prince999

Russia
On FACEIT since 2019 207 matches tracked 30 matches in 30 days
ELO ▼ 1
2,776
30-day peak: 2,777
Rank EU
#19,387
Russia #5,403 in Russia
Last updated:

How does prince999 play?

Rating 1.02 K/R 0.72 ADR 78.1 from 203 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 33%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 203 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 15% good 1.10 to 1.29 16% normal 0.90 to 1.09 24% weak 0.75 to 0.89 17% very weak below 0.75 22%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,750-2,999 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (142 matches).

2,750-2,999 ELO

Compared with 11,309 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so well below the average (11%).

Rounds with first kill 9%−2 pp · Ø 11% better than 26%
Opening duels won 50%−2 pp · Ø 52% better than 31%

Clutch

Average
Last one alive

45% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 45%+6 pp · Ø 39% better than 81%
Clutch 1v2 won 20%−2 pp · Ø 22% better than 37%
Clutch kills per match 1.4−0.2 · Ø 1.6 better than 27%

Weapons and aim

Average
Where do the kills come from?

63% headshots and so well above the average (51%).

Headshot rate 63%+12 pp · Ø 51% better than 97%
AWP share of kills 1%−11 pp · Ø 12% better than 6%
K/D 1.01−0.04 · Ø 1.05 better than 29%
Pistol kills per match 2.7

Impact

Average
Damage and big rounds

Exactly 2 kills in 11.1% of rounds and so well below the average (13.7%).

2K rounds 11.1%−2.6 pp · Ø 13.7% better than 3%
3K rounds 4.6%+0.4 pp · Ø 4.2% better than 64%
MVPs per match 2.3−0.1 · Ø 2.4 better than 39%
4Ks and aces 29x 4K, 5 aces in 142 matches

Utility and deaths

Average
Nades, flashes and deaths

28% of nades dealing damage or blinding and so well below the average (34%).

Utility hit rate 28%−6 pp · Ø 34% better than 10%
Utility damage per round 3.1−0.9 · Ø 4.0 better than 24%
Enemies flashed per round 0.25−0.06 · Ø 0.31 better than 33%
Deaths per round 71%0 pp · Ø 71% right on the average

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
Headshots +3 pp
= Stayed the same
K/R at 0.72, Rating at 1.02, ADR at 78.6
▼ Got worse
Win rate −4 pp, ELO −278

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.80
MayJunJulAugSepOct

Best month: October 2026 with 0.80. Last 3 months unchanged at 0.72. Slightly below the average (0.75).

Patterns

From the last 203 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 4 of the day −60 ELO
28 matches · 39% win rate
From match 5 of the day ±0 ELO
32 matches · 44% win rate
Between 6:00 and 12:00 +30 ELO, win rate 43%
On Saturdays −30 ELO, win rate 37%

prince999 loses the most ELO in match 4 of the day: −60 ELO, 39% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 35 · Anubis
  2. Highest rating in a match: 2.67 · Dust 2
  3. Longest win streak: 10 wins in a row · Dust 2

Maps in detail

from the last 203 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage69
52% better than 43%
0.76 right on the average
81.9 better than 49%
1.06 right on the average
51% of 269 duels better than 43%
53% of 32 situations better than 88%
Dust 253
42% better than 13%
0.69 better than 21%
73.2 better than 11%
1.00 better than 29%
49% of 182 duels better than 32%
38% of 21 situations better than 48%
Anubis32
53% better than 46%
0.69 better than 20%
76.4 better than 22%
0.96 better than 18%
44% of 124 duels better than 11%
56% of 18 situations better than 86%
Ancient29
48% better than 31%
0.72 better than 32%
80.7 better than 42%
1.01 better than 35%
47% of 116 duels better than 21%
40% of 10 situations better than 55%
Nuke20
60% better than 62%
0.71 better than 24%
77.8 better than 26%
1.02 better than 30%
58% of 73 duels better than 77%
33% of 9 situations better than 35%

Compared with players on the same level who have at least 15 matches on the map.

How prince999 plays

Across 203 matches prince999 averages K/R 0.72, ADR 78.1 and a rating of 1.02. Biggest strength: Headshot rate at 63%, better than 97% of level 10 · 2,750-2,999 ELO players. Most room to improve: Utility hit rate at 28%, better than only 10% of level 10 · 2,750-2,999 ELO players. Averages 15.6 kills per match with 63% headshots. The strongest map is Nuke with a 60% win rate in 20 matches. In 74 of 203 matches the rating was 1.10 or higher (36%), in 80 it was below 0.90. In 142 matches with detailed stats: 29 4Ks and 5 aces. Best month by rating: October 2026 at 1.13. prince999 loses the most ELO in match 4 of the day (−60 ELO, win rate 39%). Things go best on Anubis (+119 ELO, win rate 53%). Match no. 3 of the day goes best: 58% win rate, +60 ELO. Improved over the last three months: Headshots +3 pp. Got weaker: Win rate −4 pp, ELO −278. Unchanged in recent months: K/R at 0.72, Rating at 1.02, ADR at 78.6. Last 30 days: 30 matches, win rate 43%, net ELO −1.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.