pred1ra

Belarus
On FACEIT since 2020 112 matches tracked 50 matches in 30 days
ELO ▲ 505
2,050
30-day peak: 2,050
Rank EU
#209,410
Belarus #4,836 in Belarus
Last updated:

How does pred1ra play?

Rating 0.97 (from 92 matches) K/R 0.71 ADR 78.4 from 112 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 26%
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 55%
Rating distribution from 92 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 18% good 1.10 to 1.29 15% normal 0.90 to 1.09 22% weak 0.75 to 0.89 21% very weak below 0.75 24%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average.
Multi-killsEntry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (65 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 14% of rounds and so well above the average (10%).

Rounds with first kill 14%+4 pp · Ø 10% better than 91%
Opening duels won 48%−3 pp · Ø 51% better than 25%

Clutch

Average
Last one alive

1.1 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 35%−3 pp · Ø 38% better than 32%
Clutch 1v2 won 25%+3 pp · Ø 22% better than 73%
Clutch kills per match 1.1−0.6 · Ø 1.7 better than 7%

Weapons and aim

Average
Where do the kills come from?

0.94 K/D and so slightly below the average (1.02).

Headshot rate 46%−3 pp · Ø 49% better than 32%
AWP share of kills 9%−2 pp · Ø 11% better than 50%
K/D 0.94−0.08 · Ø 1.02 better than 19%
Pistol kills per match 2.7
Knife kills 3 in 112 matches

Impact

Average
Damage and big rounds

2.1 MVPs per match and so clearly below the average (2.3).

2K rounds 12.8%−0.5 pp · Ø 13.3% better than 33%
3K rounds 3.5%−0.6 pp · Ø 4.1% better than 27%
MVPs per match 2.1−0.2 · Ø 2.3 better than 27%
4Ks and aces 17x 4K, 1 ace in 65 matches

Utility and deaths

Average
Nades, flashes and deaths

0.10 enemies flashed per round and so well below the average (0.28).

Utility hit rate 36%+1 pp · Ø 35% better than 58%
Utility damage per round 3.4−0.8 · Ø 4.2 better than 30%
Enemies flashed per round 0.10−0.18 · Ø 0.28 better than 5%
Deaths per round 76%+4 pp · Ø 72% better than 9%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.04, ADR +6.5, Headshots +10 pp, Win rate +23 pp
= Stayed the same
Rating at 0.98
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.68
MayJunJulAugSepOct

Best month: September 2026 with 0.81. Last 3 months: 0.73 (at the start 0.69). Just below the average (0.74).

Patterns

From the last 112 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −21 ELO
23 matches · 52% win rate
Between 12:00 and 18:00 −21 ELO, win rate 40%

pred1ra loses the most ELO on Dust 2: −21 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Mirage
  2. Highest rating in a match: 1.72 · Mirage
  3. Most kills in a match: 31 · Anubis

Maps in detail

from the last 112 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage30
47% better than 33%
0.72 better than 42%
78.9 better than 43%
1.03 better than 53%
48% of 145 duels better than 34%
44% of 9 situations better than 67%
Dust 223
52% right on the average
0.68 better than 22%
77.7 better than 33%
0.95 better than 22%
51% of 107 duels right on the average
22% of 9 situations better than 13%
Ancient17
65% better than 89%
0.75 better than 54%
77.9 better than 31%
0.93-
52% of 81 duels better than 55%
64% of 11 situations better than 94%
Anubis16
63% better than 85%
0.77 better than 66%
83.1 better than 63%
0.99-
44% of 66 duels better than 13%
0% of 8 situations better than 1%
Inferno13
38% -
0.63 -
73.6 -
0.84-
40% of 73 duels -
0% of 6 situations -
Nuke9
44% -
0.68 -
75.6 -
0.93-
50% of 42 duels -
20% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How pred1ra plays

Across 112 matches pred1ra averages K/R 0.71 and ADR 78.4; the rating across the 92 rated matches is 0.97. Biggest strength: Rounds with first kill at 14%, better than 91% of level 10 · 2,001-2,249 ELO players. Most room to improve: Deaths per round at 76%, better than only 9% of level 10 · 2,001-2,249 ELO players. Averages 15.6 kills per match with 46% headshots. The strongest map is Ancient with a 65% win rate in 17 matches. In 31 of 92 matches the rating was 1.10 or higher (34%), in 41 it was below 0.90. In 65 matches with detailed stats: 17 4Ks and 1 ace. Best month by rating: September 2026 at 1.07. pred1ra loses the most ELO on Dust 2 (−21 ELO, win rate 52%). Things go best on Mirage (+29 ELO, win rate 47%). Improved over the last three months: K/R +0.04, ADR +6.5, Headshots +10 pp, Win rate +23 pp. Unchanged in recent months: Rating at 0.98. Last 30 days: 50 matches, win rate 64%, net ELO +60.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.