princee666

Russia
On FACEIT since 2020 224 matches tracked 157 matches in 30 days
ELO ▲ 362
2,520
30-day peak: 2,641
Rank EU
#49,471
Russia #14,182 in Russia
Last updated:
Next update possible in 1h 29m

How does princee666 play?

Rating 0.95 (from 174 matches) K/R 0.65 ADR 74.3 from 224 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 13%
0.95
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 51%
Rating distribution from 174 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 13% good 1.10 to 1.29 15% normal 0.90 to 1.09 20% weak 0.75 to 0.89 14% very weak below 0.75 35%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,500-2,749 ELO average.
Entry
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (174 matches).

2,500-2,749 ELO

Compared with 2,483 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (11%).

Rounds with first kill 13%+2 pp · Ø 11% better than 83%
Opening duels won 50%−2 pp · Ø 52% better than 34%

Clutch

Weakness
Last one alive

1.2 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 33%−6 pp · Ø 39% better than 20%
Clutch 1v2 won 17%−4 pp · Ø 21% better than 21%
Clutch kills per match 1.2−0.5 · Ø 1.7 better than 11%

Weapons and aim

Average
Where do the kills come from?

0.93 K/D and so clearly below the average (1.04).

Headshot rate 47%−4 pp · Ø 51% better than 29%
AWP share of kills 8%−4 pp · Ø 12% better than 44%
K/D 0.93−0.11 · Ø 1.04 better than 11%
Pistol kills per match 2.8
Knife kills 2 in 224 matches

Impact

Weakness
Damage and big rounds

2.0 MVPs per match and so well below the average (2.4).

2K rounds 12.2%−1.2 pp · Ø 13.4% better than 16%
3K rounds 3.3%−0.9 pp · Ø 4.2% better than 14%
MVPs per match 2.0−0.4 · Ø 2.4 better than 13%
4Ks and aces 36x 4K, 2 aces in 174 matches

Utility and deaths

Average
Nades, flashes and deaths

0.49 enemies flashed per round and so well above the average (0.30).

Utility hit rate 31%−4 pp · Ø 35% better than 25%
Utility damage per round 3.4−0.7 · Ø 4.1 better than 32%
Enemies flashed per round 0.49+0.19 · Ø 0.30 better than 91%
Deaths per round 71%−1 pp · Ø 72% better than 51%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
K/R +0.20, ADR +21.4, Headshots +4 pp
= Stayed the same
Nothing clear
▼ Got worse
Win rate −3 pp

Sep to Oct 2026 compared with May to Jun 2026.

Kills per round (K/R)

0.72
MayJunJulAugSepOct

Best month: June 2026 with 0.79. Last 3 months: 0.71 (at the start 0.51). Slightly below the average (0.74).

Patterns

From the last 224 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −120 ELO
59 matches · 42% win rate
On Dust 2 −37 ELO
75 matches · 53% win rate
On Tuesdays +11 ELO, win rate 43%

princee666 loses the most ELO on Mirage: −120 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Mirage
  2. Highest rating in a match: 2.08 · Anubis
  3. Most kills in a match: 36 · Overpass

Maps in detail

from the last 224 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 275
53% right on the average
0.70 better than 27%
77.8 better than 31%
0.97 better than 23%
50% of 357 duels better than 39%
37% of 30 situations better than 46%
Mirage59
42% better than 12%
0.68 better than 19%
78.1 better than 34%
0.87 better than 4%
48% of 256 duels better than 27%
33% of 18 situations better than 32%
Ancient40
50% better than 39%
0.51 better than 1%
58.9 better than 1%
0.98 better than 28%
52% of 188 duels better than 47%
25% of 12 situations better than 18%
Anubis40
55% better than 59%
0.72 better than 36%
82.6 better than 57%
1.00 better than 34%
53% of 150 duels better than 55%
36% of 11 situations better than 42%
Cache5
40% -
0.78 -
84.3 -
1.08-
50% of 34 duels -
25% of 4 situations -
Overpass5
60% -
0.70 -
81.4 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How princee666 plays

Across 224 matches princee666 averages K/R 0.65 and ADR 74.3; the rating across the 174 rated matches is 0.95. Biggest strength: Rounds with first kill at 13%, better than 83% of level 10 · 2,500-2,749 ELO players. Most room to improve: Damage per round (ADR) at 74.3, better than only 11% of level 10 · 2,500-2,749 ELO players. Averages 15.1 kills per match with 47% headshots. The strongest map is Anubis with a 55% win rate in 40 matches. In 55 of 174 matches the rating was 1.10 or higher (32%), in 85 it was below 0.90. In 174 matches with detailed stats: 36 4Ks and 2 aces. Best month by rating: October 2026 at 0.98. princee666 loses the most ELO on Mirage (−120 ELO, win rate 42%). Things go best on Ancient (+60 ELO, win rate 50%). Match no. 4 of the day goes best: 67% win rate, −60 ELO. Improved over the last three months: K/R +0.20, ADR +21.4, Headshots +4 pp. Got weaker: Win rate −3 pp. Last 30 days: 157 matches, win rate 51%, net ELO −97.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.