preeh

Brazil
127 matches tracked
ELO
2,551
Peak across recorded matches: 2,624
Rank SEA ▼ 32 places
#911
Brazil #4 in Brazil
30 days · prev. #879 · best #874
Last updated:

How does preeh play?

Rating 1.12 (from 81 matches) K/R 0.79 ADR 82.4 from 127 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 76%
1.12
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 74%
Rating distribution from 81 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 21% good 1.10 to 1.29 22% normal 0.90 to 1.09 25% weak 0.75 to 0.89 10% very weak below 0.75 16%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,500-2,749 ELO average. More first kills per match than the level 10 · 2,500-2,749 ELO average.
AWPerEntry
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (42 matches).

2,500-2,749 ELO

Compared with 2,483 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

60% of opening duels won and so well above the average (52%).

Rounds with first kill 12%+1 pp · Ø 11% better than 72%
Opening duels won 60%+8 pp · Ø 52% better than 95%

Clutch

Average
Last one alive

11% of 1v2s won and so well below the average (21%).

Clutch 1v1 won 35%−4 pp · Ø 39% better than 29%
Clutch 1v2 won 11%−10 pp · Ø 21% better than 3%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 68%

Weapons and aim

Average
Where do the kills come from?

43% headshots and so well below the average (51%).

Headshot rate 43%−8 pp · Ø 51% better than 12%
AWP share of kills 25%+13 pp · Ø 12% better than 91%
K/D 1.18+0.14 · Ø 1.04 better than 85%
Pistol kills per match 2.9
Knife kills 2 in 127 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.4% of rounds and so clearly above the average (13.4%).

2K rounds 14.4%+1.0 pp · Ø 13.4% better than 68%
3K rounds 4.3%+0.1 pp · Ø 4.2% better than 56%
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 6x 4K, 0 aces in 42 matches

Utility and deaths

Average
Nades, flashes and deaths

0.53 enemies flashed per round and so well above the average (0.30).

Utility hit rate 31%−4 pp · Ø 35% better than 25%
Utility damage per round 3.3−0.8 · Ø 4.1 better than 29%
Enemies flashed per round 0.53+0.23 · Ø 0.30 better than 94%
Deaths per round 67%−5 pp · Ø 72% better than 90%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Headshots +6 pp
= Stayed the same
ADR at 79.9, Win rate at 55%, ELO at 2,551
▼ Got worse
K/R −0.04, Rating −0.09

Aug to Sep 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.85
MayJunJulAugSepOct

Best month: September 2026 with 0.85. Last 3 months: 0.76 (at the start 0.80). Just above the average (0.74).

Patterns

From the last 127 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −94 ELO
29 matches · 31% win rate
On Thursdays −26 ELO, win rate 45%

preeh loses the most ELO on Dust 2: −94 ELO, 31% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Inferno
  2. Highest rating in a match: 2.69 · Mirage
  3. Longest win streak: 6 wins in a row · Dust 2
  4. Most kills in a match: 32 · Inferno

Maps in detail

from the last 127 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage59
68% better than 94%
0.80 better than 73%
83.0 better than 59%
1.14 better than 78%
64% of 170 duels better than 97%
41% of 17 situations better than 57%
Dust 229
31% better than 2%
0.78 better than 65%
82.6 better than 56%
1.00 better than 33%
65% of 72 duels better than 97%
22% of 9 situations better than 13%
Anubis14
57% -
0.74 -
77.7 -
1.10-
65% of 51 duels -
25% of 4 situations -
Inferno11
64% -
0.80 -
82.7 -
1.27-
60% of 20 duels -
-
Ancient10
60% -
0.80 -
84.4 -
1.11-
61% of 33 duels -
29% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How preeh plays

Across 127 matches preeh averages K/R 0.79 and ADR 82.4; the rating across the 81 rated matches is 1.12. Biggest strength: Opening duels won at 60%, better than 95% of level 10 · 2,500-2,749 ELO players. Most room to improve: Headshot rate at 43%, better than only 12% of level 10 · 2,500-2,749 ELO players. Averages 17.4 kills per match with 43% headshots. The strongest map is Mirage with a 68% win rate in 59 matches. In 40 of 81 matches the rating was 1.10 or higher (49%), in 21 it was below 0.90. In 42 matches with detailed stats: 6 4Ks and 0 aces. Best month by rating: June 2026 at 1.23. preeh loses the most ELO on Dust 2 (−94 ELO, win rate 31%). Things go best on Mirage (+154 ELO, win rate 68%). Match no. 1 of the day goes best: 61% win rate, +26 ELO. Improved over the last three months: Headshots +6 pp. Got weaker: K/R −0.04, Rating −0.09. Unchanged in recent months: ADR at 79.9, Win rate at 55%, ELO at 2,551.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.