 better than 57%
55% of 238 duels better than 67%
47% of 17 situations better than 73%
Anubis27
48% better than 30%
0.77 better than 59%
82.5 better than 54%
1.07 better than 55%
49% of 117 duels better than 31%
54% of 13 situations better than 83%
Cache13
38% -
0.73 -
77.3 -
0.95-
48% of 64 duels -
25% of 4 situations -
Nuke13
85% -
0.70 -
69.1 -
1.00-
53% of 68 duels -
38% of 8 situations -
Inferno8
50% -
0.83 -
87.6 -
1.13-
48% of 31 duels -
83% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How priyatnost plays

Across 204 matches priyatnost averages K/R 0.76, ADR 80.2 and a rating of 1.06. Biggest strength: Clutch 1v1 won at 47%, better than 87% of level 10 · 2,750-2,999 ELO players. Most room to improve: Utility damage per round at 2.5, better than only 10% of level 10 · 2,750-2,999 ELO players. Averages 16.8 kills per match with 55% headshots. The strongest map is Nuke with a 85% win rate in 13 matches. In 87 of 204 matches the rating was 1.10 or higher (43%), in 74 it was below 0.90. In 138 matches with detailed stats: 35 4Ks and 3 aces. Best month by rating: October 2026 at 1.13. priyatnost loses the most ELO from match 5 of the day (−60 ELO, win rate 43%). Things go best in match 3 of the day (+108 ELO, win rate 67%). Match no. 3 of the day goes best: 67% win rate, +108 ELO. Improved over the last three months: Headshots +7 pp, Win rate +10 pp, ELO +481. Got weaker: K/R −0.04, Rating −0.07, ADR −6.2. Last 30 days: 58 matches, win rate 60%, net ELO +26.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.