prime_zombie

Russia
On FACEIT since 2021 121 matches tracked 119 matches in 30 days
ELO ▲ 453
2,308
30-day peak: 2,377
Rank EU
#97,495
Russia #27,724 in Russia
Last updated:

How does prime_zombie play?

Rating 0.92 K/R 0.64 ADR 71.8 from 121 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 8%
0.92
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 52%
Rating distribution from 121 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 13% good 1.10 to 1.29 17% normal 0.90 to 1.09 21% weak 0.75 to 0.89 17% very weak below 0.75 31%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,250-2,499 ELO average.
AWPer
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (119 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 15%
Opening duels won 47%−4 pp · Ø 51% better than 16%

Clutch

Weakness
Last one alive

15% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 31%−8 pp · Ø 39% better than 15%
Clutch 1v2 won 15%−7 pp · Ø 22% better than 13%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 45%

Weapons and aim

Weakness
Where do the kills come from?

0.92 K/D and so clearly below the average (1.03).

Headshot rate 46%−4 pp · Ø 50% better than 25%
AWP share of kills 29%+18 pp · Ø 11% better than 95%
K/D 0.92−0.11 · Ø 1.03 better than 11%
Pistol kills per match 3.3
Knife kills 3 in 121 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 2.9% of rounds and so well below the average (4.1%).

2K rounds 12.4%−1.0 pp · Ø 13.4% better than 22%
3K rounds 2.9%−1.2 pp · Ø 4.1% better than 7%
MVPs per match 1.9−0.4 · Ø 2.3 better than 8%
4Ks and aces 6x 4K, 2 aces in 119 matches

Utility and deaths

Average
Nades, flashes and deaths

28% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 28%−7 pp · Ø 35% better than 9%
Utility damage per round 3.6−0.6 · Ø 4.2 better than 37%
Enemies flashed per round 0.46+0.17 · Ø 0.29 better than 88%
Deaths per round 70%−2 pp · Ø 72% better than 68%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
Whether prime_zombie is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 119 matches from the last 3 months and 2 before.

Kills per round (K/R)

0.64
FebMarAprMayJunJulAugSepOct

Patterns

From the last 121 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −56 ELO
37 matches · 43% win rate
On Mirage −30 ELO
31 matches · 58% win rate
Between 6:00 and 12:00 −26 ELO, win rate 39%
On Mondays −90 ELO, win rate 43%

prime_zombie loses the most ELO on Dust 2: −56 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 33 · Dust 2
  2. Highest rating in a match: 1.89 · Nuke
  3. Longest win streak: 6 wins in a row · Dust 2

Maps in detail

from the last 121 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 237
43% better than 20%
0.62 better than 4%
73.8 better than 16%
0.88 better than 6%
52% of 157 duels better than 53%
28% of 25 situations better than 23%
Mirage31
58% better than 73%
0.64 better than 10%
67.8 better than 4%
0.94 better than 20%
44% of 113 duels better than 13%
35% of 17 situations better than 41%
Anubis21
43% better than 20%
0.66 better than 14%
74.6 better than 17%
0.91 better than 13%
39% of 74 duels better than 3%
20% of 10 situations better than 11%
Ancient18
61% better than 80%
0.63 better than 5%
70.2 better than 5%
0.93 better than 16%
49% of 76 duels better than 35%
40% of 10 situations better than 55%
Nuke11
64% -
0.64 -
68.7 -
0.92-
48% of 29 duels -
25% of 4 situations -
Cache3
33% -
0.84 -
91.6 -
1.25-
40% of 10 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How prime_zombie plays

Across 121 matches prime_zombie averages K/R 0.64, ADR 71.8 and a rating of 0.92. Most room to improve: Damage per round (ADR) at 71.8, better than only 5% of level 10 · 2,250-2,499 ELO players. Averages 13.7 kills per match with 46% headshots. The strongest map is Nuke with a 64% win rate in 11 matches. In 38 of 121 matches the rating was 1.10 or higher (31%), in 58 it was below 0.90. In 119 matches with detailed stats: 6 4Ks and 2 aces. prime_zombie loses the most ELO on Dust 2 (−56 ELO, win rate 43%). Things go best from match 5 of the day (−60 ELO, win rate 61%). From match no. 5 of the day on, things go best: 61% win rate, −60 ELO. Last 30 days: 119 matches, win rate 51%, net ELO −61.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.